Game Discussions Star Citizen Discussion Thread v12

OK the second video (from 2 years ago) made it a lot clearer and made me sigh in real life. They have a purpose made female model and if by "retargetting" the September summary meant adjusting male animation, then that's a workload they imposed on themslves and it will never look right.

The video sounds like the guy is complaining about haivng to make a female version of everything though. It's just work they have to do and probably had been easier and faster if they (knew they have to) make male and female version of everything from the beginning.
Just like database research would have been sensible 12 years ago.
 
The 10/10 review from the Lonewolf reads a lot like a generous 5/10
The year-old 10/10 review from Lovni describes a completely different game.

for the moment it already offers a multitude of gameplay to try in a huge multiplayer universe where you can walk anywhere in a galaxy at 1/6 scale
the game has to date a hundred ships of all sizes, which can accommodate crews of 1 to 500 people
A Galaxy? 500 people in an existing ship? On servers with ~100 players cap?
Dozens of planets and moons to explore
Several professions from the most calm like exploration
Dozens of planets? Exploration?
to the most intense like bounty hunting where you have to hunt down real players who would have done illegal things
Right, the civilian murder militia intensely hunts and kills "apprehends" the Evil Players for parking violations or accidental trespassing.
The bugs you may encounter in this Alpha [...] are quickly corrected by the developers who listen to the community
:LOL:
 
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The year-old 10/10 review from Lovni describes a completely different game.


A Galaxy? 500 people in an existing ship? On servers with ~100 players cap?

Dozens of planets? Exploration?

Right, the civilian murder militia intensely hunts and kills "apprehends" the Evil Players for parking violations or accidental trespassing.

:LOL:
Has there been an instance where CIG has game mechanics out but only place holder assets, or has it always been graphical assets first gameplay second?
 
Has there been an instance where CIG has game mechanics out but only place holder assets, or has it always been graphical assets first gameplay second?
Assets is easier and suggests the gameplay is coming - but it rarely does. It's just a bunch of potemkin villages. Gotta do something with all the artists on payroll while the rest figure out how games are supposed to be designed and developed today.
 
Gotta do something with all the artists on payroll while the rest figure out how games are supposed to be designed and developed today.
Hush, now. You're delaying the development with your negative noise.

they are clearly putting a lot of info close to their chest to make the 4.0 reveal an actual surprise, there's really no other reason for this. ...
I think it's all in an effort to close things down ... in order for the big 4.0 reveal to have a lot of hype and publicity,
CIG likely just want something 'grand' to shut up a lot of this toxicity that's been piled onto them for years now, so you can't really blame them for that. If people were more reasonable and had actual constructive criticism instead of almost daily attacks against CIG, devs, and other backers, well...maybe we'd be seeing Pyro in the PTU already. But, since we can't have anything nice because of the salt, well...it is how it is
🧂🧂🧂
 
Hush, now. You're delaying the development with your negative noise.


🧂🧂🧂

What a twonk.

They can't have anything nice because people are critical of the project? Its nothing to do with the development of the project then?

And ok, they add Pyro... and what? 2 systems out of 110 promised. GG CIG!

There's often talk by people how they wouldn't mind if CIG reduced the number of planned systems to 10 or 50 or whatever, saying it would be enough, but to date, CIG haven't said they plan on reducing the number of systems.
 
Has there been an instance where CIG has game mechanics out but only place holder assets, or has it always been graphical assets first gameplay second?

Not in a greybox sense or anything. But there have been cases like the Hover Mode where the mechanic came out before the UI was ready, for example. (And the designer felt that hurt the reception). IE:

Source: https://www.youtube.com/watch?v=F-oWIvP_NrY&t=575s

The overwhelming rule of thumb though is: Sell shiny assets first. Possibly figure out game mechanic years later...
 
Not in a greybox sense or anything. But there have been cases like the Hover Mode where the mechanic came out before the UI was ready, for example. (And the designer felt that hurt the reception). IE:

Source: https://www.youtube.com/watch?v=F-oWIvP_NrY&t=575s

The overwhelming rule of thumb though is: Sell shiny assets first. Possibly figure out game mechanic years later...
Let it silently drop under the table seems to be standard procedure. No one likes to admits failures, although it could simply be fraudulent ploys to sell undeliverables. It served them well for shoveling money onto their private accounts so far.
 
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