Game Discussions Star Citizen Discussion Thread v12

Hope people in SC are looking forward to their own version of the engineer grind and associated power creep that comes with it.
They might be ok with it - the main issue ppl seem to have is the 'finding mats' part - and the SC version is all UEC based AFAIK. As long as it is all covered by insurance then it will be a one-time thing. Or it might be like medical play and you lose it every time your ship explodes?
 

Viajero

Volunteer Moderator
Haha, ok, I thought it was strange there was something CR hadn't promised.

Hope people in SC are looking forward to their own version of the engineer grind and associated power creep that comes with it.
Yeah, given SC is eminently based on a pay to win business model I would be very surprised if grind times are not eventually made accordingly large. Same as with many other pay to win games who precisely bank on that grind impatience to trigger sales.
 
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Hoops and sticks is a very simple and straightforward thing. Dont think it really needs more explanation, although I am pretty sure CIG would probably be capable of creating a full roadmap to sell us the best damned hoop and stick ever.

SC being in alpha, barebones, incomplete and bug ridden after 10 years makes it, figuratively speaking, akin to hoops and sticks indeed. If you disagree let us know for example why do you think it hasn´t been released or reviewed/scored yet otherwise? Or not even placed in a wider distribution platform for Early Access such as Steam?




I have tried already several times. It didn´t go well. But that is just me, anecdotal.

Just for fun (and of course not conclusive of anything) I just did a small experiment to step out a bit of the personal/anecdotal thing, searching in Youtube with the words "Star Citizen bugs" then "No Mans Sky bugs" and "Elite Dangerous bugs" and filtered in the results just for the last month:

Star Citizen: Out of the first 50 video results, around 40 were indeed explicitly about bugs
No Mans Sky: Out of the first 50 results, just saw 2 results that were explicitly about bugs
Elite Dangerous: Out of the first 50 results, around 5 results were explicitly about bugs

Even when searching for "Elite Dangerous Odyssey bugs" for the last month, I only found around 10 out of 50 explicitly about bugs.

Obviously these figures will be affected by the absolute number of videos created for each game on a given period, and all games have their share of bugs, but all in all I´d say Star Citizen seems to be in a category of its own.



I dont think anyone dismisses what you or others like. What some of us dismiss is you telling us how the fact that you like something is somehow an argument that Star Citizen is anything more than an incomplete, barebones and very buggy alpha.
Try looking with a fresh slate browser, Youtube registers your "preferences" and shows you content you might like. It is prone to confirmation bias.
 
They might be ok with it - the main issue ppl seem to have is the 'finding mats' part - and the SC version is all UEC based AFAIK. As long as it is all covered by insurance then it will be a one-time thing. Or it might be like medical play and you lose it every time your ship explodes?
It was all credits when ED started, too. There is no guarantee a later update won't screw up your progress and nerf all the time you invested in your hobby. That is the lesson I learned from playing ED.
 

Viajero

Volunteer Moderator
Try looking with a fresh slate browser, Youtube registers your "preferences" and shows you content you might like. It is prone to confirmation bias.
Fair, but to be honest I have not often searched for "Star Citizen bugs" or specifically liked many of those videos. I have also watched a fair number of the CIG official ones, those are probably my highest view count SC-wise, and the ones Youtube would probably register as my "preferred".

Edit: Just logged out of my google and youtube account to test it. Also tried it in a whole new browser. Similar results.
 
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"It will be done when its done" - Chris Roberts
Yeah, the only news we will get about Squadron't 42 are monthly reports about improving tech to prototype Vanduul combat animations. A letter from Chris Roberts would not help here at all. I mean, we have already had an hour of vertical slice, mocap docs, trailers, cut scenes etc. and yet here we are, explicitly without release date.

In case of this particular game, there is no proof of life other than the game itself being released.
 
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I think i've mentioned this before, but as far as i know, crafting (engineering) is about the only thing that I never heard Chris promise... quite an achievement!

Of course, doesn't stop Chris promising it in his next Chairman's letter, assuming he ever writes one again.

Oh they have. And they’ve sold this global function as part of a specific ship too:


RrmdgOM.jpg


Still strangely absent after all these years though. (And various $350 purchases).
 
I know this wasn't addressed to me, but I'd like to answer anyways.

What's your definition of "hoops and sticks" ?
"Hoops and Sticks" is a game. People enjoy games, and "hoops and sticks" is the kind of game you get when you need to make do with limited stuff to play with. So are games like horseshoes, beanbag toss, and other simple yard games. They were invented at a time when people didn't have stuff like inexpensive electronics, and the industrial revolution was still years away. And they stuck around well into the 20th century, primarily because most people were poor, and so made due with whatever was on hand. "Reduce, reuse, and recycle" isn't a modern phenomenon, after all.

Heck, a lot of people today still find creative uses for stuff that might might otherwise be regarded as trash.

And of course, back in those days, people who had far more money then sense often played the same games. It's just the equipment they used was custom made, often from expensive materials, with the addition ornate details.

Is a fade to black when you get out of a ship a "hoops and sticks" ?
Nope. A "fade to black" in video games has a similar function as a "fade to black" or scene cut in movies: skipping uninteresting and unimportant details so that the audience can get to the important stuff.
Does a fully landable planet with atmosphere, weather, vegetation, explorable city, caves and derelicts a "hoops and sticks" ?

Nope. What you're describing are "settings" and "background details." Especially in the latter case, they're the kind of things gaming companies flesh out after they get the core of their game finalized, such as game loops, game mechanics, network communications, and graphics engine. Getting the core of the game finalized first allows the hundreds of artistic types to know exactly what resources they have to work with.

Try it and you'll see. You will find bugs for sure but will you find enough bugs to prevent you to play it ?

I've tried a few free fly events myself, and even in that extremely limited time, I've encountered game stopping bugs which led to me playing something else. Most of it was caused by their extremely poor networking systems, which with any competent MMO developer would've been one of the first things they had prototyped, developed, tested, and then fixed.

They wouldn't have basically scrapped their design and started over ten years into the project.

That's simply me saying that dismissing something important doesn't help you understand what SC really is and why we are so many to play it despite its alpha state. It's like trying to understand the success of Fortnite while saying that building stairs is not an important element of the game because you have seen someone doing it in a video and you didn't find it very interesting...
I know what Star Citizen is: a particularly egregious abuse of the Crowdfunding model which uses Hollywood accounting to enrich Chris Roberts and his family and friends, allows him to indulge in his fantasies of being a rock star game developer, an A-list Hollywood director, and the CEO of a major gaming studio. What little money is left over from all that is then used to develop an actual game... poorly.
 
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RrmdgOM.jpg


Still strangely absent after all these years though. (And various $350 purchases).
From the very beginning of the Endeavor concept sale they've stated that the ship will be worked on and released AFTER the release of SC itself.
And with the concept sale being sometime in late 2015, after the scope change, people knew what they were getting into.
 
I know what Star Citizen is: a particularly egregious abuse of the Crowdfunding model which uses Hollywood accounting to enrich Chris Roberts and his family and friends, allows him to indulge in his fantasies of being a rock star game developer,
Despite the fact of there being 0 Hollywood actors in Star Citizen, and the only real hint of a Hollywood actor being in Squadron is a character in the trailers that vaguely resembles Mark Hamill. But let's be real, no new player that goes to the RSI Website for SC will probably even know about Squadron apart from it being brought up in forum convos or if they've heard of SC from the very beginning and were checking in to see what's going on.
Most of it was caused by their extremely poor networking systems, which with any competent MMO developer would've been one of the first things they had prototyped, developed, tested, and then fixed.an A-list Hollywood director, and the CEO of a major gaming studio. What little money is left over from all that is then used to develop an actual game... poorly.
You see, I think you missed the big "Alpha" inscription on their website, playability is not the focus! The servers literally cannot handle so much gamespace in a seamless manner, atleast when there's players dotted around the system. No amount of networking optimization can remedy the fundamental problems with servers such a design brings. Hence: Server Meshing!

Now that's the most mismanaged part of the project, but i'm confident we'll have something by the end of this year. (I know, I know, bring on the jokes!)
 

Viajero

Volunteer Moderator
From the very beginning of the Endeavor concept sale they've stated that the ship will be worked on and released AFTER the release of SC itself.
And with the concept sale being sometime in late 2015, after the scope change, people knew what they were getting into.
Do you have a link to that "from the very beginning" info? I may be recolecting things wrong but if memory serves the news that the Endeavour was not to be at launch came a while after its concept sale. I could be wrong though.
 
Yeah, the only news we will get about Squadron't 42 are monthly reports about improving tech to prototype Vanduul combat animations. A letter from Chris Roberts would not help here at all. I mean, we have already had an hour of vertical slice, mocap docs, trailers, cut scenes etc. and yet here we are, explicitly without release date.

In case of this particular game, there is no proof of life other than the game itself being released.

Don't forget about the continuing work on the mess hall scene, which has been reported on for a long time now. Its for sure going to be the Best Damn Mess Hall Sim ever. And let us not forget the procedural eggs!
 
From the very beginning of the Endeavor concept sale they've stated that the ship will be worked on and released AFTER the release of SC itself.
And with the concept sale being sometime in late 2015, after the scope change, people knew what they were getting into.

Indeed they did. Doesn't say that on its page though.


As far as i can tell, its not for sale right now, but i bet that page doesn't change when it is.
 
From the very beginning of the Endeavor concept sale they've stated that the ship will be worked on and released AFTER the release of SC itself.
And with the concept sale being sometime in late 2015, after the scope change, people knew what they were getting into.

The Endeavour was a stretch goal achieved in Oct 2014:

c8uIDyC.png


Stretch goals should be for the target product.

Regarding the scope change, Chris stated that they wouldn't entail any extra delays. IE:

Finally there is one very important element – the more funds we can raise in the pre-launch phase, the more we can invest in additional content (more ships, characters etc.) and perhaps more importantly we can apply greater number of resources to the various tasks to ensure we deliver the full functionality sooner rather than later.

we don’t commit to adding features that would hold up the game’s ability to go “live” in a fully functional state.

And yet here we are.

Are you sure people really knew what they were getting in to? That people who bought an Endeavour in 2015 for $350 really thought they still wouldn't have it in 2022?

Seriously?

Stop defending this nonsense.
 
From the very beginning of the Endeavor concept sale they've stated that the ship will be worked on and released AFTER the release of SC itself.
What is release anyway.
And with the concept sale being sometime in late 2015, after the scope change, people knew what they were getting into.
It would be interesting to go back in time and ask about it in early 2016, wouldn't it.
 
Indeed they did. Doesn't say that on its page though.


As far as i can tell, its not for sale right now, but i bet that page doesn't change when it is.
Actually they do provide a disclaimer of it being a concept ship and not coming anytime soon and so on. But I cannot find a ship thats not in the game that they currently sell in the pledge store so we'll need to wait for the next sale.
 
And yet here we are.

Are you sure people really knew what they were getting in to? That people who bought an Endeavour in 2015 for $350 really thought they still wouldn't have it in 2022?
If i'm gonna invest $350 into a "pledge" remember, you're supporting the project, not buying a ship, it's what the whole thing says.

You bought a picture of a ship with a pricetag of $350, without any release date, disclaimer of it being in concept and unclear when it will release, and you're wondering why your top tier exploration ship with exploration mechanics that won't come until they've released a few more systems isn't out yet when none of these systems are in yet, because obviously CIG have massively underestimated the task at hand.

But none of this matters, because you can just CCU your Endeavour to some ship thats actually in the game, and CCU back once it is.
 
If i'm gonna invest $350 into a "pledge" remember, you're supporting the project, not buying a ship, it's what the whole thing says.

Nope, that's just PR blather. You're buying a product, as various refunds pursued through small claims courts have demonstrated.

You bought a picture of a ship with a pricetag of $350, without any release date, disclaimer of it being in concept and unclear when it will release, and you're wondering why your top tier exploration ship with exploration mechanics that won't come until they've released a few more systems isn't out yet when none of these systems are in yet, because obviously CIG have massively underestimated the task at hand.

How is the lack of exploration gameplay mechanics or content a defence in 2022? It's not just 'top tier' exploration ships that lack it. They all do. And CIG have sold fleets and fleets of them. (Do I need to mention that jump gates were supposed to arrive in in 2017 ;))

The Endeavour is far more than just an exploration ship incidentally. It's a Swiss army knife. Whose farming was also slated to arrive in 2017, for example. But is as missing as the rest of its complex functionality.

But none of this matters, because you can just CCU your Endeavour to some ship thats actually in the game, and CCU back once it is.

It does to anyone who foolishly expected any of the above to be functional within a decade. And it certainly matters if the ship itself never arrives in a form which matches the sales pitch.

You are a supporting what is at best titanic incompetence, and at worst an outright grift. Which, quite frankly, makes you almost as bad as the incompetent and/or grifter.
 
Star Citizen newbies generally don't talk about the fps experience outside of walking into and around inside of the ships, full stop. They talk about ships, ship interiors, multi-crew and physical turrets, space stations and the planet tech...and especially from those coming from a background in ED...the differences in the flight models good and bad...with or without having access to EDO. He hasn't experienced EDO at all...and judging purely from his posts about SC, he hasn't played that either so has nothing to make any comparison with, only what he imagines from watching a few YouTube videos.

It's a bit like most of you lot imagining my experiences of playing Star Citizen from watching random Twitch streamers :whistle:
We know your experiences - you posted footage yourself. All that adult language!
Kidding - your written account holds utmost credibility - unlike the tosh others throw into the pit.
 
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