Thargoid invasion - Next target systems?

Fighting in Vistnera or what it's called this week. And daaaaayum is that a difficult instance! (It's an orbital city)

Indeed starports are observably the last to be attacked after planetary ports and outposts! I have seen the latter two attacked in different orders within the same system, where Muruidooges comes to mind, but the starport should be always last. Preoccupation permitting, I may visit later!


Nevertheless I returned today and arrived during a Hydra stage -- 3 again. It was pretty buggy; sometimes the Hydra just teleported like 7km in one second, sometimes it just warped all over the screen.

As the vigilant @Ned Flandalorian points out many times, that problem is caused by Rotational Correction, and it stops when no Commander is using it within the starport. I forget the specifics such as whether it can be avoided by docking without correction, but that will be the cause.


Meanwhile, in Aowicha on Thursday, I’d taken it upon myself to solo a planetary port instance all the way including the Hydras with a four modshard Krait.

Well done! Aowicha seems to have a quite interesting finish at almost 108%, where there must have been quite the strong burst of combat, evacuations and missions all occurring within an hour.
 
Haven't been following for a while, is there a breakdown anywhere of the current relative weights of different Thargoid kills, and I suppose samples? And I guess, inevitable question does that change for different states. Not so worried about the impact on progress (although I understand samples got less useful), just the relative effects.
 
Haven't been following for a while, is there a breakdown anywhere of the current relative weights of different Thargoid kills, and I suppose samples? And I guess, inevitable question does that change for different states. Not so worried about the impact on progress (although I understand samples got less useful), just the relative effects.
I don't think the original weighting (100 scout kills = 3 Cyclops kills = 1 Hunter kill = 1 sample) has changed, but the difficulty of everything has been increased a lot.
 
I don't think the original weighting (100 scout kills = 3 Cyclops kills = 1 Hunter kill = 1 sample) has changed, but the difficulty of everything has been increased a lot.
Sure has even evacuation missions are tougher I'm getting dogged with fsd reboot missles and the goids definitely seem more angry. I wonder how much critically wounded evacs weigh compared to combat have never gotten a straight answer on this throughout the entire war. I'm trying to help Vistnero finish up have delivered 4k patients in my rescue cutter this morning and haven't the foggiest idea how much it counts for. For all I know that's equal to a couple scout kills lol would be a lot more helpful if fdev gave us more info on what counts for what.

All I know is this is supposed to have a "strong" effect and that I should mix up what I do similar to other bgs activities so soon I'll be jumping in my krait with modshards and do some fighting at the orbital station . Some kind of quantifiable point system that we could see would have been helpful for all of this so we know if we are wasting effort doing x instead of y.
 
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Sure has even evacuation missions are tougher I'm getting dogged with fsd reboot missles and the goids definitely seem more angry. I wonder how much critically wounded evacs weigh compared to combat have never gotten a straight answer on this throughout the entire war.
Not from fdev, no, although putting the war progress into the journal has helped us to work it out a bit. There are usually too many people in an Invasion to measure it absolutely to 6 decimal places but that does not make observation worthless and we have been doing Invasions from the start, so we have at least a good idea of what works there.

And yes, Thargoid aggression seem to have been ramped up everywhere. Rescues are definitely a lot more dangerous, especially from Damaged Ports where the Scythes hang around in packs. By the time you have picked up passengers the instance has ramped up with Scouts and Interceptors as well. Assuming you escape and jump away you are virtually guaranteed to be hyperdicted by Scythes. Still at least that's only the first jump out now, they don't follow you all the way to the rescue ship any more. Be grateful for small mercies, or something.

The Banshees at AX Reactivations are detecting you much sooner, while you are still 4 km or so from the settlement, making a stealthy approach almost impossible now. Subtlety be damned, I'm taking Sirius AX Missiles to kill the Banshee and the Revenants with, then landing and dismissing my ship, going in and hopefully doing all that before the Interceptors turn up.

Since Scythes came in we have found that killing them at Damaged Ports works well. Somewhere between 100 and 150 killed at a Damaged Port in a system 20 ly from the Titan was enough to move the bar a pip when we tried it, at a time of day when we were as sure as we could be that we were the only ones there or could make the odd one or two that might also be there statistically irrelevant.

It's hectic though. The mixture of Goids at a Damaged Port and the way the instance ramps up faster than a CZ means it gets busy fast so casual AX pilots (including me) do not want to hang about. You get Scouts and Interceptors coming in as you stay in the instance to kill Scythes and they keep coming. Usually the Interceptors are Cyclops but they can throw the odd Basilisk in there. We've been doing runs in and out, killing a few Scythes, leaving to reset the instance, going back in and repeating, while using the port for repairs.

Comparing combat to passengers is not comparing like for like, nor does one activity in Invasions seem to completely outshine the rest as sampling does in Alerts and Controls so in that respect it's not going to give you a simple "do this, it's the best" option. Evaluating like for like, critical wounded do more for progress than regular passengers but what really counts when doing rescues is stacking mission bonuses which are worth more than pure numbers.

We do know that the mission bonus for Injured in Alerts is worth more than the actual number of Injured and also worth more than the mission bonus for a regular passenger mission, because with people generally leaving Alerts alone we have better data. While we have not been able to measure it as exactly in an Invasion you get Injured, Wounded and Critically Wounded and the bar always moves faster when we take them compared to regular passengers, although since the introduction of personal as well as group passenger missions we don't know the value of the personal ones yet but would be surprised if they were massively different and so far they do not appear to be. They seem to have been put in there for variety and to offer the occasional cushy mission for 50 million once you're allied with all the factions there, not to be overbalanced compared to group passenger missions or wounded.
I should mix up what I do similar to other bgs activities
The Thargoid War Machine is not the BGS. There are no diminishing returns by doing just one thing as there are in BGS, you could clear a system doing just one thing and it would be worth the same at the end as at the start. Either you do enough work to finish the system or you don't. There's nothing more to it than that.

You only need to mix up activities to give yourself a bit of variety, it is not required for progress. Any activity is simply worth what it is worth, a static amount which is then modified by the distance from the Titan to decide how much of it would need to be done for that system, and sadly there is no bonus for combining activities either.
 
Tyvm cmdr Phill P after being out of the loop for 6mo that post really helps catch me up on things. I remembered critically ill passengers being the way to go so that's what I've been doing so far. My rescue cutter can fit all 450-500 passengers from a full stack of 20 missions each trip. I've been boosting away from the port as soon as the pad lets go flying low and fast parallel to the ground which gets me away from the fights happening there pretty reliably. Sometimes a missle gets lobbed my way but usually outrun it and yeah in all 15 trips I made from Vistnero today I got hyperdicted by glaives. My cutter is fully g5'd though its fast and by popping sinks right away I always get away, they got me with fsd missles a couple times but still got away without issue. Would try to fight but I gotta take human weapons for the incoming enemy alerts and dont want to risk glaives stealing the pods from me. I do take a field neutralizer, caustic sink and several Sirius sinks with me though.

Glad to hear I can focus these missions then when possible because I've gotten pretty good at doing a lot of them in a session. So if I'm reading it right I should pick the ones that pay the most to have the best effect right? Usually that's the 20+ critically wounded ones and what I've been doing already and tend to nearly fill both my size 8 cargo racks with em. So basically keep doing what I'm doing is what I gather here ty again. And yeah only doing the missions for wounded my cutter doesn't even have cabins installed. o7
 
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They seem to have been put in there for variety and to offer the occasional cushy mission for 50 million once you're allied with all the factions there, not to be overbalanced compared to group passenger missions or wounded.
Have you actually been able to do any of the 50m passenger missions? It seems there is a bug either with the missions generating more passengers than one cabin can hold (even when it's the maximum cabin size for its class), or the game mistakenly doesn't let you allocate multiple cabins to a VIP mission (which I'm pretty sure used to be possible).
 
I'm guessing constant heatsink spam has been saving me btw cause even though I can do 494 m/s in my rescue cutter a glaive is still obviously faster at 750 m/s. I spam them as soon as the pad let's go and as soon as they yank me out of hyperspace and so far have gotten away unscathed(knock on wood). At the port I try to watch what's going on with my contacts screen and boost away when it looks like they are focused on npcs mostly.

Vistnero just completed heading to the next target hip 21918 and see what I can do. No damaged stations though which is a bummer.
 
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When hyperdicted by a glaive, even though it does fly towards you, it doesn't really fully aggro until it gets closer (at which point it fires the FSD disruptor). Silent running generally prevents glaives or scythes from firing the FSD disruptor, and I would expect spamming heat sinks to at least reduce the range needed for it to fully aggro.

In terms of which ones to pick, if you want to maximize contributions, prioritize getting 20 missions first, then number rescues (with cargo pods being better than passengers, which is the opposite of pay). In a damaged station, all critically wounded would be the way to go, but in less messed up stations, it will be hard to fill up on cargo pods.
 
When hyperdicted by a glaive, even though it does fly towards you, it doesn't really fully aggro until it gets closer (at which point it fires the FSD disruptor). Silent running generally prevents glaives or scythes from firing the FSD disruptor, and I would expect spamming heat sinks to at least reduce the range needed for it to fully aggro.

In terms of which ones to pick, if you want to maximize contributions, prioritize getting 20 missions first, then number rescues (with cargo pods being better than passengers, which is the opposite of pay). In a damaged station, all critically wounded would be the way to go, but in less messed up stations, it will be hard to fill up on cargo pods.
Sounds like what I've been doing all along so good to know ty. Just got a taste of what happens when they do get fully aggro'd jumping into hip 21918 had one dancing around me like a hornet. He got me with a fsd missle but just kept spamming sinks and dodging as best I could and highwaked out with 99% hull so barely scratched. All the ports were abandoned thought I'd find a damaged one but all were abandoned so I bounced. Going to check Balak if it has a damaged port with critically wounded I'll hammer that hard till the end of the cycle. If not might go do some combat or assist recovery ops or something. I'll have to remember to use silent running ty rarely use it so always forget about it.
 
Have you actually been able to do any of the 50m passenger missions? It seems there is a bug either with the missions generating more passengers than one cabin can hold (even when it's the maximum cabin size for its class), or the game mistakenly doesn't let you allocate multiple cabins to a VIP mission (which I'm pretty sure used to be possible).
Not taken any myself, will ask around, so far no reports from anyone I know who has done them. And yes it should be possible to split a mission across several bays of the same type so if it isn't that's a bug.
 
Obruchev Port in HIP 21918 is damaged, but it's an outpost, so a cutter won't dock.
Really? I must've glossed over it even if Balak has critically wounded evacs it would be at Runco station so I have to switch to one of my pythons either way. I'm in a system outside Hip 21918 waiting on my fc to pick me up I'll swap to a python and go see if Obruchev has anything for me ty again cmdr yttrbio. o7
 
If you want a little extra safety margin, an ECM in one of the utility slots - providing there is spare space - can disrupt the FSD reboot missiles. And also any breach drones Scythes may or may not have launched at you.
Just got done setting up my python and can definitely swap in a ecm I'll give that a go ty cmdr Kira. At 456 m/s boost speed I'm not that much slower than my cutter was so hopefully I can still squirm away from them.
 
from firing the FSD disruptor,
and even if they do it- ECM WORKS AGAINST THEM :)
So ecm is finally usefull in some situations, and people can easily adjust their builds to deal with hunters, by speed, pure agression or ecms.

Eh, I noticed that Kira said that rn. Welp.
 
I don't think the original weighting (100 scout kills = 3 Cyclops kills = 1 Hunter kill = 1 sample) has changed, but the difficulty of everything has been increased a lot.
Thanks a lot. Didn't realise Hunters were that worth it! What's missing here is Orthrus kills though, which at least for alerts I thought were pretty highly weighted...
 
What's missing here is Orthrus kills though, which at least for alerts I thought were pretty highly weighted...

From my last memory of the excellent testing by the industrious @Carpets, one Orthrus was worth exactly four Research—or by the conversion above, four Hunter or twelve Cyclops. At the time the unit used for said testing was one Evacuation passenger, where Research was 50 and Orthrus was 200, hence the memory of ratio 4.
 
From my last memory of the excellent testing by the industrious @Carpets, one Orthrus was worth exactly four Research—or by the conversion above, four Hunter or twelve Cyclops. At the time the unit used for said testing was one Evacuation passenger, where Research was 50 and Orthrus was 200, hence the memory of ratio 4.
For Alerts now of course the value of research will be a lot lower so the Ortrhus will be worth more than that compared to sampling, but the Orthrus and all other activities should still be the same "value" as far as progress goes.

Only sampling has been nerfed out of existence with yet another unnecessary increase, after the already unnecessary doubling in January which itself was after the increase in November that had already made people give up before Xmas. Obamumbo is now 5997, 25% up from the last time they doubled it only 2 weeks ago when it was already at 4788. Credit to KuzSan and their crew at GXI.

Anyway. In Alerts it's finding Orthruses consistently enough to farm them as a way of making progress that's the problem.

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I gave up on those they run away too fast and are too time consuming to find. Tried once with a conda running eaxmc's layed into it as soon as it appeared and it just noped right out. On a side note ty again cmdr Kira Goto your advice about ecms really saved my butt when a scythe tried stealing some of my evac patients. Running 2 of them on my rescue ships now just to be sure I can cancel the thimpets. o7
 
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