I agree with OP though: SC is in no way "engaging gameplay" and really, to some extent just a waste of time watching the clock tick down.
I know, space game, space needs traveling, etc, but within reason.
What is a reasonable time frame one is willing to stare at that counter reach down to 6 sec to know, now it's another 20 seconds until I drop out of SC?
Of course, there is everyone's favourite love/hate station: Hutton orbital.
90 minutes of SC is in no way "engaging gameplay".
The topic of in-system jump has already been discussed to death.
The addition of FCs already cut this mess down to some extent, as it's fairly easy to scout a system ahead and then jump to the distant bodies with the FC. Of course, 15 minutes spin up time and "engaging gameplay of staring at a garage wall" included.
So if a carrier can jump to any stellar body, how about we get an extra module, that consumes Tritium, and allows us to do the same?
I'd give my left something for a feature like that.
Yeah yeah, piracy, power play, interdiction, I know. Guess what? Can you interdict an FC? Can you pirate an FC? No? Well then, moving on.
I know, space game, space needs traveling, etc, but within reason.
What is a reasonable time frame one is willing to stare at that counter reach down to 6 sec to know, now it's another 20 seconds until I drop out of SC?
Of course, there is everyone's favourite love/hate station: Hutton orbital.
90 minutes of SC is in no way "engaging gameplay".
The topic of in-system jump has already been discussed to death.
The addition of FCs already cut this mess down to some extent, as it's fairly easy to scout a system ahead and then jump to the distant bodies with the FC. Of course, 15 minutes spin up time and "engaging gameplay of staring at a garage wall" included.
So if a carrier can jump to any stellar body, how about we get an extra module, that consumes Tritium, and allows us to do the same?
I'd give my left something for a feature like that.
Yeah yeah, piracy, power play, interdiction, I know. Guess what? Can you interdict an FC? Can you pirate an FC? No? Well then, moving on.
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