If you have the time to grind for weeks, great for you. But there are many people who want to have fun after they come home from work. And dont want to continue working in a virtual world.
Yep you nailed it.
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If you have the time to grind for weeks, great for you. But there are many people who want to have fun after they come home from work. And dont want to continue working in a virtual world.
[FONT=&]Well, I tested the beta engineers and i must say several things at favor
and several against
.[/FONT]
[FONT=&]The first is that the AI is not as difficult as some players said, if you have some time fighting already, you know perfectly how to counter fighting maneuvers[up], i do not think this is hard at all.[/FONT]
[FONT=&]The second is that the graphics have some remarkable improvements.[/FONT]
[FONT=&]And here comes the problem[where is it], time and materials requested by the part of the engineers is ABSURD[mad] let me Explain why:[/FONT]
[FONT=&]Not everyone has hours and hours throughout every day of the week to collect materials and other items to change things with the engineers[knocked out], I mean, for example, to improve an Multicanon with Overcharged 5*, need, material surface scan[down], which get in 1 day if you do not have much time, materials from scanning settlements[/FONT] [FONT=&]on planets[down]... two days... hunting materials battleships[down], another day, craft materials from conflict zones[down], another day, and destroy materials cargo birds (pirating or something), another day[sad]. (And Commondities[down])[/FONT]
[FONT=&]We can not be spending a week of our lives to try an improvement[sad]... And, not to mention that probably most likely not be getting the results of the modification that you want and even much much less likely that you get the experimental modification... and gentlemen ... this is for 1 bloody weapon[mad], imagine having to spend months in edit 1 weapon do not say to modify 4 or 5:x....[/FONT]
[FONT=&]Summary[blah], materials engineers require too many, and too time which many of us do not have:|, is an update that many of us are not going to enjoy this[sad]... because ye have overstepped the mark.[mad][/FONT]
Problem with Salvage Contract(s)?
today I will buy a Sidewinder
Polonium and Yttrium - the new unicorn poo
Engineers sucks. Ruined the Game.
What's the point of engineers without proper storage?
Do the secondary effects work when engineering?
engineers rep
Moving cargo between ships
Cracked Industrial Firmware Where!?!?!?
Lack of direction on where to find each material = FRUSTRATION and BORING GAMEPLAY
Modded modules and rebuy, does anyone know?
Rare's not where i thought they were
Salvage missions... how?
Has anyone managed to make a mod yet?
Time required to find some micro-assets doesn't seem right
Invisible wall
Master of Grind can't take any more
Engineering result graph confusion
Picking up Materials with Colector Limpet = Limpet Dumb Suicide
Unclear on the location on firmware...
Ground installation missions solo impossible
Just Add A Difficulty Setting
NPC Griefers?
Bugs, and other problems with the update
I hate the Engineers update
Losing mats on death?
3 Hours of mining gone in gone in 30 SECONDS
Getting bounty from NPC for ... Absolut no reason ???
Asteroids with high content?Problem with Salvage Contract(s)?
today I will buy a Sidewinder
Polonium and Yttrium - the new unicorn poo
Engineers sucks. Ruined the Game.
What's the point of engineers without proper storage?
Do the secondary effects work when engineering?
engineers rep
Moving cargo between ships
Cracked Industrial Firmware Where!?!?!?
Lack of direction on where to find each material = FRUSTRATION and BORING GAMEPLAY
Modded modules and rebuy, does anyone know?
Rare's not where i thought they were
Salvage missions... how?
Has anyone managed to make a mod yet?
Time required to find some micro-assets doesn't seem right
Invisible wall
Master of Grind can't take any more
Engineering result graph confusion
Picking up Materials with Colector Limpet = Limpet Dumb Suicide
Unclear on the location on firmware...
Ground installation missions solo impossible
Just Add A Difficulty Setting
NPC Griefers?
Bugs, and other problems with the update
I hate the Engineers update
Losing mats on death?
3 Hours of mining gone in gone in 30 SECONDS
Getting bounty from NPC for ... Absolut no reason ???
Asteroids with high content?
And going and going... everything its ok... if yo usay so.. IM the problem because i dont like...
Please "ilo" you have been providing strong opinions so far ... do not change now.
I repeat myself, something is not right with the 2.1 update.
an hour scanning ships and wakes at a nav beacon would yield a fair number of data materials
Hi friend!! You seem to forget that.. you spend a week between: surface material gathering, settlements, planets, combats, conflict zones, cargos.. to get one module upgraded, but you are collecting materials to upgrade 10 modules. So, yes, first module will take you a few hours/days, the next 10 modules you already have the materials for. Assuming you find materials for only 5 modifications, it is still one modification a day.. not bad, not excessive.
Take a deep breath and consider what's written there...
This is an example of the latest gameplay mechanics added to Elite Dangerous, 18 months after its release.
I'd suggest it doesn't raise the eye brows of enough people as unfortunately it's just more of the same, so people are almost expecting it.
Consider the development effort and design decisions at play, that leads to suggesting that pointing your ship at wakes and pressing a button, over and over and over, for hour(s), is moving the game nicely forwards after 18 months... Can we really not imagine anything more involved, deeper and challenging that such examples?
Anyone reliably finding polonium or yittrium etc in a 2 hour session? I'd like to know about it..
you can ask op for that. once you find pollonium somewhere it is certain that you can find it there again.
I'm ignoring all that no sense about RNG in your post, sorry, I had enough in the past.
dont think he is saying that. he wants to play and can play hours and hours, just doesnt want to spend them doing what you enjoing doing, and it is resonable.
But I really think the game has enough content for people that doesnt want to look for some of the suff, there is no need to change everything they dont like.
dont like looting? dont do it. dont like prospecting? dont do it. dont like searching? dont do it. dont expect to have the same stuff that people doing all these things, that would not be fair.
You can't ignore that, as finding some rare materials require both being at the right place AND have some luck.you can ask op for that. once you find pollonium somewhere it is certain that you can find it there again.
I'm ignoring all that no sense about RNG in your post, sorry, I had enough in the past.
My my. Someone is a grumpy. Do you need burping?
The truth is out there, probably. Just needs the right RNG roll to generate it.
Certainty=Balance pass
2 problems:
- we don't have storage for all the stuff, which means you have to look for specific items at the moment you need them, you can't just hope to have them at some point, as for example, you have no way to store commodities if you're in a combat ship.
- what happened to "blaze your own trail" ? a pacific trader is now forced to kill other ships to have access to some upgrades from the engineers ? is there a way to get all of them by trading, mining and exploring ?
You can't ignore that, as finding some rare materials require both being at the right place AND have some luck.
Well, I tested the beta engineers and i must say several things at favor
and several against
.
The first is that the AI is not as difficult as some players said, if you have some time fighting already, you know perfectly how to counter fighting maneuvers[up], i do not think this is hard at all.
The second is that the graphics have some remarkable improvements.
And here comes the problem[where is it], time and materials requested by the part of the engineers is ABSURD[mad] let me Explain why:
Not everyone has hours and hours throughout every day of the week to collect materials and other items to change things with the engineers[knocked out], I mean, for example, to improve an Multicanon with Overcharged 5*, need, material surface scan[down], which get in 1 day if you do not have much time, materials from scanning settlements on planets[down]... two days... hunting materials battleships[down], another day, craft materials from conflict zones[down], another day, and destroy materials cargo birds (pirating or something), another day[sad]. (And Commondities[down])
We can not be spending a week of our lives to try an improvement[sad]... And, not to mention that probably most likely not be getting the results of the modification that you want and even much much less likely that you get the experimental modification... and gentlemen ... this is for 1 bloody weapon[mad], imagine having to spend months in edit 1 weapon do not say to modify 4 or 5:x....
Summary[blah], materials engineers require too many, and too time which many of us do not have:|, is an update that many of us are not going to enjoy this[sad]... because ye have overstepped the mark.[mad]
And by no means the problem is just you trying to play the game 'your way', trying to get top gear as if it is being sold in a shop when it is not.. and you think I'm wrong. This is what got me exhausted and this is why I'm not going to discuss about it anymore.
my way is "get it when you can", I've waited more than one year to get an Anaconda, no problem with that.
but I won't get any engineer upgrade "my way", aka playing casually, as I have no way to store the commodities that are required for most upgrades.
I just need to wait for the patch that will add storage place, but IMO that should have been done before releasing the engineers.
Well, I tested the beta engineers and i must say several things at favor
and several against
.
The first is that the AI is not as difficult as some players said, if you have some time fighting already, you know perfectly how to counter fighting maneuvers[up], i do not think this is hard at all.
The second is that the graphics have some remarkable improvements.
And here comes the problem[where is it], time and materials requested by the part of the engineers is ABSURD[mad] let me Explain why:
Not everyone has hours and hours throughout every day of the week to collect materials and other items to change things with the engineers[knocked out], I mean, for example, to improve an Multicanon with Overcharged 5*, need, material surface scan[down], which get in 1 day if you do not have much time, materials from scanning settlements on planets[down]... two days... hunting materials battleships[down], another day, craft materials from conflict zones[down], another day, and destroy materials cargo birds (pirating or something), another day[sad]. (And Commondities[down])
We can not be spending a week of our lives to try an improvement[sad]... And, not to mention that probably most likely not be getting the results of the modification that you want and even much much less likely that you get the experimental modification... and gentlemen ... this is for 1 bloody weapon[mad], imagine having to spend months in edit 1 weapon do not say to modify 4 or 5:x....
Summary[blah], materials engineers require too many, and too time which many of us do not have:|, is an update that many of us are not going to enjoy this[sad]... because ye have overstepped the mark.[mad]
OP, let's do this:
- remove the grinding wall of finding materials and be lucky with the experimentals with just a few checkboxes. this will solve your time constraint issue.
- remove the rank grinding wall to get empire and federal ships, to help someone elses time constraints too.
- then we can remove the merits grinding wall in powerplay, and have all the players rank 5 and 50M per week. this will solve someonelse time constrain.
- the because we will all have 50M a week, also remove the grinding wall of ship buying with credits, let's make all ships free for those with some time constraints too.
either you accept the fourth of them, or you are sneakily hidding your own agenda here and your concern is not a time constrain.
...My main issue is the amount of development time that seems to have gone into creating yet another bunch of new mini-random-grind mechanics, for such little improvement in the day-to-day game play. Think about Engineers and crafting, how much development effort has gone into it, and then the result. Consider how that time could have been used elsewhere. Consider how a simpler mechanic could have been employed to give much the same crafting outcome on modules with a fraction of the development time, and with less of the mini-random-grind mechanics. FD is seemingly in love with developing projects based on "that sounds cool," and the notion that just adding more and more mini-grind mechanics is propelling the game forwards![]()
Imagine if you could simply craft any modules at all or certain stations. And that crafting was akin to free or just required a handful of materials. Done... Now, what to do with all the saved development time? NPC crew? Better piracy mechanics? Improved mining? More exploration content? Convoy protection missions? Wing missions? Fighter protection of capital ships? etc?
eg: We actually have people promoting sitting at a NAV beacon or outside a station scanning wakes for hour(s). Is this really the kind of gameplay we want to see 18 months into the game? Is this where the bar is being set? And before we get fixated on scanning wakes, it's the premise of it, and all the rest of the similar mechanic that Engineers (& crafting) have brought in. Why introduce all this very simplistic stuff just to prop up crafting, as if it gives it some greater worth? If the gameplay being added is this weak, why add it, especially at the expense of the pile of more interesting gameplay/mechanics crying to be added?
Come on now... It's amazing how high a pile of straw men can reach when stacked up ontop of each other...
I'll repost what I wrote elsewhere:-
eg: We actually have people promoting sitting at a NAV beacon or outside a station scanning wakes for hour(s). Is this really the kind of gameplay we want to see 18 months into the game? Is this where the bar is being set? And before we get fixated on scanning wakes, it's the premise of it, and all the rest of the similar mechanic that Engineers (& crafting) have brought in. Why introduce all this very simplistic stuff just to prop up crafting, as if it gives it some greater worth? If the gameplay being added is this weak, why add it, especially at the expense of the pile of more interesting gameplay/mechanics crying to be added?