Game Discussions Star Citizen Discussion Thread v12

Oh my, I thought nicking the term ‘refactoring’ from cig to be mean to my clients was something - but ‘preparing to refactor!’ That’s next level of not doing anything

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They're just taking the mickey. It's an elaborate way to tell people that it's just a big crapshow, that nothing moves forward and that development is firmly bogged down in its tracks. Once the ship goes down they will point to it and go "We told everyone that we got nothing done."
Yeah, it reads like one of those email scams, worded in a way to act as a filter for the type of person that can see through it so they don't respond, but their target sucker, who they want to extract the most money from, will.
 
Altogether now...

The Narrative team began the new year further refining the narrative elements
The Narrative team began the new year further refining the narrative elements
The Narrative team began the new year further refining the narrative elements
The Narrative team began the new year further refining the narrative elements
So the narrative team is the marketing dept?
 
If they're not getting anything done - what need is there to crunch?
Theyre not getting anything done, they're already almost a decade late, they don't set any time goal anymore, they have a fanbase eager to wait indefinitely, and to enjoy any half-baked crap they miraculously push to live...

So that must be just because that's what AAAs do? Or because the bank account is drying faster than a jellyfish in the middle of Sahara.
 

Viajero

Volunteer Moderator
Theyre not getting anything done, they're already almost a decade late, they don't set any time goal anymore, they have a fanbase eager to wait indefinitely, and to enjoy any half-baked crap they miraculously push to live...
Indeed. But SC is already released so, unlike in a pre-sale or crowdfund situation, CIG has zero obligations (comercial or ethical) to provide any kind of timeline or promise any future stuff, if anything at all. You see, it all makes sense when one realizes SC is already a released product.
 
The 'Erin email' dev is back. This time with some Turbulent claims...

Turbulent has been doing a lot of the work, yes, but there's one thing to consider now ; That studio has been bleeding devs like crazy. I don't think many of the people who worked on what they have previously shipped are still there. And I know for sure they arent really replacing them. The future of Turbulent seems uncertain to me.

I'll have to be the devil's advocate here and say that the pace has been in decline for a while on the turbulent side because like I said, they are losing people and they were stuck using rastar on their mandates which caused a significant slow down. And it takes easily over 6 months, if not a year, to ramp up on this project. So no you can't just hire and have things suddenly go well. Weirdly enough, upper management does not seem to care that much. But I don't think this is a surprise to anybody here.

---

And hey, it seems they may have called Trufin right, so another feather in their cap there potentially.

Given some of the gossip & departures knocking about the place I wouldn't be super surprised if this one pans out too...
 
Fun thread.


"Its not pay to win because you can buy the ships in game" - i can never be sure if these people have no idea of what pay to win actually means or they are just being dishonest.

In most pay to win games you can eventually get whatever you want in game, paying just expedites the process.

Also...

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From a steady 3-4k up to 127k then a big drop.... that's either the sound of a new whale being born or a ship sale that has fallen a bit flat.
 
That is more branches than US armed forces have, I think. They must be extra professional.
Probably includes more manpower than the entirety of the British army too.

Never mind, some bright spark in the UK government is pushing for re-introducing compulsory national conscription from the 1950's to give the Xbox generation something to do in between filling in their dole applications and queueing up for free methadone on the NHS...

That'll end well :whistle:
 
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Fun thread.


"Its not pay to win because you can buy the ships in game" - i can never be sure if these people have no idea of what pay to win actually means or they are just being dishonest.

thats why people dont take your pay to win cries seriously. im playing rainbow 6 siege right now. by your definition it is pay to win. and it 100% is not. if it was i'd be breaking out the credit card.

well, aside from unauthorized 3rd party software.
 
Refactoring is one of the enjoyable things in programming. But now I find out that I should be preparing to refactor. This could be even better. Could it be more enjoyable sitting around twiddling my thumbs thinking about the upcoming refactor than doing it. I could spend a decade thinking of that
 
Oh goodie, another round of 'Concierge sees no P2W'

lol

I'll buy you the $90 ultimate edition of r6 instead of the pleb $8 version where you have to earn the operators in game.


And you get post videos of all the winning you do with the P2W edition!

Deal?


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thats why people dont take your pay to win cries seriously. im playing rainbow 6 siege right now. by your definition it is pay to win. and it 100% is not. if it was i'd be breaking out the credit card.

well, aside from unauthorized 3rd party software.

One of the prime factors in defining P2W is the difference between how much time and effort goes into getting a weapon or device that gives advantage in game compared to just purchasing it from the cash shop. If it was easy to get in the game then it wouldn't be in the cash shop. P2W gives an advantage to a player willing to part with cash over a player just playing the game to get the item, that's all that's required. If it takes you 6 months or weeks to get an item in game that another player purchased in seconds from the cash shop then that player has a 6 week/month advantage over you and can reach the end game much faster, thus he has "paid to win."

I have played games that use that model also, they are still P2W even if I don't pay anything, which I never do, but because I don't that doesn't change the type of game, it just means I am not silly enough to part with real money to get an advantage over others.
 
I have played games that use that model also, they are still P2W even if I don't pay anything, which I never do, but because I don't that doesn't change the type of game, it just means I am not silly enough to part with real money to get an advantage over others.
Heck, even single player games can be pay to win. For example, some of the Surviving Mars “building packs” provide an substantial advantage over their base-game counterparts, simply by being smaller variants. Same goes with Space Engineers and some of their cosmetics packs as well, though there the advantage is slight.

“Pay to win” should really be called “pay for an advantage.” Neither game is actually winnable, but by buying these cosmetics, you open up strategies or builds that aren’t viable in the base game. It’s just that P2W is just a more visceral phrase. Unfortunately, it does one open up denying P2W by claiming “people don’t win anything,” or “I can still beat them with my 133+ K0mB3+ $K1Lz.”
 
“Pay to win” should really be called “pay for an advantage.” Neither game is actually winnable, but by buying these cosmetics, you open up strategies or builds that aren’t viable in the base game. It’s just that P2W is just a more visceral phrase. Unfortunately, it does one open up denying P2W by claiming “people don’t win anything,” or “I can still beat them with my 133+ K0mB3+ $K1Lz.”

Yeah there are almost as many definitions of P2W as there are games that allow purchases from cash shops, so there's always an argument to be had by some that X game isn't P2W because of Y reason, but a game that gives you an advantage by spending real money is my definition, even if there really is no "end game" to achieve a win in, the win is by getting the advantage over other players.
 
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