Tech Broker modules and weapons are borderline useless, often even compared to their stock normal equivalents. Let's look at some examples:-
1. Plasma Charger: only come in one size (medium), do less damage than a similarly sized plasma accelerator and needs to be charged up
2. Gauss cannons: only come in one size (medium), do less damage than rails and give crazy heat to the ship on top of that
3. Caustic Missiles: can't bypass shields, dumbfires only and even then the caustic effect only lasts for a small amount of time
Ultimately, these weapons just feel like watered down versions of normal weapons and are often even worse because of their drawbacks and cost of procurement (which makes engineering look easy). Some may make the argument that at least guardian weapons are for AX combat (even though we were told that they'd be useful in both AX and normal combat), but even there, the only weapon that actually feels even remotely useful is the gauss cannons, with other weapons being more of a liability than anything else.
The state of these weapons and modules feels even worse when compared to engineered versions of normal modules, which make the tech broker stuff look like pure garbage.
Therefore I think that these weapons and modules are in need of heavy buffs, not to mention powerful special effects that can't be obtained from normal or engineered modules in order to at least justify the effort put into procuring them. And dare I dream that these will actually become unique and viable for combat and general use?
1. Plasma Charger: only come in one size (medium), do less damage than a similarly sized plasma accelerator and needs to be charged up
2. Gauss cannons: only come in one size (medium), do less damage than rails and give crazy heat to the ship on top of that
3. Caustic Missiles: can't bypass shields, dumbfires only and even then the caustic effect only lasts for a small amount of time
Ultimately, these weapons just feel like watered down versions of normal weapons and are often even worse because of their drawbacks and cost of procurement (which makes engineering look easy). Some may make the argument that at least guardian weapons are for AX combat (even though we were told that they'd be useful in both AX and normal combat), but even there, the only weapon that actually feels even remotely useful is the gauss cannons, with other weapons being more of a liability than anything else.
The state of these weapons and modules feels even worse when compared to engineered versions of normal modules, which make the tech broker stuff look like pure garbage.
Therefore I think that these weapons and modules are in need of heavy buffs, not to mention powerful special effects that can't be obtained from normal or engineered modules in order to at least justify the effort put into procuring them. And dare I dream that these will actually become unique and viable for combat and general use?