Game Discussions Star Citizen Discussion Thread v12

The Gulf stream is already weakening year upon year. With the amount of ice breaking off the Arctic shelf and filling the north Atlantic with heavier, fresh water...the Gulf stream isn't only weakening, it's being pushed further south by the influx of that fresh water...

Global warming doesn't mean it's going to get hot up here either, a 2 or 3°c shift downward in mean annual temparature when and if the Gulf stream gets pushed much further south by the melting ice would drive the UK and Ireland into another mini ice-age...similar to the one that gripped Europe from the 13th to the 19th century. Thanks to the Gulf stream being stable, the winters in northern Europe have been unusually mild during the 20th century by causing meteorological high pressure over the Azores and Portugal and an opposing meteorological low set over Iceland, all the winter weather in between these places are consequently mild as a result :)
I remember reading about the effects of melting ice on the Gulf stream decades ago. Northern Canada type winters will be the norm I guess, what with us being on a similar longtitude. Frost fairs? Brrrrrr no thanks, I'm flying South for the Ice Age. :eek:
 
I remember reading about the effects of melting ice on the Gulf stream decades ago. Northern Canada type winters will be the norm I guess, what with us being on a similar longtitude. Frost fairs? Brrrrrr no thanks, I'm flying South for the Ice Age. :eek:
Aye, it's not a new thing... since I learned about it when I was at school back in the 60's. I always remember the paintings and newspaper articles from the 17th century they showed us, London frost fayres on the frozen Thames etc.

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;)Aye, it's not a new thing... since I learned about it when I was at school back in the 60's. I always remember the paintings from the 17th century they showed us, London frost fayres on the frozen Thames etc.
Pieter Bruegel is the artist I always think of concerning winter scenes. Even though I worked outside most of my working life I hated it when it was really cold. 1963 must have left it's mark on me.
 
Back on topic. Does the panel think CIG should be worried about Bethesda's big announcement coming this summer? Rumours are it's about Starfield getting a 2021 release.
 
Pieter Bruegel is the artist I always think of concerning winter scenes. Even though I worked outside most of my working life I hated it when it was really cold. 1963 must have left it's mark on me.
I remember it too, 1963 was named the year of the great dying in the highlands...100's of sheep and cows lost. It was also the year that Butcher Beecher shut down most of the local railways :)
 
Back on topic. Does the panel think CIG should be worried about Bethesda's big announcement coming this summer? Rumours are it's about Starfield getting a 2021 release.
Depending on what exactly Starfield turns out to be as a game...if it's a single player RPG set in space with flyable ships...it'll be a hit. If it's another run of the mill MMORPG similar to Fallout '76 or ESO set in space, I can't see it doing well unless it's doing something totally different from other typical Bethesda stuff.
 
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Viajero

Volunteer Moderator
And -- of course -- many are jumping to the defense of CIG, because "they didn't have to use PTO."

The Kotaku article explains it (because of course no real Star Citizen would actually read the thing, including their own employees doing damage control):

So yes, Tyler. No one used their PTO; it was the tone deaf way things were handled. Ugh. Stuff like this just makes me really, really mad.
Source: https://twitter.com/CaptainZyloh/status/1370060606875832328
Let me get this straight. The guy basically thinks that any employees reporting anonymously to Kotaku were going to admit to it just by magnanimously asking them about it?
 
Back on topic. Does the panel think CIG should be worried about Bethesda's big announcement coming this summer? Rumours are it's about Starfield getting a 2021 release.
I have about zero hope it'll be remotely the same thing as a SC/ED/NMS game. If nothing else, Bethesda will release a game, with genuine gameplay loops and shortcuts to make them work. CIG's money is with the whales' obsession with bizarre details.

No genuine game from an experienced studio will be a 'SC killer', because no dev team will ever even vaguely consider going down that path.
 
One reason i love reading the SA thread is for Sarsa's satirical and sarcastic reviews of CIG's shows.

Here's the latest

It's Thursday again which means it's time for another episode of

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INSIDE STAR CITIZEN
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The show that 6 extremely happy devs froze to death to make for you!

In today's episode:
* Big things that everyone loves about spaceship games: Prisons, Caves, Tanks. In today's episode- Cars! We open with devs talking about how much they love cars and have always worked with cars. Oh, word? Me too! "They can never match the maneuverability of a spaceship but..." YEAH GOSH WHAT A SALIENT POINT

* The devs go on to discuss the work they've been doing on these entirely-pointless additions to the spaceship game. Working on physics! More physically based tire models! This is very important! (Guys, Elite just put out a single rover and IT WAS FINE. But keep on collecting those paychecks while you model wheel friction in the MMO where 3 players can't inhabit the same spaceship, I guess.)

* They're refactoring everything about vehicles etc. etc. and I'm pretty sure they're just repeating themselves at this point and god, who gives a gently caress. "The Roc (mining vehicle) was important because it was the first ground vehicle to have a specific purpose." Motherer it was like the 16th ground vehicle you sold. They've improved it! I hope they "Improved" the part where it falls right through the loving ground when you try to take it out of your ships! Oh, they didn't? Oh well!

* The tank is the first vehicle to use the "Track physics" and it won't be using wheels to turn. I'm glad they took time to reveal this never-been-done-before tank tech to us. Also there are new guns on the ground vehicles. Nobody uses ground vehicles guys. There's no reason to use ground vehicles ever. Why are you like this.

* They're doing that "In the future" stuff, "Some day" stuff again. Oh poo poo Jared skip skip skip

* IT'S TIME TO TALK ABOUT MINING AGAIN. Oh, I'm sorry, they faked me out. It's a fix to the refinery UI so that the loving close window button works. They are featuring this on their weekly show about progress. Also, they added an auto logout! How much more evident do they need to make it that they aren't working on this loving game?

* OOPS DOUBLE REVERSE FAKEOUT IT IS A MINING UPDATE. This marks the like 700th week in a row where they talk about mining, their only game mechanic. They are shoving more poo poo into the mining UI. Half of what Jared says is just incomprehensible gibberish to me. "Members of the modular content team recently completed a sprint on the non-commercial overlays for refinery decks, coming to Alpha 3.13" did I just have a loving stroke. Okay so he's doublespeaking his way around what they actually did which I think is... they took down some of the neon advertisements in the space stations. That's... that's it? An intern could do that in an hour. Jesus. They sure do keep reshuffling the deck chairs in their "Titanic" single-star-system PTU!

* Oh boy you can uh, turn off the light in your pods? This sure sounds like a complete waste of loving time that they will do for one area and not bother to extend to any other area in the game. "You can control individual prop lights like lamps, giving players unprecedented control of your own space." Wow! The ability to move lamps! Unprecedented!

* I guess nobody else wanted to come on camera or maybe they all died because it's just Jared talking and honestly I can't listen to his smug rear end for more than 5 minutes. Something about more hospital areas for one of the endless, pointless cities. Nobody is connecting the dots about how much overhead it takes to enable gameplay for stuff like the ambulance ships, and how hard it would be to expand that to other systems.

* He's just droning and I just don't loving care. Skipping skipping skipping. Endless unfinished grey interiors. I'm having a dissociative episode. None of this matters. They never show any gameplay. There are no mechanics. The future is an endless art team, stamping out unusable assets, forever.
 
Also an interesting tidbit towards the end of the article
What you see here is actually just a typical AAA game from a big publisher. And high earnings - low wages are just how it works. Remember, employees are there to work, not to profit. So I think we can say that CRobber had finally built the company he wanted and the development of SC will start any moment now!

How would I know? Didnt make the headlines here. Any dead?
You have literally took words out of Crobber's mouth!
And they have studio in Texas? I thought they were California?
And you did it again!
 
TechRaptor covering the Kotaku article


Blobbers first to comment with an astoundingly dumb comment.

It's the workplace relationship variant of "it works for me so there's no bug". It's not only meaningless (as a union rep, it's like if I told every staff member with an issue that they're wrong because I don't have the same issue myself), but at some point it does become toxic when it turns into a witch-hunt ("say... everyone spoke up in favour of the company apart from you, do you have something to hide?").

That's a great way to make a huge deal of what ultimately sounds pretty minor in the first place, with one manager somewhere in the hierarchy being an idiot or misjudging the severity of the crisis.
 
It's the workplace relationship variant of "it works for me so there's no bug". It's not only meaningless (as a union rep, it's like if I told every staff member with an issue that they're wrong because I don't have the same issue myself), but at some point it does become toxic when it turns into a witch-hunt ("say... everyone spoke up in favour of the company apart from you, do you have something to hide?").

That's a great way to make a huge deal of what ultimately sounds pretty minor in the first place, with one manager somewhere in the hierarchy being an idiot or misjudging the severity of the crisis.

On reddit someone is compiling a list of CIG employees speaking out against the article saying they didn't experience anything like this.

From those i checked, most were in the UK, not Austin. One was AstroPub, not a CIG employee. Two from Austin, one a HR drone, the other a zealous CIG mod.
 
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