Well, we've all seen backers tell people they don't understand game development. But this guy goes further, much further.
Yup, Amazon doesn't understand game development. They've upgraded to stating massive corps don't understand game development.
Now, to be fair, i agree, Amazon don't seem to grok game development.
But its still funny.
CIG developed their own custom hot-recompile layer to CryEngine (which Lumberyard is a fork of) several years ago, allowing devs to make a change in code and then see near-instant changes in the playable sandbox in the editor. They don't have to sit through a traditional compile that the engine would normally require. So, this isn't a problem.
And in the case of major build compiles, CIG built a beastly compile farm to handle multiple builds in parallel. The last I heard was that a full compile of the whole game on the buildfarm took about two hours, but that was 2-3 years back so it could be faster now. This was a significant leap over the previous 12-hour compile times CIG was dealing with before they built their compile farm.
I'm not a CIG engineer so I couldn't tell you that CIG suffers none of the issues Amazon has with "vanilla" Lumberyard, or how many they do as an exact or even vague number, but CIG has been making the engine their own for longer than Amazon's had a license with Crytek.
As elsewhere in the article shows, Amazon management doesn't understand game software development, only generalized software development. Game development requires writing code that provokes fun and inspires emotion or creativity, not merely code that solves a problem reliably and efficiently.
Yup, Amazon doesn't understand game development. They've upgraded to stating massive corps don't understand game development.
Now, to be fair, i agree, Amazon don't seem to grok game development.
But its still funny.