UI
- Fixed issues with the station UI at engineers.
- Fixed issues with weapon thumbnails not appearing in various UIs.
- Organic's image in the Vista Genomics UI now displays.
- Fixed interaction markers bindings display.
- No longer hiding gunsight when switching weapons (hip fire only).
- Fixed HUD rendering to fit non 16:9 ratios.
- Improved HUD notifications to support objective sorting.
- Removed Turrets button in Role Panel > Gunner tab.
- Added narrative section to CG transaction panel entry.
- Fixed mission board contract giver avatar format.
- Updated empty states for on-foot navigation panel location popup.
- Fixed mission reward negotiation UI layout and data format.
- Opening the maps while in Commodities Market UI will no longer hide and close the Starport UI.
- Fixed threat level colour coding in Mission Board.
- Fixed an issue whereby controls appeared in Maps, even after the checkbox was unchecked and the player reloaded the maps.
- Fixed error showing No Data in the cockpit internal panel when there's actually data present.
- Fixed an issue whereby using the map from the mission board caused an input problem.
- If the System Map data is unavailable and the system data can't be be bought either, a disabled system map button is now displayed.
- Fixed "First Discovered by" and "First Mapped by" not appearing on stellar bodies in System Map.
- Fixed mission icon colours.
- Fixed Commander Panel not showing the Commander's name and credit balance.
- Added threat & wing icons to transaction panel.
- Fixed a bug whereby a "ghost" mission entry could appear in the transaction panel.
- Closing a terminal will now clear the flag for completed missions, allowing the player to open the Maps UI.
- Fixed truncated strings in Data download/upload UI.
- Fixed a bug whereby Squadron Management UI showed the squadron leader did not have permission to promote/demote squadron members.
- Fixed and improved Comms UI.
- Fixed Holo-Me issue whereby panels would retain their state despite navigating to another tab.
- Fixed the ship contacts panel so that the scroll bar doesn't overlap the actual contacts list when visible.
- Fixed the first footfall/new location entered compass overlay to display planet/moon name on two lines when necessary.
- Fixed an issue whereby carrier player given names would be displayed with extra characters in some places.
- Fixed rank spacing in Codex CMDR panel.
- Fixed Contacts avatar format in ship Contacts Panel.
- Fixed overlapping column titles in Commodities Market UI.
- Removed a placeholder label from the Bartender UI.
- Fixed an issue where mouse input wasn't working when accessing Vehicle Extras from a terminal.
- Fixed an issue in comms settings where the text was periodically changing size when options were being selected.
- Fixed various instances of missing audio events.
- Fixed various missing localisation entries, overlaps, truncations & corruption issues (all languages).
- Server
- Fixed the display of Superpower rank names and progression in both Horizons and Odyssey.
- Settlements (new for Odyssey)
- Added a Fire icon in the terminal for rooms that have the fire alarm active
I have started crossing out entries, which have been fixed. I'll need some time to verify some of the UI adjustments.
- Missions
- Various text fixes and improvements have been made.
- Added mission names to the player's asset list when selling in the bartender UI.
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