Getting a serious Thunderbird 1 vibe from that.
But i'd want to see the Reclaimer take off and see whether the physics grids of the two start sending things loopy.
And how many months since TOW was just around the corner ?Today is four months.
Right! I'm convinced. Time to get my wallet out
Janet! Quick! Get Dr Finlay!If SC is to be a good game, it needs to focus on mechanics that are fun, not bluesky idiocy.
What they have done with mining so far seems better than that long winded dreamcrafting thing CIG wrote about multicrew mining.
If medical stuff is kept simple and easy, then it should be fine. Just as long as they steer clear of the dreamcrafting of those who want to play Dr. Kildaire and expect people to lie prone for ages while they are collected, put onto the med bay, and wait while the doctor does his thing, and then wait to recover, etc.
Me too ! Not sure that the Razor is really binded to the lift grid...Getting a serious Thunderbird 1 vibe from that.
But i'd want to see the Reclaimer take off and see whether the physics grids of the two start sending things loopy.
A sad day indeed, can't remember what's there now since it's been a fair few years since I've been home...I say home...it was the nearest town to the hill farm I grew up on. No train station these days either. Beecher the butcher scrapped the local railway in 1963. My gran had a small bakery in the town...sold more shortbread than Crawfords up the roadJanet! Quick! Get Dr Finlay!
Apologies to non-Scots. Sadly(?), the Dr Finlay's Casebook theme park in Callander no longer exists.
If Sc hits betamy apologies.
figured someone in the star citizen sub forum would be able to back up their smack talk.
cheers!
How many of the 630 people did it take to "develop" this concept art?WIP on medic gameplay.
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How many of the 630 people did it take to "develop" this concept art?
I thought that the surprise armor in 3.12 could be a mech utility armor. But lately some have suggests that this armor can be a support armor. More chance for this armor to be this one.
An old concept
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What makes armour "support armour"?
An armour able to carry specific healing/repair items, lots of ammo, etc.What makes armour "support armour"?
What makes armour "support armour"?
An armour able to carry specific healing/repair items, lots of ammo, etc.
It a classic class in a lot of FPS. You can do a lot in gameplay to give support advantage to support class. For instance, atm all armors in SC are very limited in the number of medipens.As opposed to backpacks etc?
Would other people not wearing support armour not be able to carry healing/repair items or spare ammo?
"... and too full of devs that like to write walls of text instead of producing results."
Yes, typically because in those games characters have special abilities. SC is supposed to be regular humans in space. Why can't everyone carry the medical items?It a classic class in a lot of FPS. You can do a lot in gameplay to give support advantage to support class.
Ha ha. You try to convince yourself ?I really dont think its the devs fault.
They have no idea what they are supposed to be doing, working on day to day...