I'll give my view about that Idris mission.
My main gripe is CiG painstakingly crafted that thing for maybe a year or two. For maybe 10 minutes of content. Where is that promised procedurally generated universe ? The way to go, and entertain millions of backers, would have been procedural generation for planets, AND missions. Instead we are condemned to see over and over again the same screenshots for the same handful of missions that are currently done (that bunker one, the 890 assault and now the Idris thing).
For a reminder, 100 systems were promised at launch, with proc gen everywhere, billions of NPCs populating the universe, giving an virtually infinite number of options for missions and such. Instead, everything is hand crafted to the last pixel, guess who's to blame again for that idiocy..
Then there's the timing and execution. Why again another hand crafted mission that certainly has taken a lot of resources and money to do, instead of concentrating on the core game engine, which is still entirely lacking important concepts such as networking, properly working physics (i would include doors and ladders in there), etc..
Why propose a mission that would require an huge org to complete properly, with multiple sized ships, when servers start to weaken above 15 players (who are not even in the same location !!) and are capped to 50 players ? What's the reasoning when they couldnt even release a base CryEngine game with the base physics it proposes, that would be ToW which has been now relegated to the bin of wasted development (and that bin is now kinda big) - as ToW itself was a "simple" fps shooter variant, without all the constraints of the PU ? So they couldnt even complete the baby steps (if we listened to the gospel, ToW was needed to test technologies for the PU..), now they are trying to run ?
So yeah beyond the lack of originality of said mission, which i do not care about (space trucking aint really original either, lets be honest), its existence is again a symptom of a deeper illness at CiG.