Let's put some things in perspective here.
CryEngine3 is a 12-year-old engine released in 2009. SC itself is between 8-9 years old at this point and had a recommended spec of a GeForce 680 when that card was new according to CIG. You telling me today's PCs are "too slow" to cope with an 8 year old game built with a 12 year old engine?
Not to mention according to CIG/RSI/whatever-they-calling-themselves-now own telemetry data, the game keeps getting slower and slower with each patch and load times keep getting longer and longer.
That's an almost 3x average load time increase since 3.7.
If SC performs poorly the fault lies with the game, not what it is being run on.
Except the super duper offline dev builds that always run smoothly and have no performance issues they put on screen whenever a journalist visits their office. But hey, don't even have to show that now no one works in an office.
CryEngine3 is a 12-year-old engine released in 2009. SC itself is between 8-9 years old at this point and had a recommended spec of a GeForce 680 when that card was new according to CIG. You telling me today's PCs are "too slow" to cope with an 8 year old game built with a 12 year old engine?
Not to mention according to CIG/RSI/whatever-they-calling-themselves-now own telemetry data, the game keeps getting slower and slower with each patch and load times keep getting longer and longer.
That's an almost 3x average load time increase since 3.7.
If SC performs poorly the fault lies with the game, not what it is being run on.
Except the super duper offline dev builds that always run smoothly and have no performance issues they put on screen whenever a journalist visits their office. But hey, don't even have to show that now no one works in an office.