I know, but it was in direct response to all the claims from people who want easy AX. It doesn't mean I don't understand why the systems are fun for other things, like rescues. Perhaps you noticed the logo in my profile and sig? You might want to do that.Well, for some people it can be difficult to understand,
but it wasn't just about ez mode. Definetely not for all people.
When the barnacle sites are fully grown and populated with thargoid controlled human captives?human CZs around at least installations when?
Taking a step back from the whole thing, this is essentially fdev giving us something we can do nothing about and asking us to trust that at some point we will. What I am finding baffling is that people have just accepted that this is something we currently seem unable to do anything about. Anything else put into the game that we couldn't affect and people would be screaming from the rooftops demanding to know if it was intentional or a bug, it's strange and out of character for this playerbase.I don't see them getting removed at all, though we might be able to affect the Alerts they throw out. But who knows at this point?
In the early days Ground Port CZs did not complete properly and we also had collision issues, goids sinking into the ground etc.That aside, I find it curious there was a preference for outposts in AX around your… circles? Whatever to call it. I know about the Thargoids spinning around with the large starports, but other than Hydras going missing(never showing up) at the end of planetary CZs, I don’t quite recall ever seeing any huge gamebreakers myself.
The Titans have been there for most of a year with no way to affect them, most of the Thargoid commodities and materials don't do anything much, so "this Thargoid is just there to look interesting for now" is pretty common.Anything else put into the game that we couldn't affect and people would be screaming from the rooftops demanding to know if it was intentional or a bug
Anything else put into the game that we couldn't affect and people would be screaming from the rooftops demanding to know if it was intentional or a bug
You really think that's a fair comparison? The Titans, put in there as an obvious "final objective" are the same as a system ly out from them that stops progress towards that objective?The Titans have been there for most of a year with no way to affect them, most of the Thargoid commodities and materials don't do anything much, so "this Thargoid is just there to look interesting for now" is pretty common.
You're right, the gradient is pretty much the same in the way it ramps up with distance. The amounts are not as high (estimated 5500 samples for Njorog if in Alert, 18k if a Control) until they converge at 5ly but the ramp appears near as dammit identical so far. From 20 to 15 and 15 to 10 is definitely comparable.I’m not sure the Alert gradient is any better than Controls - the same group that cleared 23716 in two days switched to Njorog as soon as they’d finished it, and they only did it at about a third of the rate yesterday.
On that note, I was thinking of mentioning the required effort to clear it from its alert state when it looks much like a viable invasion defense scenario(even at that range) with a number of large ports(two of which are surface-based) doesn’t seem entirely worth it when a number of weaker [populated] alerts could be cleared in that same time.I’m not sure the Alert gradient is any better than Controls - the same group that cleared 23716 in two days switched to Njorog as soon as they’d finished it, and they only did it at about a third of the rate yesterday.
We want to get a feel for what it takes to clear it at the Alert stage. This will be useful information. Once we get more Alerts/Invasions inside 15ly as we push inwards it's going to get a lot harder so it's good to get a "feel" for how hard a system will be to clear outside what bare numbers tell us.On that note, I was thinking of mentioning the required effort to clear it from its alert state when it looks much like a viable invasion defense scenario(even at that range) with a number of large ports(two of which are surface-based) doesn’t seem entirely worth it when a number of weaker [populated] alerts could be cleared in that same time.
I’m not one to say where people should put their cards though, and I’m sure there are counterpoints to the above idea. But, let’s say, I’d see more reason in preventing outpost-only systems like Montioch and HIP 30502 around Hadad(once/if they are recaptured) from reaching invasion state. Should that be feasible
(And at this point, it’s probably worth clearing Njorog in its current state due to the existing effort put into it. It probably will, too.)
Oh, for sure, and I’m not saying the current attempt should be discarded, not by any means. More in regards to the future, but I guess you’ve already got that outlook in mind.We want to get a feel for what it takes to clear it at the Alert stage. This will be useful information. Once we get more Alerts/Invasions inside 15ly as we push inwards it's going to get a lot harder so it's good to get a "feel" for how hard a system will be to clear outside what bare numbers tell us.
That's pretty much our view yes. What we learn now informs both our current and future actions.Oh, for sure, and I’m not saying the current attempt should be discarded, not by any means. More in regards to the future, but I guess you’ve already got that outlook in mind.
Several systems within 15ly would be impossible to clear in a week at the current rate that we and others can do it. You're basically doubling the work inside 15ly then doubling again inside 10.I’m also just as curious what the end results will be, for the required effort to clear at the alert stage. It’s already apparent that it would (most likely, to avoid saying completely) be impossible to clear them all at that range if/when multiples begin to pop up, so being able to pick and know requirements more precisely is much more useful.
I can assure you we are not sampling because we enjoy it, strictly a means to an end.Well all this is TLDR - I have not been involved in war effort since about week 31 when no more Invasions happened. - I will join once again when they do happen as I am basic AX CZ with scouts in Planetary ports or Outposts or NHSS4 or 5. so until then - I am off mining or exploring - yawn.
I would imagine more Cmdrs would join in with Invasions to evict, but Sampling............NAH, even if it is quicker/better than CZ's combat - enjoy it while you can samplers, carry on carrying on.
I would be very surprised if "take out all of a Titan's control systems first" was a requirement to deal with them, in which case it's not stopping progress towards that objective. If "take out all its Matrix systems first" is a requirement, then they are part of that final objective (and equally unimplemented yet) and exactly the same.You really think that's a fair comparison? The Titans, put in there as an obvious "final objective" are the same as a system ly out from them that stops progress towards that objective?
The thing I find most strange about the Barnacle Matrix sites is this:
- we know they're there, they got found on the first day of U16, it's not like they're a big secret
- it's been four weeks and there's been zero mention of them in Galnet at all
While I didn't turn every single planet there upside down and inside out, I had a good look around. Nothing really popped out to me, other than the guardian ruins being situated on an icy body instead of a rocky one.For anyone who has visited it, was there anything which may have been relevant?