Oh wait, planets in NMS can have whole lakes as well, with actual, if simplified, water physics and interesting underwater creatures:
Are you suggesting SC doesn't have whales?
Oh wait, planets in NMS can have whole lakes as well, with actual, if simplified, water physics and interesting underwater creatures:
To not still wait for them after 10 years like in ED ? To play a nice, enjoyable and beautiful alpha because this alpha is open and crowfunded and CIG need to show stuff to its funders ? And because making assets of this quality takes a huge amount of time so are also a huge part of the development ?Agreed. Why?
And probably more importantly, why these graphical assets and fluffery before the game itself is even designed?
And ? NMS is a good game and if SC achieve the same features with water I will be happy. They have 26 guys and probably one guy has spent some time on the rivers. CIG is bigger but, as for Hello Games, just one guy has spent some time on the rivers, it's not really different... And if you want to compare studios, why Fdev had not put one guy on water assets if HG can do it just with 26 guys ? Perhaps because it's most complicated to do it in SC and ED than in NMS. And if HG is good and CIG is bad at programming, why NMS still doesn't have ship interior ? It's easy no and they are good at programming ? look, they have better ocean than SC...On the surface, SC rivers look like NMS rivers. This is not a good thing in general. The difference being, NMS rivers are procedural, like everything else, and can be placed on uncountable numbers of planets. They definitely didn't require an entire studio dedicated to locations.
Oh wait, planets in NMS can have whole lakes as well, with actual, if simplified, water physics and interesting underwater creatures:
Source: https://www.youtube.com/watch?v=EvoppcpTQ0I
For the love of Vishnu, according to quick googling, Hello Games had 26 employees in 2020. And they never sold a single concept ship for which one would have to wait for more than a decade. A Tier-0 decade, so to say.
To not still wait for them after 10 years like in ED ? To play a nice, enjoyable and beautiful alpha ? And because making assets of this quality takes a huge amount of time so are also a huge part of the development ?
To not still wait for them after 10 years like in ED ? To play a nice, enjoyable and beautiful alpha ? And because making assets of this quality takes a huge amount of time so are also a huge part of the development ?
And grass.?
FDEV has not yet sold a DLC offering rivers or similar, so it is perfectly natural rivers do not yet exist in Elite. As natural as SC, NMS or Space Engineers, say, not having sold an astrophysics based 1:1 replica of the milky way.
On the other hand CIG has already sold to the tune of 500+ millions, and SC paying players have been waiting for more than 10 years, for 100 star systems plus all the cities, stations, poi and content in them, exploration gameplay, dynamic economies & quanta, subsumption AI, seamless server meshing with thousands of players in the same zone, Squadron 42, Theaters of War, capital ships with command & control gameplay, private servers and modding tools, Virtual Reality support, multiple alien races, player managed space stations, ship modularity, pets, farming gameplay, info running gameplay, science gameplay, an incredibly long list of sold ships not yet completed or delivered to the PU... And this is just to name but a few of missing things already payed by players, and where players have been waiting for up to 10+ years, and counting.
But hey, here, have a river folks.
And whoosh, point passing overhead.
SC planets have things to do, but far less than actually expected for an entire planet.....even a mini planets like SC's, things to do are few and far between. They have spent basically ten years handcrafting a few planets with a few locations in a single system, there's a few cities and some vegetation, a few rivers, in ten years! Do you expect them to handcraft all the coming systems to the same level, because that's what they are doing, handcrafting. Most MMO's out there do this and end up with stunningly detailed landscapes and NPC's everywhere, but SC has sent ten years creating a few planets with a couple of places on each planet that would be considered "interesting". So 100 years to get another ten systems of the same detail level? You can't create even a small part of the galaxy without relying mostly on procedural generation, SC tried procedural and basically abandoned it because they can't get what they want out of it, 100 systems aren't suddenly going to pop into being without a lot of time and effort.
one of my first programming jobs was writing tools to automate
I am always rather amused by the idea of "hand crafting" game worlds at scale...
One of my first programming tasks was to write tools to automate map generation for an unreleased winter sports game. Even trying to manually set and handcraft height maps was too time consuming for a mid-sized team that didn't have a finished game. Trying to "hand craft" worlds for immature game logic is like trying to decorate a house without walls. Its a massive waste of time, you also start to run out of humans very quickly. Try doing some basic maths, how long would it take you to quickly and randomly place one building on a "map" even if that building asset already existed? Now try to estimate how many buildings there are in your local small town or village, how long would you be able to quickly repeat the process for the number of buildings to make an interesting world that looked like real? If you are realistic and sensible you run into some pretty big numbers, even with the best tools in the world.
The idea that a studio is going to "hand craft" planets (even small ones not to scale) is B...S frankly and even if CIG have a sweat shop somewhere of bodies placing things in tools, all they would be doing is bulding an astronomical amount of unusable stuff considering they haven't worked out mission critical stuff like how NPCs work or how networking can be stable. What CIG have been able to produce over the past decade are some pretty FPS maps for an engine that was good at pretty FPS maps.
Anyone who has ever tried to create a map for an FPS will know, even on a complete game with tools, its a massive task that will take one person months often years. Studios like Rockstar have sizable teams working on nothing but placing city assets using tools and testing them. Chris likes to talk about how RDR2 took so long to develop and why SC is taking so long, the real difference is that Rockstar know how to mass produce gaming worlds in a factory like process but CIGs business model is marketing and procrastination, eg: "We need time to do R&D on stuff we said we were R&D on half a decade ago".
Ant probably said:CIG have now iterated on the Rastar tool allowing for settlement placement at incredible scale!Also player locations and builds unlike other games i could mention !!
Well its 2022 now, looking forward to Server Meshing and Squadron 42 within the next 365 days!
We'll have static meshing & Pyro by the end of this year.
Pyro is going to be here by the end of the year. As I have said before. Either I will look like an idiot or you will!
I firmly believe we'll probably get Pyro + Nyx end of 2022
Proposal! I'll eat a sock if Pyro isn't scheduled to be coming out in a Q4/Q1 Patch at the end of next year.
But will you eat one if Pyro isn't delivered by Q1 2023?![]()
Yes!
You are correct
Server meshing in my amateur opinion has a 80% of being implemented by Jan 2022. 90% by 2nd QTR 2022.
- ...3.18 won't appear until late Q4 at the earliest or realistically, Q1/Q2 next year
- Server meshing won't appear this year in any substantial form due to 'technical reasons'
- Pyro won't appear this year due to 'technical reasons'
- Ship sales and marketing strategies will ramp up accordingly with game development slowing down even more
- Sqn 42 won't appear in any form, whether it be a vertical slice or any firm announcement of further progress in it's development this year
As you are short on believers here, I'm pleased to offer you something to discuss in january 2024, my prediction for 2023
- SQ42 beta end of 2023, early 2024
- Vulkan late this year
- Second system late 2023, early 2024
iCache a huge mess at start, good tech at the end of 2021PES released, sorry to not let this one- real components in ships
- power management in ships
- some animals and créatures on planets (no clue about this but I've a good feeling about it
)
As you are short on believers here, I'm pleased to offer you something to discuss in january 2024, my prediction for 2023
- SQ42 beta end of 2023, early 2024
- Vulkan late this year
- Second system late 2023, early 2024
iCache a huge mess at start, good tech at the end of 2021PES released, sorry to not let this one- real components in ships
- power management in ships
- some animals and créatures on planets (no clue about this but I've a good feeling about it
)
As you are short on believers here, I'm pleased to offer you something to discuss in january 2024, my prediction for 2023
- SQ42 beta end of 2023, early 2024
- Vulkan late this year
- Second system late 2023, early 2024
iCache a huge mess at start, good tech at the end of 2021PES released, sorry to not let this one
- real components in ships
- power management in ships
- some animals and créatures on planets (no clue about this but I've a good feeling about it
)
That almost sounds like it makes some sense, but you're missing the key point about why developers don't create all-singing all-dancing graphical assets, sets, objects and locations BEFORE designing and coding the actual game they are to be used in.To not still wait for them after 10 years like in ED ? To play a nice, enjoyable and beautiful alpha because this alpha is open and crowfunded and CIG need to show stuff to its funders ? And because making assets of this quality takes a huge amount of time so are also a huge part of the development ?
Stationary T-posing space sheep confirmed?
Better yet, stationary T-Posing sandworms?
Patch Notes 3.28.4 PTU said:Invisible sandworm blocking Port Olisar
The idea that a studio is going to "hand craft" planets (even small ones not to scale) is B...S frankly and even if CIG have a sweat shop somewhere of bodies placing things in tools, all they would be doing is bulding an astronomical amount of unusable stuff considering they haven't worked out mission critical stuff like how NPCs work or how networking can be stable. What CIG have been able to produce over the past decade are some pretty FPS maps for an engine that was good at pretty FPS maps.
?
FDEV has not yet sold a DLC offering rivers or similar, so it is perfectly natural rivers do not yet exist in Elite. As natural as SC, NMS or Space Engineers, say, not having sold an astrophysics based 1:1 replica of the milky way.
On the other hand CIG has already sold to the tune of 500+ millions, and SC paying players have been waiting for up to 10+ years, for 100 star systems plus all the cities, stations, poi and content in them, exploration gameplay, dynamic economies & quanta, subsumption AI, seamless server meshing with thousands of players in the same zone, Squadron 42, Theaters of War, capital ships with command & control gameplay, private servers and modding tools, Virtual Reality support, land base building, multiple alien races, player managed space stations, ship modularity, pets, farming gameplay, info running gameplay, science gameplay, an incredibly long list of sold ships not yet completed or delivered to the PU... And this is just to name but a few of missing things already payed by players, and where players have been waiting for up to 10+ years, and counting.
But hey, here, have a river folks.
Forget Invictus and Luminalia, here comes...
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Prediction of the Year - 2022
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Another clear champion this time around
- SQ42 beta:
- Roadmapped for: Q2 2020.
- Current Roadmap: N/A. (Very late...)
SQ42:
- Roadmapped for: 2014 release (and 2015, and 2016, and 2017...).
- Current Roadmap: N/A (Very very late)
- Second system:
- Server Meshing:
- Roadmapped for: Q4 2018, Q1 2019, Q3/Q4 2022, Q1 2023... ['Tier Zero' first version]
- Current Roadmap: Q4 2023. (5 years late)
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Honourable Mention:
Crypto-bro Lord Savage came in hot, but was gone in a flash. He left us this to remember him by:
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Better luck next year CIG!
(And crypto!)
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Previous entries:
- 2019: The joyous missteps of Mr.Nowak - [Repair / salvage / refuel / second solar system]
- 2020: Zaphod uses the wrong head - [SQ42 beta & Star Citizen release]
- 2021: LittleAnt digs a very big hole - [SQ42 beta / Second System / iCache persistence / Vulkan]
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It's not a competition. It's a tradition.
Every year the thread gets at least one new guy who predicts great CIG advances are just [this year +1] away.
They state it proudly and repeatedly, waving it around as some form of proof. Then spend the rest of the time trying to naysay any form of criticism of CIG. Often fairly maniacally.
Those that don't get banned for abuse (having become too immersed in the act of defending a computer game, as if they themselves had been attacked) make it to the grand event: That moment when their prediction of a second system in 2019, or SC's release in 2020, or 'Server Meshing' in 2021, or whatever, fails mightily to come to pass
You'd have to be an SC veteran with a heart of stone not to enjoy thePrediction of the Year Award
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