For a pile of broken junk? No.In summary:
Star Citizen is good because CIG have the numbers to prove it. Stop criticising and pre-order SQ42 today at full price.
It may well be a fact that CIG said it.Yeah. "Opinions" like when CIG give numbers that show that the daily average playtime for a buggy alpha went from 48 minutes in 2017 to 3 hours in 2022. But no one wants to hear such facts here.
I think two hours of that was waiting for the trainthe daily average playtime for a buggy alpha went from 48 minutes in 2017 to 3 hours in 2022
After 5 years of development, a game is better. That’s not that startling really considering the vast resources poured into Star Citizen. However, the game remains in self-identified alpha.I'm the guys that open the door of the chamber from time to time to see if the reverb keep going ;-)
Yeah. "Opinions" like when CIG give numbers that show that the daily average playtime for a buggy alpha went from 48 minutes in 2017 to 3 hours in 2022. But no one wants to hear such facts here. Better stick to the bugs collections of Golgot, they are valid proof that the alpha is unplayable for everyone ;-)
I can say the same thing about a plot of dirt. It's very subjective, but me and most of my cousins loved playing with mud when we were kids. It didn't cost us a dime....is fun to play despite the bugs...
I'm the guys that open the door of the chamber from time to time to see if the reverb keep going ;-)
Yeah. "Opinions" like when CIG give numbers that show that the daily average playtime for a buggy alpha went from 48 minutes in 2017 to 3 hours in 2022. But no one wants to hear such facts here. Better stick to the bugs collections of Golgot, they are valid proof that the alpha is unplayable for everyone ;-)
For example, I might've played about 2-3 hours a day during the last free fly. I had to go full "Buckyball Mode" to do this, but it's a fairly solid fact. But what isn't revealed is that I only played for one week, out of a full year.Doesn't mean the 3 hour average play time isn't true, its just...I don't know relies on interpretation/contest?
CIG saying their game is good? Shocking.In summary:
Star Citizen is good because CIG have the numbers to prove it. Stop criticising and pre-order SQ42 today at full price.
Rude! Tyler Whathisname has already played all the missions in blue-, white-, brown- and XBox.A terribly annoying fact is that more than 10 years after CIG began taking money from space game fans, the daily playtime of Squadron 42 is still 0 hours.
To support PES we needed to create 12 new services. For Server Meshing, only 4 more services are currently planned, so you can see just how much foundational tech for SM is in PES.
Wasn't it CIG who said someting like 100 players in the same server?
Stress test experiences:
The FPS goes down as soon as there are more than 50 players. I've been making this observation since the EVOs were running reasonably well, and I'm still observing it today. Up to 50 players, the servers run at 17-30 FPS, above that it quickly becomes uncomfortable - down to 4 FPS at a full shard of 100-120. Nevertheless, I think that we should not down from 120 players per shard, but that CIG continues to optimize exactly there.
As Raikilq already wrote, testing is hardly possible at 1-4 FPS. I've seen from many influencers and streamers that they all tried their hardest to stress the server. Let's hope that we collected good data for CIG.
During the first stress test on Saturday 2am UTC, I was able to see 2 random server lags. These were observable server-wide, i.e. including the other players on the shard. Everything froze for about 5 seconds and then continued to run normally. All input, whether mouse, joystick or keyboard, continued during this pause. Today, Saturday, during the 3rd stress test at 8pm UTC, these problems occurred again and much more frequently. Even when the server's FPS was still above 13, the server was down for all players for several seconds every minute. In between the lags, the game continued to run "normally", at 4 FPS.
What I evaluate negatively since a few patches: the server FPS are even without a stress test, at full load already down to 4-6 FPS, which you notice at every corner already so.
It was a successful stress test, the servers were all done with us.
![]()
Spectrum - v7.41.1
RSI’s Spectrum is our integrated community and player interaction service, including chat, forums, game integration, and Player Organization facilities. Player Organizations (“Org”...robertsspaceindustries.com
Is Star Citizen a game now or is it still an Alpha Test?
They're definitely treating it as a Game As A Service. They said as much in their 'Road to Release' Citcon in 2018:
Source: https://www.youtube.com/watch?v=hqxmonfCwvM&t=970s
This is an online live game...As long as you guys want to live in this universe, every three months we're giving you a build. And here you are, and here's a bit more, and here's a bit more, here's a bit more.We're running a live game, and that's sort of the epiphany that we've had internally.
Wow! Server meshing, the milestone CIG had been talking about for [insert integer] years.