Out of curiosity, I went to an isolated area of normal space and rotated my CMDR's DBX while using
FrameView (which in turn uses
PresentMon, which itself gathers data from
ETW) to capture a few thousand frames to see if there was any sign of stutter.
I was playing at 4k custom ultra, with nothing around and no frame rate caps of any sort. FPS was ~180, completely GPU limited.
Motion was perceptibly smooth, and there were no meaningful stutters recorded, but there is about a 10% variance in the present intervals, which is not particularly great for nothing happening.
Excerpt attached.
Oh yeah, it's a spreadsheet.