Subnautica

Jenner

I wish I was English like my hero Tj.
Isn't the game not a total open world though? And that you do have some sort of limited progression and path you need to take with some variation? I always think I want to get it and then never remember why I don't, but thinking it's not as open world as I was hoping it would be?

It's open, but you won't be able to go everywhere from the get-go, at least if you are playing on Survival mode. You'll need to tech up and such before venturing into the deeper/more dangerous areas.

Is there an air embolism and/or bends mechanic?
(For mah immershun.)


Nah. It's not really a simulator.
 
Nah. It's not really a simulator.


Sounds like you guys are having a blast but "scrambling for the surface" is a really bad idea!
Rather surprised to see this game come up so many times in the "what blatant ripoff would you like to see" thread.
Makes me curious indeed.
 
Sounds like you guys are having a blast but "scrambling for the surface" is a really bad idea!
Rather surprised to see this game come up so many times in the "what blatant ripoff would you like to see" thread.
Makes me curious indeed.

What thread again? :D

As for scrambling, well, the game doesn't overcomplicate things. With a simple rebreather, you have unlimited depth you can function in. You may just as well say that nothing made just of titanium-lithium alloy would ever hold shape on the surface, let alone in a depth of 1.7km.
A submarine made of just 9kg of this stuff can do that, here. And you don't make enameled glass by melting normal glass and teeth.
It's a game ;)
(And really good one)
 
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What thread again? :D

As for scrambling, well, the game doesn't overcomplicate things. With a simple rebreather, you have unlimited depth you can function in. You may just as well say that nothing made just of titanium-lithium alloy would ever hold shape on the surface, let alone in a depth of 1.7km.
A submarine made of just 9kg of this stuff can do that, here. And you don't make enameled glass by melting normal glass and teeth.
It's a game ;)
(And really good one)



Cool, don't get me wrong it sounds fun.
I was paraphrasing but not far off.

;)

https://forums.frontier.co.uk/showt...s-would-you-like-ED-to-shamelessly-steal-from

I'd love to have something like that built into Elite.
Quite a few other good ideas in there too.
 
It's open, but you won't be able to go everywhere from the get-go, at least if you are playing on Survival mode. You'll need to tech up and such before venturing into the deeper/more dangerous areas.

Oh ok, that's a bit better then. Sounds similar to some other games where you need to unlock zones and then eventually it's all open world. Though I'm assuming if you have to beef up before you get to the other areas that once you are, there will be a lot of areas that would just be too easy after awhile?
 
Just picked it up. If i don't like it i'll blame everyone here! :p

Ok, you guys got lucky. Played for a couple of hours last night and enjoyed it. :p

Reminds me a bit of ED in some ways. Needed to find some silver... spent 30 minutes looking, still didn't find. Obviously didn't pray hard enough to RNGesus :D
 
Oh ok, that's a bit better then. Sounds similar to some other games where you need to unlock zones and then eventually it's all open world. Though I'm assuming if you have to beef up before you get to the other areas that once you are, there will be a lot of areas that would just be too easy after awhile?

It's not like that, and you don't really "beef up" in Subnautica. All parts of the world are accessible from the start. There is one "starter area" - The Shallows. It's a pretty harmless place save a couple of cute exploding things (you'll see. :D) and Stalkers, who are quite easy to avoid and in the end, really useful.
Shallows are kind of a "top of the hill" and the game world slopes down from there to all directions, plus there are multiple levels of cave systems underneath the whole thing down to the depths of almost two kilometers.

The depth you and your vehicles can withstand is the only limiting factor and you will build upgrades to go deeper and find cooler stuff. It generally gets more dangerous the deeper you go, but there is no "beefing up" - just learning how to survive.

Needed to find some silver... spent 30 minutes looking, still didn't find. Obviously didn't pray hard enough to RNGesus :D

The silver is found
in the sandstone outcrops
 
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Jenner

I wish I was English like my hero Tj.
Ok, you guys got lucky. Played for a couple of hours last night and enjoyed it. :p

Reminds me a bit of ED in some ways. Needed to find some silver... spent 30 minutes looking, still didn't find. Obviously didn't pray hard enough to RNGesus :D

lol! Yeah, there are some similarities aren't there? heh heh.

Silver can be found from sandstone outcrops btw. :)
 
Can we have a moment of silence for my first Seamoth, Nemo? It heroically sacrificed itself to save me from a Reaper Leviathan I didn't realize was there, while building one of my Ring Two Sensor bases. 400 meters down. :eek:

Had a very tense few minutes after scrambling inside, listening to that thing first tear apart poor Nemo, then thrash itself against the sensor base itself, power provided by the single fish I brought to start up the power. Then I powered up the sensors to discover there were three of them, and I was near the bottom of crater. Debated on whether to swim for the surface first or make a beeline for the nearest sensor base.

I decided on the latter.

Turns out my spacing is just close enough to get there on a single heavy duty tank of air.
 
Can we have a moment of silence for my first Seamoth, Nemo? It heroically sacrificed itself to save me from a Reaper Leviathan I didn't realize was there, while building one of my Ring Two Sensor bases. 400 meters down. :eek:

Had a very tense few minutes after scrambling inside, listening to that thing first tear apart poor Nemo, then thrash itself against the sensor base itself, power provided by the single fish I brought to start up the power. Then I powered up the sensors to discover there were three of them, and I was near the bottom of crater. Debated on whether to swim for the surface first or make a beeline for the nearest sensor base.

I decided on the latter.

Turns out my spacing is just close enough to get there on a single heavy duty tank of air.


Sorry for your loss.
It may be strange, but I find the Reapers the worst of all leviathan class creatures. Ghosts aren't that aggressive and dragons are downright cuddly. Well, they beathe fire a little but nobody's perfect.
But Reapers - they just go after you like a chicken after grain.
edit: spoilers
 
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Is there an air embolism and/or bends mechanic?
(For mah immershun.)

Sounds like you guys are having a blast but "scrambling for the surface" is a really bad idea!
Rather surprised to see this game come up so many times in the "what blatant ripoff would you like to see" thread.
Makes me curious indeed.

Much like Elite: Dangerous, one of my assumptions in Subnautica is that I'm not playing in real time. Instead, I'm playing the interesting portions of my Survivor's day. As realistic as it may be to deal with decompression sickness, to have crafting and base building take a long time, and to dal with lack of sleep, IMO it really doesn't add all that much to a game

It's why I don't enjoy many "hardcore" survival games, but enjoy "lite" Survival games like Subnautica. I'm quite happy to have some aspects of "life" abstracted out, especially when other aspects of the game seem to be compressed in time and space.

OTOH, the main reason I play Hardcore in games like these is because of situations like I listed above. Not having the ability to save and reload means I have to think about things, such how to get out of the mess I was in before I starved, died of thirst, ran out of power, or got eaten. :)
 
I bought this and enjoyed it for the 10 minutes I got to actually play it. Got hijacked by my two boys who now have two multiple hour save games going.........wonder when I'll get to play?

Families eh, can't live with 'em, can't live with 'em :D
 
Much like Elite: Dangerous, one of my assumptions in Subnautica is that I'm not playing in real time. Instead, I'm playing the interesting portions of my Survivor's day. As realistic as it may be to deal with decompression sickness, to have crafting and base building take a long time, and to dal with lack of sleep, IMO it really doesn't add all that much to a game

It's why I don't enjoy many "hardcore" survival games, but enjoy "lite" Survival games like Subnautica. I'm quite happy to have some aspects of "life" abstracted out, especially when other aspects of the game seem to be compressed in time and space.

OTOH, the main reason I play Hardcore in games like these is because of situations like I listed above. Not having the ability to save and reload means I have to think about things, such how to get out of the mess I was in before I starved, died of thirst, ran out of power, or got eaten. :)



Sure, I'm being facetious.
I'm playing Elite after all.

:)

(Immersion joke, Subnautica...)
 
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