See, that's why wizards are entrepreneurs. They want to keep the staff for the next product cycle.I thought most companies got rid of the staff once the product was out the door ...
See, that's why wizards are entrepreneurs. They want to keep the staff for the next product cycle.I thought most companies got rid of the staff once the product was out the door ...
I thought most companies got rid of the staff once the product was out the door ...
I can spin you a positive version. The story is all finished and he's no longer needed. However, I don't believe the story is all finished. More likely the story has been hacked to pieces, reworked, vandalised, brutalised, chopped in pieces and rearranged differently that noone has a clue what the vision is nor does anyone want to feel responsible anymore for the abused thing that is supposed to be a story.
No Progress Tracker updates this week as work continues on long-term planning.
Tech Animation
[...]
Further to this, a large contingent of the department is working on asset setup for lockers. These will allow players and NPCs to change their apparel to something more appropriate to their current priorities.
“This sounds simple but, in practice, we have to support a wide array of assets that can be stowed and recovered from these vessels. It can take quite some time to ensure everything is set up correctly.” Tech Art/Animation Team
The team also kicked off initiatives to ensure the health of the build remains stable and triage technical debt built up over the course of the project.
Last month, the Planet Tech team began improving the editor workflow for creating planets and planning out the next version of planet tech (v5). Planet Tech v5 will cover a variety of areas but the primary goals are to make creating planets quicker and easier and to try and achieve more diversity, density, and consistency in quality across whole planetary surfaces.
Star Citizen Monthly Report: February 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans.robertsspaceindustries.com
What a lot of nonsense.
2020 said:If you make the internal teams happy and successful, you'll succeed with the public roadmap as well...
Updates were also made to the gym, including punch bags that now align perfectly and animate smoothly. They also reworked gym hours to be more balanced, so players will see the correct number of NPCs whenever they choose to visit. Plans for busier times were created too to ensure NPCs can always find a place to work out.
Trolly-pushing and cargo-handling animations were refined for added realism, while the security officer outside the bridge salutes players as they walk by.
Pfft, roadmap watchers slowing down development again.
Quick question for you my dear Agony...
Does waiting for the roadmap to a roadmap generate any noise, and if so do the peeps at CI-G answer the call, and will they hold the line if an urgent handbag purchase intervenes?
Also, if a handbag is used as a punch bag in SQ404, in zero gravity, which way does it hang, and is momentum conserved, and can we play Sataball with it?