Game Discussions Star Citizen Discussion Thread v12

The Desync is caused by overloaded servers, in the first Xeno they capped the player count to 40 to take some of the load off them.
This time they seem determined not to do that, maybe use less instancing per physical server, i don't know, maybe instead of having 40 instances per physical server just have 30, not that i know how many instances are on a physical sever.
Also remove the NPC's that do nothing but stand or walk around, that will take some load off the server.

lol, you get desync in 1v1's in arena commander.
 
Mike just gave some sort of "deadline" for SC to improve things. Missed the actual statement.

A minute or two later he dies from desync.

Now he's ranting about lack of content in SC.

This is good kek.

Edit: LOL, now he's just crashed to desktop while he was ranting at someone for being negative.

It just keeps getting funnier and funnier.

Reloaded - wants to start somewhere other than Crusader. Game won't let him choose an alternate start point.

Star Citizen is buggy. PTU Star Citizen is extra extra buggy.

If you don't want extra extra buggy, don't go into the PTU.

He cant do that because no one will watch.
 
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