Common sense is fine. Acknowledging that the kickstarter marketing statements that they considered ship interior layouts would have been an unfortunate exaggeration that morphed into a lie after neglect... a cut of what they're doing for carrier interiors for ships would be totally fine. Im pretty sure all the discussions i ever was involved in during better days assumed that. Modelling every inch of the ship was only ever used as an angry demand by people who never wanted ship interiors or were defending frontier for not doing it. Noone who wanted interiors ever expected this (because its not reasonable).
If walking around rp isn't enough, see all the suggestions for gameplay that would check out for gameplayers, especially mine! (subnautica).
Also i haven't followed SC in a few years, but err, 3 or 4 years ago, it was the case that the ship team in sc was the only functional team that was producing anything and not just going sideways. Allowing the same expectation for frontier in case they need it, ship interiors seem to check out as the lowest hanging fruit in space game features in case medium size coding shops are difficult.
The willingness to exploit players, and what goes on in their community to facilitate it. Having said, elite is just as bad now. I shouldn't be surprised really, when something has turned away the greater wave of sane people, there's going to be a higher representation of apologists. Makes sense for both communities.
Also just in case, elite gets through my radar because it goes the other way. There's no comparisons to rockstar required.. elite because of how harsh the mvp attitude has been actually validly compares to titles that are a few leagues
below it. Namely the truck simulators, tourist bus simulator, all those 2 bit games. But oddly what happens is because such a bare showing is made by a larger studio, it also displays depth and quality greater than what that little indie pool can achieve, so actually checks out favorably. Its an odd scenario, i wouldn't be proud of it personally, but they did create a subdominant cuttlefish scenario that works. Its also the case for all their titles funnily enough.. i used to think of them as 'kings of the bargain bin' when i liked frontier better.
The stock price reflecting their development is karma enough
Also, i want to make a quick nod to farming simulator which has actually grown itself out of it. But oddly are displaying traces of frontierishness every release..
Yeah fair point that following development can be fun in itself, but star citizen has the same problem as elite.. there's alot of marketing that leads to far more underwhelming patches than you're lead to believe, every time. Does sc do this better? Its so bad here even the apologists in elite have given up on elite and just harass players now.
I'm now convinced that space legs don't make any sense without ship interiors.
Its basically the same level of unserviced as classic space game content using a text menu as a placeholder. Some people are okay with this / got used to it. Some people never forgot (what other games have defined the expectation as in the last 20 years).