Game Discussions Star Citizen Discussion Thread v12

Yeah, you're know you're being taken for a ride :p

Although not sure that's actually better :D
I've never actively been fleeced though, I backed the project for what I thought it was worth to me...both times. I refunded my first account because I was angry at the deceitful lack of progress, not because I felt cheated. I wanted my irritation noted by Ci~G in the only way that was open at the time, namely that of withdrawing my financial support.

I bought back in to a level I was happy and comfortable with the second time, I've never once regretted that decision either...as much as I'm known for my cynicism and outright criticism surrounding the management of the thing. You can only be fleeced if you're unaware of what's happening. That's not the case for most folk I know...and I'm certainly well aware of the marketing structure behind Ci~G and star citizen 🤷‍♂️
 
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The last one I remember doing that was saurus or whatever he calls himself now. Not heard of him in years, is he still playing SC on twitch?

edit - seems like it
Mikey did it before...after a very public and embarrassing online meltdown. He was reborn from the fan boy favourite Twerk17 as the new and improved cynical and down to earth SaltEMike...now he's more Twerk than Mikey again...I sense another impending but inevitable meltdown somewhere along the line 😐
 
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I don't believe there is a common denominator among backers, nor do I think people are idiots. Instead there are a number of things that each grab a subset of people. Examples but not limited to just them.

a) Astronaut dream - walking on a space ship, landing on the moon and exploring the stars - Star Citizen has the virtual version of that dream with the promise of more
b) Panini sticker collector (complete collections and FOMO) - remember collecting football stickers and the desire to complete the set - here is the adult version - but with an ever expanding collection
c) Single system, long travel times and no solo mode - keeping the player base concentrated
d) Viewing a game as a hobby or a second (or maybe even "real") life
e) Regular videos and bugs - There is always new entertainment to talk about fostering a) to d)
f) Perpetual development with no full release maintaining a) to e)


I remember first playing the original Elite it felt like I was living my astronaut dream but only a subset of it - SC has a) enough game to provide the essence of that dream but always promising much more. I collected Panini stickers a couple of times and it taught me how addictive it can be and I learned a valuable life lesson, but if you never had that lesson this can be mightily addictive. c) fosters players talking to one another and playing with friends.

Gaming for me is something I do when I have time, but I think for some it is very much more than that and depending how far you take that it's easy to justify significant spending. Given how long this has been going for three grand a year on your second life/hobby would by now get you close to a Legatus pack.

The last one is the most important because there is no reality check - you can always believe the next patch will be better and eventually they will get there. The invested optimist always believes things will get better.

In my view it's been a very carefully curated experience designed to appeal to an array of mindsets and it has been staggeringly successful.
 
Mikey did it before...after a very public and embarrassing online meltdown. He was reborn from the fan boy favourite Twerk17 as the new and improved cynical and down to earth SaltEMike...now he's more Twerk than Mikey again...I sense another impending but inevitable meltdown somewhere along the line 😐
I like Mike, I wish he had something he really wanted to do, streaming something he actually enjoys.
 
I've certainly backed a few over the years...Hellion, Gunner Heat PC...plus lots of early access, crowd funded or patreon based projects like War of Rights and quite a few others...it must be a Mole menopause thing. We won't mention the motorbikes :whistle:

I've paid into a few crowd funding ventures myself, the thing is once I have paid in the money that's it, I consider I have done my bit if it reaches its goal, I consider throwing more money in after the crowd funding bit is over to be.....hmm, wasteful? Not really the word I want but it's hard to explain. If it reaches its goal I would expect the results promised for that goal to be achieved before I would put any more money in, so it would be....premature I suppose, to put more money in before the initial goal has been achieved and demonstrated. If that is achieved and they need more to reach a stretch goal, as long as that first goal is achieved I would consider putting in more.
 
I don't believe there is a common denominator among backers, nor do I think people are idiots. Instead there are a number of things that each grab a subset of people. Examples but not limited to just them.

a) Astronaut dream - walking on a space ship, landing on the moon and exploring the stars - Star Citizen has the virtual version of that dream with the promise of more
b) Panini sticker collector (complete collections and FOMO) - remember collecting football stickers and the desire to complete the set - here is the adult version - but with an ever expanding collection
c) Single system, long travel times and no solo mode - keeping the player base concentrated
d) Viewing a game as a hobby or a second (or maybe even "real") life
e) Regular videos and bugs - There is always new entertainment to talk about fostering a) to d)
f) Perpetual development with no full release maintaining a) to e)


I remember first playing the original Elite it felt like I was living my astronaut dream but only a subset of it - SC has a) enough game to provide the essence of that dream but always promising much more. I collected Panini stickers a couple of times and it taught me how addictive it can be and I learned a valuable life lesson, but if you never had that lesson this can be mightily addictive. c) fosters players talking to one another and playing with friends.

Gaming for me is something I do when I have time, but I think for some it is very much more than that and depending how far you take that it's easy to justify significant spending. Given how long this has been going for three grand a year on your second life/hobby would by now get you close to a Legatus pack.

The last one is the most important because there is no reality check - you can always believe the next patch will be better and eventually they will get there. The invested optimist always believes things will get better.

In my view it's been a very carefully curated experience designed to appeal to an array of mindsets and it has been staggeringly successful.

Good post, just one thing, there's meant to be over 100 systems, not just 1! :D
 
He actually streams a lot of other things, so good for him indeed. But I do not think he can afford loosing the SC viewership, at least not yet.

In the past he has lamented that when he streams stuff other than SC his numbers dropped significantly.

Not sure if that is still the case.
 
Over the years I've run into exceptional posts where I thought time would reveal a tale, so I've checked in every so often to see how it's progressed. I'm far too lazy to make some story out of them ala Sunk Cost Galaxy, so it's just my little menagerie. For example, you might have seen this one before it was updated to include 2019. I'll blank these names as I don't want people to focus on this being someone in particular, this is just one passenger of a crowdfunding voyage.

View attachment 351917

"2020 or some other ridiculous date"

Haha, oh my sides.
 
1680963024515.png
 
A fair few Directors have slipped away in the last year+ then:


Always worth revisiting those tasty pull quotes from Rob R:

Assistant Director of Systemic Gameplay and Services

Tony Z's right hand man left in January after 7rs+. Worked on everything from PU gameplay services to Tony's Quantum experiments. Some interesting stat claims in his summation:
  • Drove in-game events that resulted in more than 50% of the company’s overall revenue (IAE Expo and Fleet Week)
  • Directly interacted with well over 75% of the company’s PU related employees (roughly half of the company was allocated to S42)
 
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