Don't be silly.I would love to read more about it. Any pointers? Existing discussions somewhere?
Don't be silly.I would love to read more about it. Any pointers? Existing discussions somewhere?
OMG, I was supposed to quote your post, this one:Don't be silly.
So, the question standsI liked Sokiban though. Anyone remember that? Is what they tried in SC with cargo space but then a bottle fell on Little Ants head and now he talks funny. Fun aside: They couldn't make it because they only can guarantee box persistency on an area of about a little room. That is if they can manage to get the door logic right.
You could probably ask in From the Depths, Barotrauma or Factoria and Space Engineer forum - I'm sure there are clever players who figure that out.
Can't wait to see commandos phasing out in the oblivion by getting into their ship or sitting in a chair
They are 'going to the happy place.Can't wait to see commandos phasing out in the oblivion by getting into their ship or sitting in a chair
I think 60s Iron Man wants a word.
There's a whole thread of suggestionsLittle Big 6
although I have probably jinxed it now.
Still going. I have a feeling 30k's are the result of Chris pressing a button on a switchboard and enraging a trader about to sell his goods for lolz. Maybe he fell asleep?You know it.
Spicy comments
Source: https://www.reddit.com/r/starcitizen/comments/qlumko/star_citizen_is_a_massive_failure_as_a_hobby_and/
Source: https://www.reddit.com/r/starcitizen/comments/qlumko/star_citizen_is_a_massive_failure_as_a_hobby_and/hj5ciw5/
Source: https://www.reddit.com/r/starcitizen/comments/qlumko/star_citizen_is_a_massive_failure_as_a_hobby_and/hj5h1sg/
They sorted the stock levels out a few weeks ago with a hotfix...trading on the live servers is working againI will be attempting to do some trading in 3.14 today! Wish me luck! Sure hope I will not be scammed with insufficient stock...
For what I know of salvage as CIG want it (from dev talks and other) :Not really. Destroy one ship, break it down into a single persistent and multiple disappearing chunks at first. One-for-one exchange. Salvage was supposed to be in in 2017, in the meantime CIG made multiple maneuvers around cramming more into the 'verse for other purposes. Or are you trying to say four years were not sufficient to improve the serves enough to store the position of, say, a thousand additional objects? This is a minuscule amount of data.
Nah...nice hazmat suit, comes in 3 flavours... but I won't be spending anything more on subscriptions or subscriber flair for the foreseeable future, I also melted all my other cosmetic armours and subscriber flair for store credit due to Ci¬G's idiocy regarding ownership and theft of cash purchased cosmetic items
Ideally this is the point of the law system. People look at it right now and don't realize it's still incomplete. A place like Stanton won't be a playable space for a criminal player. The moment they come out of QT, any law-NPC in the area will immediately know about them and jump to their location (thanks to the Comm Arrays).
For what I know of salvage as CIG want it (from dev talks and other) :
- it concerns all destroyed ships on a server (Players and NPC). All those wrecks must persist a certain amount of time (not the case now, they are removed from the server rapidly). If you kill a constellation NPC ship on a mission, your must be able to go to the wrecksite later and salvage it.
- corpses+equipment and ship's cargo must persist (a lot of boxes floating in space).
- they want us to be able to recover non damaged components.
- they want us to be able to salvage scrap metal. As we know CR, he certainly wants all big broken pieces of the ship to stay on the wreck site (no vanishing of a full wing).
So my guess is, just for the boxes floating in space the number of entities to keep persistent will be significant.
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