Game Discussions Star Citizen Discussion Thread v12

Ohh Ok there is not press metascore for SC and should not be neither user metascore but how come those 129 people managed to give their score and review?
You can leave user review with a score. But no 'metascore' or 'userscore' in the main box of the page til release because Metacritic doesn't activate this box if the game is not released, despite every 'evidences' that some here sent them 😆
 

Viajero

Volunteer Moderator
You can leave user review with a score. But no 'metascore' or 'userscore' in the main box of the page til release because Metacritic doesn't activate this box if the game is not released, despite every 'evidences' that some here sent them 😆
The evidence is CIG itself having stated that SC has been released (in early access) so 🤷‍♂️ .

That is probably a tad more convincing than just looking if someone has done a review or not. Again, if you have any questions maybe you need to clarify with the company that says it has released the product?

You seem to be confusing finalized/complete with released. SC is far from complete indeed even though it is already released. Many released games out there (early access or not) in the same situation. SC is just one more.
 
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The evidence is CIG itself having stated that SC has been released (in early access) so 🤷‍♂️ .

That is probably a tad more convincing than just looking if someone has done a review or not. Again, if you have any questions maybe you need to clarify with the company that says it has released the product?

You seem to be confusing finalized/complete with released. SC is far from complete indeed even though it is already released. Many released games out there in the same situation, early access or not.
So, why the press is not massively reviewing the game ? That's what they do when a game is released
 

Viajero

Volunteer Moderator
So, why the press is not massively reviewing the game ? That's what they do when a game is released
Not necessarily, some games have more reviews than others. In the case of SC, there are several reasons why reviews are limited, but we have already covered this before in the thread:

CIG has been, and still is, bamboozling the market with vague terms such as "alpha" and abusing the term crowdfund even though Star Citizen ceased to be a fully crowdfunded project long time ago when it was released (in early access) around 2016 as per CIG own statements. Many people out there still think erroneously that SC is fully or mostly crowdfunded, and shamefully CIG has not moved a finger to clarify this confusion as it helps them limit (poor) reviews.

Also, SC after that release still happens to be so buggy, incomplete and crappy that I suspect it does not even deserve the attention of many score reviewers. This is as best as SC can get these days:

screenshot-2023-09-02-125713-png.365986
 
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It's a good thing then that neither CIG nor Bethesda have done that (it's very obvious you haven't played Starfield) 😆
Ho, explain to me what is false about SF in my sentence ?
I correct the "size" part. Each "map" you land on has multiple "tiles" (I was too quick on this part). The size of a "map" is a lot more than 1kmx1km which is the size of a "tile" but it's still limited to a certain amount of tiles (I can't find the exact measure) and is just a tiny portion of the planet.
 
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That is the power of 1/10th of Starfield my friends. A new summer dawns....
Quite less than that. In this 3D scene, almost nothing can be interacted with. NPCs are place holder assets that are supposed to be on a hard coded movement loop - and even that loop crashes. Everything else is static 3D assets. I'll not get into the train bugs and how it's not in sync (because it's a different map..). Stairs can kill you too, if the server lags a bit behind your movement. So we're talking about a very small, non-functional 3D scene that anyone can slap together in Unity or UE in a few days work vs a full fledged Bethesda RPG ? lol.
 
Quite less than that. In this 3D scene, almost nothing can be interacted with. NPCs are place holder assets that are supposed to be on a hard coded movement loop - and even that loop crashes. Everything else is static 3D assets. I'll not get into the train bugs and how it's not in sync (because it's a different map..). Stairs can kill you too, if the server lags a bit behind your movement. So we're talking about a very small, non-functional 3D scene that anyone can slap together in Unity or UE in a few days work vs a full fledged Bethesda RPG ? lol.
Yeah, everyone can slap a working train in a multi game in a few days work. It's so easy that Bethesda hasn't done it in a solo game

For sure, if you replace all technical challenges by loading screens, every one can slap what you want in Unity or UE, that's what Bethesda has done. The worst is that NPC are less 'alive' and have less interactions with the player than in Skyrim. The IA of non hostile NPCs has regressed in 8 years...

Source: https://m.youtube.com/watch?v=236VbDfCfBs

Source: https://youtu.be/j4-r1H6yqgM?si=HM69gTGOhFIwc6mH
 
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Yeah, everyone can slap a working train in a multi game in a few days work. It's so easy that Bethesda hasn't done it in a solo game

For sure, if you replace all technical challenges by loading screens, every one can slap what you want in Unity or UE, that's what Bethesda has done. The worst is that NPC are less 'alive' and have less interactions with the player than in Skyrim. The IA of non hostile NPCs has regressed in 8 years...

Source: https://m.youtube.com/watch?v=236VbDfCfBs

Source: https://youtu.be/j4-r1H6yqgM?si=HM69gTGOhFIwc6mH
I've already added modded behaviour to the NPC's in Starfield...mine are a tad more spicy and intelligent than vanilla. All this before the creation kit has even been released.

I'm currently running around 25 mods in Starfield...a mixture of all sorts from planetary physics, character textures, totally redesigned ship and character HUD and player inventory, AI behaviour and actual game engine physics like the removal of planetary tiles and some transitional loading screens.

Currently, Starfield has over 2,700 free mods available on the Nexus less than a fortnight after release (magic word right there)...including one which introduces a form of supercruise between planets in a system. I'll say it again...this is all before the official creation kit has been released and the floodgates truly open. The vanilla game will be practically unrecognisable in 6 months with the players rebuilding the game the way they want it...

Pity we still can't say any of those things about star citizen after 11 years... it's stagnant and broken and will stay in a state of perpetually broken stagnation whilst Ci~G continue to faff around preparing for the endless cycle of perennial ship sales instead of developing a game 🤷‍♂️
 
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I've already added modded behaviour to the NPC's in Starfield...mine are a tad more spicy and intelligent than vanilla. All this before the creation kit has even been released.

I'm currently running around 25 mods in Starfield...a mixture of all sorts from planetary physics, character textures, totally redesigned ship and charcter HUD and player inventory, AI behaviour and actual game engine physics like the removal of planetary tiles. Starfield has over 2,700 free mods available on the Nexus less than a fortnight after release...including one which introduces a form of supercruise between planets. I'll say this again...before the official creation kit has been released and the floodgates truly open.

Pity we still can't say any of those things about star citizen after 11 years 🤷‍♂️

But the anticipation is palpable..... :cool:
 
Yeah, everyone can slap a working train in a multi game in a few days work.
Sounds like a challenge :)
For sure, if you replace all technical challenges by loading screens, every one can slap what you want in Unity or UE, that's what Bethesda has done.
Ah you mean they replaced all doors, ladders and stairs, NPCs, collision detection, barman AI (I'm sure there's one somewhere in Starfield), item handling, (and I could continue for a while here) with loading screens ? ;)

The worst is that NPC are less 'alive' and have less interactions with the player than in Skyrim. The IA of non hostile NPCs has regressed in 8 years...
Did you really criticize the NPC AI of a finished, working game ? Do you really want us to post examples of that absolutely incredible AI in Star Citizen ? Or maybe T-posing place holder assets is the end game in AI we obviously cannot understand ?
 
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