If they have implemented simplified orbits, it is, as it could/should have been tested analytically. If they use full Newtonian mechanics to move stuff, then it's not, as with more than 2 bodies, there's no general solution to the equation: https://en.wikipedia.org/wiki/Three-body_problem"overlap"?? that sounds like some kind of bug.
So good, and a Hugo award winner.The Three-body Problem, by Liu Cixin
Exploration in SC will be about finding dynamic POI generated by the quanta system and some static POI hidden (like Bennyhenge). No unknown planets or systems like un ED.
It's all go in Server Meshing land. From 5 teams (13 engineers, 2 designers) around April...
To 8 teams (25 engineers, 1 designer) now...
- Actor Feature Team (1 engineer) [NEW]
- Engineering (1 engineer)
- Game Services Team (0 designers [-1], 6 engineers [+5])
- Mission Feature Team (1 designer, 1 engineer)
- Network Team (6 engineers)
- Persistent Teach Team (4 engineers)
- Systemic Services and Tools Team (2 engineers) [NEW]
- US PU Gameplay Feature Team (4 engineers) [NEW]
25 engineers.
25.
This is gonna be cooked in no time
EDIT: The 'Game Services Team' ramping up suggests that could be the Turbulent networking team perhaps.
You have working orbits in a space game? What kind of sim is that!True. I only play space games that implement planetary collisions.
See! It does get tested before being given to the Evocati!
Chris being taught Newton's laws by a CIG senior lead programmer.
More and more people enjoying EDO...great to see!
This doesnt seem that odd. Networking and Persistent team working on the core functionality. Then once server meshing is some state close to where it can be used everything else in the game that has already been created has to get updated to use it.
And I mean "not that odd" given CIG's funding and development model.
This doesnt seem that odd. Networking and Persistent team working on the core functionality. Then once server meshing is some state close to where it can be used everything else in the game that has already been created has to get updated to use it.
And I mean "not that odd" given CIG's funding and development model.
Few people on a major tech : CIG don't know were priorities are
A lot of people on a major tech : it's a bad sign, something is wrong
Perhaps you should consider that before really making progress on server meshing, CIG needed the major icache tech, which is announced for this year.
For me, nothing surprising seeing a switch of prioritiy in favor of SM near the completion of icache.
Is romantic thing, dude. Tirple x."overlap"?? that sounds like some kind of bug.
ICache is already in. Some dude could store his physicalised bottles.Few people on a major tech : CIG don't know were priorities are
A lot of people on a major tech : it's a bad sign, something is wrong
Perhaps you should consider that before really making progress on server meshing, CIG needed the major icache tech, which is announced for this year.
For me, nothing surprising seeing a switch of prioritiy in favor of SM near the completion of icache.
It's insane. Fundamental core tech still being implemented after this long in development.The only issue with this is not the number of people but the timing. The second decade of development of an online, persistent game will start soon and yet the core tech for such a game is in early stages.
Generally, I wouldn't read much into the progress tracker, it only states how many people will work when on what. It does not even mean all these people will be on the task all the time or that the task is going to be worked on continuously. It is basically a pretend-estimation, as all estimations beyond a month are.
While digging around on a few Freelancer sites I found this statement on one of the Forums:
"I actually have a SC account, with a ship and Squadron42. But at the moment there isn't much to do tbh. I have good hopes, but even it'll eventually turn out to be vaporware I won't regret it; my buying of the game was also intended as a salute to Chris Roberts." 5/11/2017
My emphasis on the final part.
Just a question, buy did you really make a Frontier Developments forum account solely to talk about Star Citizen?