If they're not getting anything done - what need is there to crunch?
Oh my, I thought nicking the term ‘refactoring’ from cig to be mean to my clients was something - but ‘preparing to refactor!’ That’s next level of not doing anything
Yeah, it reads like one of those email scams, worded in a way to act as a filter for the type of person that can see through it so they don't respond, but their target sucker, who they want to extract the most money from, will.They're just taking the mickey. It's an elaborate way to tell people that it's just a big crapshow, that nothing moves forward and that development is firmly bogged down in its tracks. Once the ship goes down they will point to it and go "We told everyone that we got nothing done."
So the narrative team is the marketing dept?Altogether now...
The Narrative team began the new year further refining the narrative elements
The Narrative team began the new year further refining the narrative elements
The Narrative team began the new year further refining the narrative elements
The Narrative team began the new year further refining the narrative elements
AKA "fixing to" in Texas..Oh my, I thought nicking the term ‘refactoring’ from cig to be mean to my clients was something - but ‘preparing to refactor!’ That’s next level of not doing anything
Theyre not getting anything done, they're already almost a decade late, they don't set any time goal anymore, they have a fanbase eager to wait indefinitely, and to enjoy any half-baked crap they miraculously push to live...If they're not getting anything done - what need is there to crunch?
Indeed. But SC is already released so, unlike in a pre-sale or crowdfund situation, CIG has zero obligations (comercial or ethical) to provide any kind of timeline or promise any future stuff, if anything at all. You see, it all makes sense when one realizes SC is already a released product.Theyre not getting anything done, they're already almost a decade late, they don't set any time goal anymore, they have a fanbase eager to wait indefinitely, and to enjoy any half-baked crap they miraculously push to live...
Turbulent has been doing a lot of the work, yes, but there's one thing to consider now ; That studio has been bleeding devs like crazy. I don't think many of the people who worked on what they have previously shipped are still there. And I know for sure they arent really replacing them. The future of Turbulent seems uncertain to me.
I'll have to be the devil's advocate here and say that the pace has been in decline for a while on the turbulent side because like I said, they are losing people and they were stuck using rastar on their mandates which caused a significant slow down. And it takes easily over 6 months, if not a year, to ramp up on this project. So no you can't just hire and have things suddenly go well. Weirdly enough, upper management does not seem to care that much. But I don't think this is a surprise to anybody here.
Probably includes more manpower than the entirety of the British army too.That is more branches than US armed forces have, I think. They must be extra professional.
Fun thread.
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In-game price hikes, combined with Master Modes, lead to Pay-to-Win (P2W) dynamics in Star Citizen. - Star Citizen Spectrum
In-game price hikes, combined with Master Modes, lead to Pay-to-Win (P2W) dynamics in Star Citizen. Price hikes, as communicated in Star Citizen Live: All About Alpha 3.23 (Hammerhead...robertsspaceindustries.com
"Its not pay to win because you can buy the ships in game" - i can never be sure if these people have no idea of what pay to win actually means or they are just being dishonest.
Oh goodie, another round of 'Concierge sees no P2W'
thats why people dont take your pay to win cries seriously. im playing rainbow 6 siege right now. by your definition it is pay to win. and it 100% is not. if it was i'd be breaking out the credit card.
well, aside from unauthorized 3rd party software.
Heck, even single player games can be pay to win. For example, some of the Surviving Mars “building packs” provide an substantial advantage over their base-game counterparts, simply by being smaller variants. Same goes with Space Engineers and some of their cosmetics packs as well, though there the advantage is slight.I have played games that use that model also, they are still P2W even if I don't pay anything, which I never do, but because I don't that doesn't change the type of game, it just means I am not silly enough to part with real money to get an advantage over others.
“Pay to win” should really be called “pay for an advantage.” Neither game is actually winnable, but by buying these cosmetics, you open up strategies or builds that aren’t viable in the base game. It’s just that P2W is just a more visceral phrase. Unfortunately, it does one open up denying P2W by claiming “people don’t win anything,” or “I can still beat them with my 133+ K0mB3+ $K1Lz.”