At the moment PvP and PvE share the galaxy equally, what you are trying to do is divide the galaxy up so that PvP lovers, the acknowledged smaller group, get a larger share of the galaxy. I fly in open in high-profile systems all the time, at least the gankers have a chance of getting me.
A dozen or so systems is a larger share of billions? alright..
Now even Blind Pew could see the flaws in your logic, and accusing people opposing it of just being salty doesn't address the major flaw, which is that gankers don't go to high profile systems to undertake combat in their uber killing machines against fellow similarly equipped players, that's the last thing they want, what they want is easy targets!
The response I was responding to was salty, not every response. Some players want easy targets yes.. but the majority of the PvP community want decent fights/piracy/bounty hunting/warfare based on organic play, not necessarily organised fights against the same players all the time. That gets old really fast. - hence why the best PvPers keep quitting the game.
Saying those who engage in ganking only want easy targets is just plain wrong, most of the players who were in the top of the Distant Ganks 2 kill list were pretty much some of the best PvPers in the game (PvP league winners etc). They just do it because they know it'll get an amusing, salty reaction, doesn't mean they are fail-gankers (low skilled player killers).
So we would still have all the gankers hanging around the high profile systems because they simply wouldn't care about your PvP only area, no change there, but now we would have that really small subset of PvP players hanging around in their walled garden instead of out there taking on the gankers in the high profile systems where they should be.
I'm not saying it would stop all ganking outside the zone, of course it wouldn't - and it shouldn't. But PvP groups spend every week all charging around to the next hotspot to see who's about. Its pretty dull to be like 'any action in Deciat? Not right now, lets try Shinrarta.. no, let's go to Wyrd ' - I'd rather the PvP be happening over more interesting things like piracy, bounty hunting or territory control. An open only area with a high price/material/reward drop rate would be busy all the time, no doubt at all.
I can't see that being an improvement. Like I said, if PvP get a special PvP playground, so should PvE players and all the high profile systems at least should be made PvE only.
The entire galaxy is a PvE playground, where the threat of PvP can be entirely removed with a single button press. I support the idea of more admin tools for private groups, but any open PvE mode or zone would become a toxic dumpster fire of indirect griefing within hours. Least with an open only district, players would understand the risk they would be taking by going there, if they get killed, well.. hard-luck. Also the 'you guys got x so we deserve y' argument is not valid - open play has been starved of any exclusive features since the beginning and PvE has been given truck loads of development (trade/exploration/mining improvements, Thargoid/Guardian features etc).
Currently the only incentive to play open is the potential encounters with other players, this appeals mainly to combat-orientated players so we end up with an imbalance. The Division understand why a PvP-focused area of the game (the Dark Zone) needs to offer higher rewards/loot, it's an obvious concept - make the risk of hostile player encounters worth taking for those who would otherwise choose the path of least resistance. This stimulates activities like piracy & bounty hunting which rely on there being traders/miners/pirates in open.
LOL the PVP community is as active as ever. Just head on over the Shinrarta Dezhra, Deciat, Cubeo…. to name a few.
Oh honorable PVPers... you can engage the gankers in a little tete-a-tete to your hearts content....
Everyone wins.
LOL.. Yeah it's so active the best PvP players are quitting all the time due to the game being stagnant.
Not convinced this plays out the way the OP thinks it should.
Those who don't like being ganked aren't going to go there.
You underestimate the appeal of high credit/material rewards, non-combat players would definitely go into an open only area if it meant they're credits per hour increased by a large margin, or gathering materials was quicker.
The gankers won't find their prey there, so they won't be there either.
Those who want consensual PvP already have their pick of any system in Open to set up shop and get their kicks.
I've been playing in open since the beginning and have been part of the PvP community ever since, I understand how everyone in that community thinks and what they are looking for. Namely high traffic areas because that's where either
1) most piracy targets are (miners/traders)
2) most outlaw targets are (pirates/gankers etc)
3) most PvP targets are (i.e other combat players for duels)
4) Most gank targets are (anybody who happens to be there). 'Any systems' are usually 0 traffic dead areas, that's why everyone flocks to Shinrarta and Deciat. An open district would be busy all the time as long as the rewards in the area were sufficient.
All that happens here is that a set of systems get shut down for a portion of the player base for no good reason.
I find it quite sad that in a galaxy of billions of systems, PvE voices still would oppose a small cluster of currently unused systems being locked to open. The only reason to really oppose the concept is sour grapes really.
Yes it's a 'gamey' idea, but ED is a game (
gasp), one that currently let's down open/PvP players in a number of ways. It's no more gamey than the Pilots Federation District or Telepresence to name a couple of things.