From the Roundup
Persistent Streaming & Server Meshing
Server Meshing is an on-going initiative that includes a variety of features and technology that help unlock the ability to expand the content and player counts in the Star Citizen Universe. Tasks associated with this deliverable span across multiple teams and disciplines, and you’ll find work being done on all four quarters currently visible on the Roadmap. While you may not see Server Meshing or Pyro in the release view at the moment, this doesn’t necessarily rule anything out. This merely means we’re still working out a timeline and have not currently met that threshold (~70% confidence) to target a specific quarter yet.
iCache
Some of you may have noticed that iCache is not present as a standalone deliverable on the Roadmap. It’s still there, but it’s gotten a name change. This is because iCache and other similar technologies are now wrapped up within the Persistent Streaming & Server Meshing deliverable mentioned above. In addition, we have removed the Convert Legacy Data Management to iCache from the Release View as there are pending dependencies involved in the work for this. This means the fruits of these efforts won’t be seen until later on in the year.
From the Progress Tracker
Persistent Streaming & Server Meshing
Duration: 53 Weeks
Description: Proprietary Server Meshing and Persistence Technology will allow Star Citizen to scale up it's shared universe across game servers. Eventually this technology will allow thousands of players to co-exist in the verse. Once the first version of this is implemented the number of servers and players will increase over successive versions.
So: no "iCache" this year, or Server Meshing, which means no Pyro or Nyx this year either.