Game Discussions Star Citizen Discussion Thread v12

"...the ability to seamlessly go from on foot, to onboard a fully realized ship, with functioning components and a livable interior you can move around, take off towards a twinkling pin of light in the sky, up through clouds into the blackness of outer space, only to get intercepted by a group of pirates looking to liberate your cargo from you, best them in an intense dogfight and continue your journey towards the twinkling light in the distance… that becomes another planet, that you can enter it’s atmosphere and land on, lower your ramp and walk out into a bustling city or beautiful river bank nestled in trees to harvest some alien fruit? All without loading screens, and rendered in incredible millimeter detail in either first person or third person?..."

We all know what CIG's "promises" are like; I say it in this or that video, in this or that interview, in this or that convention... I repeat it a thousand times, but I never "affirm" it... .so if I don't make it, it's not my problem...
Good. So CIG kept its promise about no loading screen because it's already the case.


Going deeper into the ToW topic.... I will accept what you say about it being something "secondary" but; what is the reason why, after 4 years, and after saying that it only required a little work, we don't have it in our hands?
...
that there are things about the engine, the servers, the core of the game, that really prevents them from doing something as easy and limited as ToW
ToW by itself was in good shape, well on its way and worked correctly on a local server. But the netcode/server used by ToW (the same as SC) were not enough in good shape to deliver ToW outside of a local network. The netcode/server is not specific to ToW and outside of the abilities of the ToW team. If ToW is not in game, it's not because it can't be finished, it's because the netcode/server must be improved before (you perfectly pointed that the engine, the servers, the core of the game were not efficient enough). Good news, they work on improving the netcode/server since several years with a complete overhaul of the architecture (PES, graph BD, replication layer...). We'll see with server meshing release (the last brick) if CIG can deliver a correct netcode/server architecture. And no, 4 years to switch from a relationnal database to a graph database with other big changes in infrastructure is not too long.
 
Nit picking? that is certainly very precious, Chris...
Not nit picking. The excellent VR of Elite Dangerous is here since a long time and Odyssey was the first patch to not endorse it for the main addition of the extension = the on foot part. When someone talk about no VR for Odyssey, it refers to the no VR on foot. Never said it was promised, just that it's not in game. One of the reason could be that the renderer is not efficient enough to give a sufficient framerate on foot. I like the fact that CIG completely redone its renderer, it's more future proof and FPS are better patch after patch.
 
Thing is, when you are architecting a framework for real-time interaction with thousands of concurrent entities with variable latencies and losses, “net code” is the second thing you get running to an acceptable and scaleable state, and you show it off to the world :D
Yes, that is pretty much common sense.
Not nit picking. The excellent VR of Elite Dangerous is here since a long time and Odyssey was the first patch to not endorse it for the main addition of the extension = the on foot part. When someone talk about no VR for Odyssey, it refers to the no VR on foot. Never said it was promised, just that it's not in game. One of the reason could be that the renderer is not efficient enough to give a sufficient framerate on foot. I like the fact that CIG completely redone its renderer, it's more future proof and FPS are better patch after patch.
Who cares what is in ED or not? No one. We care what's in SC here. Is VR in SC? No. What's your point?
 
The lightning of the A1 ramp. Really cool.
1697820258077.png


In action
Source: https://www.reddit.com/r/starcitizen/comments/17cd33j/absolutely_love_the_way_theyve_done_the_lighting/


Understatement of the decade...
They do. You don't pass from a relationnal DB to a graph DB for the pleasure. Like you don't upgrade the renderer or switch to Vulkan for the pleasure.
 
They do. You don't pass from a relationnal DB to a graph DB for the pleasure. Like you don't upgrade the renderer or switch to Vulkan for the pleasure.

In the case of the object database, they do it due to incompetence...

That's what happens when you scope creep up to having 'the bestest 1000 player networking ever' in your 4th year of dev...

Source: https://youtu.be/bU13Ko8qGyc?si=qEXjwCWEcPT7CPc4

And then spend the next 7 years figuring out how the hell to make that work...

Source: https://www.youtube.com/watch?v=6n9WsRXo4OM

But no worries bud. I'm sure they'll have 2014's $3,000 Javelin involved in 160-crew battles eventually...

(Actually I'm not. But I'm pretty sure you'll be lauding them regardless ;))
 
Anyone remember how much Chris paid himself from backers money for the IP?

Wasn't it something like 5 million? Almost the same amount the original pitch for the game was.

Around $1.4mil in theory:

Star Citizen's favourite boogieman, Derek Smart, wrote about it here:

This is a developing story. In the meantime, below are some third-party comments and analysis about the filing from the Goon numbers guys.

Consolidated
This year they filed their consolidated accounts. This means that rather than being just that company, the set of accounts is consolidated to include all the subsidiaries. Any transactions between subsidiaries/parent are cancelled out.
Intellectual Property
The accounts preparation improves year on year as errors get picked up. I’ve pointed out the IP issue before and it’s now apparent what happened here.
On the 1st of July 2015 CIG UK paid £1,359,185 for Intellectual Property. This isn’t entirely clear but the suggestion would be that this was for the worldwide rights to Squadron 42. The sale of intangibles for £654,612 was the US rights of Squadron 42 being sold to Cloud Imperium Games Inc. Because of apparent errors in earlier sets of accounts we can’t be sure where that £1.36m actually went to, it could quite easily be to Chris Roberts himself, or a personal services company that is essentially himself.
Fixed Assets
These are actually broken down for the first time since they filed consolidated accounts. In the UK they’ve spent a little over £1m on computer equipment to December 2016. £400k on Fixtures and fittings. £300k improving the leased premises.

Goodwill
This is an accountancy term that represents the extra cash paid for an asset. If a company has a value of £34,851 and you pay £440,000 then in your company’s set of accounts this is recorded as an investment of £440,000. In your consolidated group accounts however, you include the activities of the subsidiary. Because of this, you do not include that investment of £440,000. You reverse it out through a set of journals which includes the value of the assets at £34,851 and the goodwill figure of £405,149. The goodwill is then amortised (written off) over, in this example, a five year period.
As you have no doubt guessed, these are the actual figures for Cloud Imperium Games Ltd’s purchase of Foundry 42 Ltd from Erin Roberts et al.

Although there's always more ;)

This one on the limbo $2.4m (that could have fallen into anyone’s pockets) was fun too :)



Obviously it’s a presumption that the IP money went to Chris 'ideas man' Roberts, but it wouldn’t be a surprise if he’s $1.4m better off there.

Add in the share sales...

1.) FACT. 23rd May 2018, Indus Management Ltd and Erloch Ltd purchased $23m worth of shares in the company currently known as Cloud Imperium UK LTD. They purchase a total of 113,861 shares valuing them at $202 each.
2.) FACT. 23rd May 2018, unknown tax haven companies (but most probably same as above) purchased $23m worth of shares in the US parent of group of companies. Per press release.
3.) FACT. 23rd May 2018, Chris Roberts sells 14,598 shares in Cloud Imperium UK LTD to Infatrade Group Corporation. The value of these shares at this date is $202 each. This totals $2.95m.
4.) ASSUMPTION. 23rd May 2018, any other share movements on this day but for the US group are unknown and not disclosed anywhere. If the above were repeated for the US group, Chris would have pocketed another $2.95m
5.) FACT. September 2018, Roberts Family Trust purchases a property for some $4.7m. Forbes Article.


And that’s a definite $3m that’s walked his way (probably $6m if mirrored in the US companies, and rising to $7.4m if the IP cash went his way).

Oh to be the creator of a successful early alpha ;)
 
This is what you said to me:
If FDEV had upgraded its generation of renderer like CIG, perhaps Odyssey could have been in VR...
Odyssey IS in VR. The walking on foot is also in VR, if you use the 3rd person camera, they've just chosen not to build out the first person view for whatever reason, probably seen as a waste of dev time for little gain. The reason IS NOT the renderer as you claim ... we know this because it works in VR when walking around, just without the hud/first person model.

I'm sure you know this.

And SC has .... no VR.

🤷‍♂️

Not nit picking. The excellent VR of Elite Dangerous is here since a long time and Odyssey was the first patch to not endorse it for the main addition of the extension = the on foot part. When someone talk about no VR for Odyssey, it refers to the no VR on foot. Never said it was promised, just that it's not in game. One of the reason could be that the renderer is not efficient enough to give a sufficient framerate on foot. I like the fact that CIG completely redone its renderer, it's more future proof and FPS are better patch after patch.
This is an amazing attempt to move the goalposts. Your claim was the reason there's no (first person) VR in EDO was the "generation of it's renderer". Clearly, that's not true.

It even worked in VR by accident early in EDO release using a combination of commands, but was patched out (fixed from their point of view). See here:
 
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