Both are from the same place, can you guess where?
South Ossetia?
Both are from the same place, can you guess where?
The Vulture, a very much later salvaging ship just magically sucks ship parts in, the Reclaimer is supposed to feed its self with its grabby thing.
I would be interested to see how they get around that one now that they are filling out all the salvage stuff.
15 million uec is quite a stack.Not as imposing as its price tag!
'We'll get a SQ42 release date next year...'These basic issues continue, year after year after year:
...
Hmm. I thought that they'd already perfected the (cash) grabber?This will be a thing once that grabby claw is working.....
Source: https://youtu.be/kaWB5AkY-zc?t=1058
BDCashGrabberE. Now Chris can finally start development!Hmm. I thought that they'd already perfected the (cash) grabber?
Read a bit of thr first thread and it took literally a handful of posts until the inevitablePES aftermath - Star Citizen Spectrum
After many months of fixes to infrastructure, databases and game logic, where are we? It seems like PES is still having an obviously negative impact on the game, to whit: Servers become unplayable...robertsspaceindustries.com
- YouTube
Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.www.youtube.com
Ah, the moronic "not working" <-> "has a bug" equivalence strikes again.Read a bit of thr first thread and it took literally a handful of posts until the inevitable
View attachment 362530
A vacuum more vacuous than the vacuum of space.......... erm ........how about having a portable mini black-hole instead... ...whilst we're spouting pure madeupium-onthespotticus...Yeah, it's very much from the Ben 'What Ship Would Space Nerds Absolutely Love?' Lesnick school of ship design. Just leave the devs to figure the damn thing out etc.
(It didn't help that a dev at one point said the claw would suck material in from space using an internal vacuum... :/)
....
I like "...it does not work well...but it works sometimes..." all with a tired air of despondent resignation.Read a bit of thr first thread and it took literally a handful of posts until the inevitable
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. ...whilst we're spouting pure madeupium-onthespotticus...
Epic! Where do I join up?Just imagine the scene - A Majestic Grabby Salvage Chariot is victorious after battle. It's proboscis-like appendage controlled by mulitple crew on the bridge at the orders of their Moplord, swiftly extends toward its victims hull. Buzzing with energy like an angry mosquito, it pierces its prey to begin the complicated salvage process. Pumps whine, seals slurp, and various interesting lights and displays flash their status in completely meaningless garbage in places the crew cannot read. An arpeture opens, and a horde of flying Space Monkeys are mercilessly ground together and shot through the tube like rush-hour at Waterloo, and politely told to mind the gap. Once inside the target ship, they activate their Sorcerous Simian Salvage Beams and begin deconstructing everything in sight. Expensive equipment, Commandos, each other, their own ship - it really doesn't matter. All this matter is then wondrously transferred without mass, inertia, or time to a Handbag of Holding.
Fidelity!
Epic! Where do I join up?
Oh that's aged 'well'.
Read a bit of thr first thread and it took literally a handful of posts until the inevitable
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I played last week without any major issues and as a cherry on top I earned more money than I earned in all previous years combined. Had a lot of fun watchin PES do its job.
You had me at slurping seals!Just imagine the scene - A Majestic Grabby Salvage Chariot is victorious after battle. It's proboscis-like appendage controlled by mulitple crew on the bridge at the orders of their Moplord, swiftly extends toward its victims hull. Buzzing with energy like an angry mosquito, it pierces its prey to begin the complicated salvage process. Pumps whine, seals slurp, and various interesting lights and displays flash their status in completely meaningless garbage in places the crew cannot read. An arpeture opens, and a horde of flying Space Monkeys are mercilessly ground together and shot through the tube like rush-hour at Waterloo, and politely told to mind the gap. Once inside the target ship, they activate their Sorcerous Simian Salvage Beams and begin deconstructing everything in sight. Expensive equipment, Commandos, each other, their own ship - it really doesn't matter. All this matter is then wondrously transferred without mass, inertia, or time to a Handbag of Holding.
Fidelity!
Tbf from the video description:Copium
Its a tad early to be talking about SC's end game content. Perhaps a decade or two too early.
Join me as I discuss the possibilities for Star Citizen's exciting end game content... likely in the distant future.