Game Discussions Star Citizen Discussion Thread v12

The actual glass :D

96003299-almost-empty-beer-glass-isolated-on-white.jpg
Backers: "Tyler, had you had a chance to taste that beer?"
Tyler Witkins: "As I come from QA, I've drank all the beer!"
Backers: "Umm,,, Then what's left in that mug"?
Tyler Witkins, closing his zipper: "Hey, look, buy an Idris!"
5re3mv.jpg
 
Last edited:
A news about a something unbalanced in the PTU that is already corrected in the PTU... Great journalism. A full article just for the pleasure to trash SC.

View attachment 270149

So, now you can't heal players in safe zones?

Brilliant!

I mean, it was the obvious move, so good on CIG for making the change.

As for the article, it is great journalism. There was something that caused controversy, upset, and laughter among a gaming community with a game that is advertised/marketed as being playable. That's the sort of thing such sites tend to report on. Or they should limit themselves to only reporting positive things?
 
As for the article, it is great journalism. There was something that caused controversy, upset, and laughter among a gaming community with a game that is advertised/marketed as being playable. That's the sort of thing such sites tend to report on. Or they should limit themselves to only reporting positive things?
It's the PTU, not PU. The role of the PTU is to test and detect what must be changed before sending the patch to PU.
It's the same level of journalism as making an article about the PTU crashing every 5 min at first release for Evocati. The guy can't find something interesting enough to spite on SC in the PU so he searches in the PTU...
Notice also that he doesn't explain what the new gameplay will bring to the game or talk about the new storage system, he's only here to trash SC.

EDIT : we'll see if he'll talk about the correction in the same way he talks about the fixes of invincibility bug in new world. My guess ? He will not and he can't because announcing it would only highlight the emptiness of his article.

Ah, we doing whataboutism again?
It's only a joke like the other ones.
 
Last edited:
Track & Trace...

Hey, remember how CIG's unified model of fidelity meant they spawned the chambered bullet directly from the gun barrel...

Source: https://www.youtube.com/watch?v=_7GG0y8Jmcs&t=1071s

The unified rig is not the only unusual thing in the shooter. Another pretty big difference is how we spawn the bullets. In a typical shooter they come from the center of the camera and they go to the center of the screen. Which means you are actually shooting with your eyes and the gun in your hands has no practical purpose. But in Star Citizen we spawn the bullets directly from the gun barrel...

Yeah about that...

https://www.reddit.com/r/starcitizen_refunds/comments/qciyyn Source: https://www.reddit.com/r/starcitizen_refunds/comments/qciyyn/awesome_new_trickshot_attachment/

SA said:
HAHAHAHAHAHAHAHA. They coded the bullet to trace from the optics. And with detachable optics the start point of that trace can fudge up causing this mess.

HAHAHAHAHAHHAHA..

Sorry I can't stop laughing.

Thank you for this.

Yet another aspect of the unified rig / fidelity fetish getting mothballed as reality impinges...


Squatting on Number 42

I'm often baffled by how they're struggling quite so badly with SQ42. But actually this does add another hint as to why...

Source: https://www.youtube.com/watch?v=_7GG0y8Jmcs&t=1425s

We’re very proud of what we’ve done, it’s taken a lot of work. Most people don’t try as hard, if we were doing just Squadron 42 we’d probably wouldn't have done it because that’s a single player game, but because Star Citizen is such a multiplayer game, it’s super important

They're working with this same daft unified rig. Which has a ton of drawbacks for dev when it comes to introducing new animations and making them fit from a first person perspective while also interacting with the game world around them...

Unified Ramble Incoming...
(Apologies if telling grandma how to suck eggs at any point ;))

I know Chris has made claims for slicker animations being a side-effect of the unified body model, but I believe he was talking about that fact that all of the 3rd person animations would be seen from a 1st person perspective, instead of using a more basic rig for first person, IE:

Source: https://twitter.com/ollymoss/status/697926382861492224

Bonus fun one
Bonus fun EDO one ;)

---

Of course we've since seen all the downsides of that approach. The endless wrangling with headbob. The difficulties getting animations to work satisfactorily when grabbing items, seating, displaying cosmetics etc (all revisited at length with the female avatars, because everything designed to date had been for the male version). All because Chris insists they have to physically tally with the surrounding environment as exactingly as possible. (Whereas the standard system could give that impression a lot more easily via fudges.). And yet for all of his insistence that a hand can reach out and grab a T-shirt off the rack seamlessly and accurately from both perspectives, you still end up with stuff like this ;)

Source: https://i.imgur.com/veDVgge.mp4


Because duh, 1:1 physical correlation between mocapped animations and the game world is a daftly exacting objective. It really does feel like Chris has sometimes pursued a 'make it real' agenda which is not hugely practical ;)

And then devs essentially end up faking stuff anyway (like the first person shiver when cold), because of the insane amount of work involved no doubt...

Source: https://www.reddit.com/r/starcitizen/comments/g9hjnb/what_about_the_third_person/


Faking first person kinda happens for sensible reasons ;)

I'm sure they're essentially fudging it wherever possible, as they are now in the PU. But they're still essentially stuck with that base tech, and will be fighting it every step of the way...

:eek:
 
It's the PTU, not PU. The role of the PTU is to test and detect what must be changed before sending the patch to PU.

Yes, we know, and it still caused fun and controversy in SC, so a fun topic for an article. Again, should the gaming press only report on good stuff about CIG, or any game for that matter? They talk about EA games, betas, or whatever other labels get slapped on. Yet somehow SC should be shielded, protected from the gaming press? Why should SC get special status?

It's only a joke like the other ones.

Ah, adding a smiley might have helped ;)
 
Track & Trace...

Hey, remember how CIG's unified model of fidelity meant they spawned the chambered bullet directly from the gun barrel...

Source: https://www.youtube.com/watch?v=_7GG0y8Jmcs&t=1071s



Yeah about that...

https://www.reddit.com/r/starcitizen_refunds/comments/qciyyn Source: https://www.reddit.com/r/starcitizen_refunds/comments/qciyyn/awesome_new_trickshot_attachment/



Yet another aspect of the unified rig / fidelity fetish getting mothballed as reality impinges...


Squatting on Number 42

I'm often baffled by how they're struggling quite so badly with SQ42. But actually this does add another hint as to why...

Source: https://www.youtube.com/watch?v=_7GG0y8Jmcs&t=1425s



They're working with this same daft unified rig. Which has a ton of drawbacks for dev when it comes to introducing new animations and making them fit from a first person perspective while also interacting with the game world around them...



I'm sure they're essentially fudging it wherever possible, as they are now in the PU. But they're still essentially stuck with that base tech, and will be fighting it every step of the way...

:eek:
:ROFLMAO: They can't even get the shooting right. But make long video wafflers on how bullets will persistently physicalised. They are totally clueless. And that's why they have to contract stuff so it gets done. And then it looks like donkey because noone knows how to run a devteam and production management. But making videos about bogus progress and fantasy features is what they can do very well.
 
For me its just another example of CIG doing things backwards. While most companies are accepting WFH is the future, at least for the forseeable future, as well as seeing the benefits of it (less office space costs, people pay for their own electricity, hardware, no commute so people are happier and fresher for work) CIG are focused on getting people into the office. Same as their development process which was assets first, functionality second.
And how exactly is he meant to be able to get an artist to change a pixel from blue to green if he is not able to lean over them and point directly at it?
 
Like the Honneymoon phase, Ship Interiors will get boring fast.

Nah, Kate is totally sold on SC now. And a lot of people love ship interiors. Some remain skeptical and for sure, some would find them boring.

Also, Flight model something something.

Really subjective, depends on what people like. Always felt like turrets in space to me due to the lack of need for roll.
 
Top Bottom