look! a space station that orbit about 20 km above the planet surface. What a "sense of scale"!The forth is when you see tiny details far away and know how massive they are. Below the Hurston dynamics building seen from space and from the city
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look! a space station that orbit about 20 km above the planet surface. What a "sense of scale"!The forth is when you see tiny details far away and know how massive they are. Below the Hurston dynamics building seen from space and from the city
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You know, I’ve often wondered how much of that phenomenon is bad IPD settings, and the fact that our avatars are of a set height. My in-game avatar is almost half a foot taller than I am (14cm, to be precise), and things look too big to me, even though when I measure them, they’re their reported size.It is, and yet it disappoints on some level. Stations still don't feel as big as they are implied to be. There are places where it is obvious that the ACTUAL scale is wrong - doors made for hobbits is a common example. In fact, for the most part I get a better sense of scale in Space Engineers on my 15" laptop screen than I do most places in ED.
Just the same thing. You can tell the difference always. Having different symbols just lowers the skill threshold to be able to discern player and AI. A concession to the carebear.
That's a good point - does SC indicate human driven ships from AI/NPC driven ships?
One of the things in ED that still baffles me is why the radar contacts show different symbology for PC/NPC ships - imho it was and still is a boneheaded decision regardless of your playstyle, as it breaks the 4th wall.
Orbit - or hover? afaik the planets and stations don't move in SC, never played it long enough to be able to tell on my own.look! a space station that orbit about 20 km above the planet surface. What a "sense of scale"!
What happens when you take 3 elevators?![]()
They do orbit as the planets rotate too. Planets themselves do not orbit the star. Also on scale kinda, as planets are about 1/6th scale so 20km orbit is relatively not too suprising. It's synchronous though, which should never be the case for a low orbit.Orbit - or hover? afaik the planets and stations don't move in SC, never played it long enough to be able to tell on my own.
That's a good bit of handwavium, but I assume to make the lore work, its a sensor based thing and likely an implant my character has. If so, I'd love a way of removing it[lore]
The radar distinguishes normal civilian or military crafts (full icons) from fellow members of the Pilots Federation (hollow icons), not NPCs from humans. It just so happens that the only fellow members of the Pilots Federation are the human players.
[/lore]
That's a good bit of handwavium, but I assume to make the lore work, its a sensor based thing and likely an implant my character has. If so, I'd love a way of removing it![]()
Well synchronous orbit in even 1/6 scale planets is way more far out than 20 km....They do orbit as the planets rotate too. Planets themselves do not orbit the star. Also on scale kinda, as planets are about 1/6th scale so 20km orbit is relatively not too suprising. It's synchronous though, which should never be the case for a low orbit.
I think its built into the ships sensors. Not in the player's helmet or anything like that.
It was built in the ship sensors previously, but with the coming of Odyssey they had to update the tech, now Cmdrs are recognized via a RFID in the left bottom cheek.
The item I was showing in the screenshot was the Hurston building on the planet, not the space station...look! a space station that orbit about 20 km above the planet surface. What a "sense of scale"!
It's ridiculously big. What purpose would such a chunky building have?The item I was showing in the screenshot was the Hurston building on the planet, not the space station...
The same building shown in the second screenshot.
Well nice crystal ball you got there mate, lets just agree we just don't know yet and leave it at that.
It's ridiculously big. What purpose would such a chunky building have?
It's ridiculously big. What purpose would such a chunky building have?
Imagine the janitors you'd need for that.So CIG can say "look at the scale!"
Yeah, realistically, it would be unlikely anyone would build anything like that... although humans being humans, and some humans' love of doing crazy things, its not beyond the realm of possibility.