Game Discussions Star Citizen Discussion Thread v12

@WotGTheAgent has posted more rumours/leaks/imaginings on Something Awful

hello

  • CIG has been given another 12 months to release the SQ42 first strike/prelude
  • a reminder that this is NOT the full game or "Episode 1" but more of a "demo" in media res
  • this new date is "absolutely immovable" by new oversight committee (lol: we'll see)
  • this is a combination of covid19 and other development woes
  • hearing (again) that UE4 is being utilized for cutscenes
  • "We're doing [in-game cinematics] twice. We create a simple preview using [UE4 Blueprint/Sequencer] for approval, since it's faster. After sign-off, we create them [into Lumberyard using Track View, a CryEngine tool]."
  • supposedly this creates less work, as approval/rough cut cutscenes take "a very, very long time to sculpt" in LY/CE
  • post-approval cutscenes were constantly changed, even after sign-off
  • these highly-detailed, complex and polished final cuts went back to planning, sometimes being completely rewritten as other chapters of the game changed
  • "thousands and thousands of man-hours" continue to be lost to this, according to 3rd party animator
  • final cut in "immediate lockdown" starting Q4 2020
  • this means no more changes to the initial story, animations or voice acting
  • number of employees at CIG proper now less than 350
  • many 3rd party contractors bring this total up higher
  • "This is the second time we have enlisted the major help of third party developers. Loads of us wonder about another waste of resources, since we brought everything back in-house [in 2017/2018] anyway. Are we going to look through their work and again say 'Not good enough?'"
  • expect a 4.0 announcement "soon" [read: next 90 days] that finally takes Star Citizen into beta stage
  • no specific date tied to 4.0 but expect it "soon" [read: Q2/Q3 2021]
  • with the addition of Pyro/beta, server limits will be increased to 100 for each star system
  • new system will limit the number of concurrent players in a single area, able to split and combine players "seamlessly" as required [we'll see!]
  • this is the first step of "server meshing" talked about the last half decade
  • a new city, orbital platform and prison (???) can be selected as new start locations
  • Theaters of War has gone back to the drawing board [I'm pretty sure its KIA]
  • the investors supposedly do see value in that mode and it is not entirely dead
  • more "fast-paced," "teen-friendly," and "Fortnite-esque" are words exchanged about ToWs future
  • investors were surprised that Star Citizen already had a "Star Wars: Squadrons" mode and that it wasn't marketed more and more heavily monetized
 
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  • CIG has been given another 12 months to release the SQ42 first strike/prelude
  • a reminder that this is NOT the full game or "Episode 1" but more of a "demo" in media res
  • this new date is "absolutely immovable" by new oversight committee (lol: we'll see)
  • this is a combination of covid19 and other development woes
  • hearing (again) that UE4 is being utilized for cutscenes
  • "We're doing [in-game cinematics] twice. We create a simple preview using [UE4 Blueprint/Sequencer] for approval, since it's faster. After sign-off, we create them [into Lumberyard using Track View, a CryEngine tool]."
  • supposedly this creates less work, as approval/rough cut cutscenes take "a very, very long time to sculpt" in LY/CE
  • post-approval cutscenes were constantly changed, even after sign-off
  • these highly-detailed, complex and polished final cuts went back to planning, sometimes being completely rewritten as other chapters of the game changed
  • "thousands and thousands of man-hours" continue to be lost to this, according to 3rd party animator
  • final cut in "immediate lockdown" starting Q4 2020
  • this means no more changes to the initial story, animations or voice acting
  • number of employees at CIG proper now less than 350
  • many 3rd party contractors bring this total up higher
  • "This is the second time we have enlisted the major help of third party developers. Loads of us wonder about another waste of resources, since we brought everything back in-house [in 2017/2018] anyway. Are we going to look through their work and again say 'Not good enough?'"
  • expect a 4.0 announcement "soon" [read: next 90 days] that finally takes Star Citizen into beta stage
  • no specific date tied to 4.0 but expect it "soon" [read: Q2/Q3 2021]
  • with the addition of Pyro/beta, server limits will be increased to 100 for each star system
  • new system will limit the number of concurrent players in a single area, able to split and combine players "seamlessly" as required [we'll see!]
  • this is the first step of "server meshing" talked about the last half decade
  • a new city, orbital platform and prison (???) can be selected as new start locations
  • Theaters of War has gone back to the drawing board [I'm pretty sure its KIA]
  • the investors supposedly do see value in that mode and it is not entirely dead
  • more "fast-paced," "teen-friendly," and "Fortnite-esque" are words exchanged about ToWs future
  • investors were surprised that Star Citizen already had a "Star Wars: Squadrons" mode and that it wasn't marketed more and more heavily monetized
Huh? What's this? Looks like a list made back in 2017, except Star Marine replaced with ToW.
I think next year CI-G will feed backers the very same shyte it fed them two years ago.

Except severe lack of sandwurmies.
 
Wrong. Anyone and everyone is qualified to judge this project because the root of all of those judgements are things Chris Roberts told us himself. There is absolutely no special expertise or experience required to look at something that was said and say “Oh hey that ended up not being true at all.”

Its true. You dont need to be a software engineer, code monkey or project manage to have a basic understanding on how things are supposed to work and what results to expect. You pay for something, you dont get what you pay for. You are entitled to call the people out who didnt provide what you expected. It cannot be "your fault" for not knowing everything in detail. You are the one with the money....that should be enough already. As a bonus on top many backers act as unpaid alpha testers tho I dont suppose their efforts are needed or even used in anything. So your money and your time.....really, dont let the cultists tell you you dont have a voice or are not entitled to an opinion in all this.

hug
 
Huh? What's this? Looks like a list made back in 2017, except Star Marine replaced with ToW.
I think next year CI-G will feed backers the very same shyte it fed them two years ago.

Except severe lack of sandwurmies.

new system will limit the number of concurrent players in a single area, able to split and combine players "seamlessly" as required [we'll see!]

Ooof, doing it the ED way.

That will sting for those who dreamt of hundreds or even thousands of players all playing in the same area.

As usual of course, will take Agent's rumours with a healthy pinch of salt..... but its all quite believable.
 
Calder throwing shade at CR?

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Note, The Guest had a budget of 5 million.
 
Ooof, doing it the ED way.

That will sting for those who dreamt of hundreds or even thousands of players all playing in the same area.

As usual of course, will take Agent's rumours with a healthy pinch of salt..... but its all quite believable.

CIG has said this will be what the tier 0 (or whatever you want to call it) of server meshing is like.
 
y'all need to do more than sitting around hating on SC. it aint healthy.


Ah! Well, sorry for not being aware of everything going on in the world ;)

In other internet discussions...

Source: https://www.reddit.com/r/SubredditDrama/comments/iyulvg/in_a_meme_post_about_star_citizen_one_brave/
 
In the thread that the drama thread talks about one SC backer says:

My problem with no man’s sky is how you constantly need to find resources to refill stats like the oxygen and sodium levels. Ruined the game for me.

Umm... has he not seen how CIG have added similar elements to SC now?
 
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