AYup, you still disgust me with your uncalled for insults at me, others and at FDev.
Again you have dragged the conversation down. Just a sad troll.
Tireless rebutter
AYup, you still disgust me with your uncalled for insults at me, others and at FDev.
Again you have dragged the conversation down. Just a sad troll.
Tireless rebutter
Aye, that beastie can be a wee rascal. Stirring up a' the sediment, looking for the way out. [yesnod]In the Caribbean, you can see all the way to the bottom. It averages 50m when you are near the islands. In Loch Ness, which is actually deeper, at 10m, your vision is restricted to maybe 10m.
Depth by itself is a meaningless concept.
Not every explorer wants to do that. Some just want to get as far away from everyone as they can. Others, like me, enjoy the monotony of long journeys. Like a quiet nightshift when everything is running smoothly. <Cue Psycho music>All of the people I have seen that are in favor of it are not the ones that go looking for the unique, the unusual or the beautiful.
My feeling is that the new system is another sop to the shooter crowd because it was money oriented and doesn't improve the exploration experience.
Again you have dragged the conversation down. Just a sad troll.
Tireless rebutter
Context. If this had been the case from the beginning, it would have been alright - maybe? - I can't say that lockpicking IN SPACE was how I would have originally envisaged exploration, but perhaps someone once thought that was a good idea. As things stand - the game as it really is and has been - what has happened is that FD, without listening to feedback, have a) reduced the amount of information immediately available to players and b) forced everyone to engage with a tedious mini game.
Some of the things that have been added are good, or at least neutral. Adding the ability to find surface features is great, although the implementation leaves something to be desired. It's just a shame that so much time and effort - not to mention the destruction of good will and community, I mean, look around, does this look like the exploration forum? Or does it look like DD? - have gone into something regressive.
How do you envision exploring a solar system would be done in real life? Assuming that you are a one wo/man operation and don’t want to spend six months of real time at it. [BTW Sorry for the gender confusion earlier in the thread] Seriously I am interested in knowing what you would do. When you first entered a system in imaginary RLContext. If this had been the case from the beginning, it would have been alright - maybe? - I can't say that lockpicking IN SPACE was how I would have originally envisaged exploration, but perhaps someone once thought that was a good idea. As things stand - the game as it really is and has been - what has happened is that FD, without listening to feedback, have a) reduced the amount of information immediately available to players and b) forced everyone to engage with a tedious mini game.
Some of the things that have been added are good, or at least neutral. Adding the ability to find surface features is great, although the implementation leaves something to be desired. It's just a shame that so much time and effort - not to mention the destruction of good will and community, I mean, look around, does this look like the exploration forum? Or does it look like DD? - have gone into something regressive.
Burke, to be fair it is you who has consistently insulted anyone who likes the new mechanics, and it's been you who has been posting in every possible thread about the new mechanics just to proclaim how terrible they are and how it will destroy Elite and the exploration community, over and over and over again.
And you haven't even played the new mechanics for one second yet.
The dramatic hypocrisy could stand some dialing down there Burke. Just sayin.
No. Its not me thats in every thread trying to bat away every argument. The evidence is all over the forums. I post, but not continuously all day trying to answer everybody. And its definately not me making weak personal attacks. Big difference being told you are bad at a game to "disgusting" and he obvioulsy wants a reposnse cause hes been at it for a few days. I just wont respond to it any more and "to be fair" if i upset somebody so much then they should not respond to me.
Well, good riddance then, Jackie. I expected more from you.
EDIT: (good riddance is equivalent to "so long/goodbye" in my native language, not meant as harmful or nasty way)
Well, one needs to just take a critical and detailed look at the FSS and how it was implemented (bugs galore, and plenty of tweaks to be made) to see that it was most likely a rushed job. Even when compared to the new DSS (probing) mechanics. Which is quite a let-down, considering how the update was supposed to be the exploration update. When it comes to quality though, mining and squadrons have been done remarkably better. Maybe the discovery parts of the Codex will (and frankly, I expect this was probably the most difficult to actually implement), but without seeing things live, that's a bit difficult to tell.Some of the rationale behind the design descisions in this game are confusing to say the least. They could've improved exploration immeasurably at any time since Horizons dropped by doing something as simple as making persistent POI show up on the scanner, but chose not to. They've now done a complete u turn with the infinite God probes, so the only way to slow things down now is to make us jump through the dreadful and obnoxious FSS mini game hoops just to discover that a good 80-90% of the time there will be nothing worth looking at anyway. I'd rather IDS and parallax quite honestly.
What is this 'DD' being mentioned, please? I assume it to be a game but have no idea which. sorry to go off-topic, but thanks![]()
Scanning one asteroid cluster scans them all.
Well, one needs to just take a critical and detailed look at the FSS and how it was implemented (bugs galore, and plenty of tweaks to be made) to see that it was most likely a rushed job..
Wait, is this for real? Is that new for beta 4, because it certainly wasn't that way last week. I'm logging on now to see for myself, because that would be a great improvement.
You get an image and the data up on a planet when you resolve it in the DSS - no need to hop to the System Map all the time. And the DSS resolves surface features you would have had to eyeball before. And I don't understand why anyone would be against finally getting features in the we asked for from the beginning. Unless of course those people are just generally against change. Which seems to be the case.
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To me it looks like a lot of thought and work has gone into it, the way it ties into mining, civilised space and the codex. I really fail how anyone can think like this to be honest. It's insulting to FDev and their developers.Well, one needs to just take a critical and detailed look at the FSS and how it was implemented (bugs galore, and plenty of tweaks to be made) to see that it was most likely a rushed job. Even when compared to the new DSS (probing) mechanics. Which is quite a let-down, considering how the update was supposed to be the exploration update. When it comes to quality though, mining and squadrons have been done remarkably better. Maybe the discovery parts of the Codex will (and frankly, I expect this was probably the most difficult to actually implement), but without seeing things live, that's a bit difficult to tell.
Surely that depends on what your criteria of what is worth looking at is. Also if atmospheric planets are the next big update (which I believe it is), then I can see most systems having something that is interesting and worth looking at. Of course that would end up slowing things down ever more, but that is not necessarily a bad thing.But no matter what mechanics you throw at things, we always come back to the same thing: the composition of the galaxy. It is what it is, and it can barely be changed, just added to. Of course, there's plenty of room there; my main point is that all explorers know that the vast majority of systems and places have nothing worth looking at anyway. (I think that the 80-90% figure that SystematicChaos wrote above is optimistic.) Plus there's the problem with hand-placed versus procedurally generated stuff. Seeding the galaxy with manually created stuff is much easier than coming up with procedurally generated stuff that has good variety, but as has been noted before, once you've seen one kind, you've seen them all. The best that you can do then is to find something that has a visually interesting environment... and then we come back to procedural generation.
I really like the probe mechanics, but they should have pinpointed search areas, not the precise locations. I agree it makes them too easy to find.Take geysers, for example. Now that they are (too) easy to find, the only somewhat unique ones will be those that offer some nice views nearby. However, that means you aren't really looking for the manually-authored stuff (the geysers), but what you're actually looking for is the procedurally generated environment, one with hopefully some geysers around, to spice up the view. The geysers are the spice, not the meal.
We don't know what else they have added which hasn't been shown. Lagrange points are in. Also the limitations on planet surface have gone up (I don't know what the limitation is now). Before there was a limit of four or five permanant POI, it has now gone up dramitically. You can get over 20 geoloical locations on a planet, which is of course realistic. Think how many geological locations on earth, and that isn't a particulary big planet.However, the Chapter Four update is focused almost entirely on adding hand-authored stuff (I'm not sure about Lagrange clouds, haven't checked those in detail yet: do they also use a few hand-made models like nebulae do?), so we're back to hoping that the next expansion will actually improve the galaxy generation.