Whether for better or for worse, I’m not particularly familiar with Finnish culture. I do know they love their ice pools but even those would be a bit hot for a Thargoid.Well, we do have Finns and their Salmiakki![]()
As long as you can tank a bit of damage as you leave and your ecms are stopping their missiles and hatch breaker limpets, they cannot stop you getting away since you are going into hyperspace. On surface ports where you may have to SC until your next destination is in view it's a bit more tricky but I have not been destroyed or had any passengers taken since the first time it happened.Indeed this is true and I've observed this myself and is probably why I get away most of the time. Though getting pulled out while shaking around there are times I'm basically shoved right in their face and they do fully aggro but that's like 1 out of 30 evac runs. The real hairy part comes in when picking up patients from a smaller orbital station by the time you go to leave you can really get swarmed by hunters who have been scanning you while your docked and know you just filled your hold up with potential meals for them(or whatever they do with abductees). You cant 100% rely on avoiding aggro which is why my python is geared to kill them if need be.
Python when loaded - 490m/sYeah, I just wouldn’t bother fighting the Scythes with an evac build, especially not when taking off from a damaged port. The risk is far greater than if you just try to bug out of there immediately.
For the record, I’ve only flown weaponless evacs and the only time I ever lost any passengers was when I got caught in an incessant lightning loop which the Cutter’s shields supported just long enough for the Scythes to get through it by the edge of where they will bother following. And it was only maybe 7 or 8, so while it kind of annoyed me because I haven’t got much of a clue what kind of ECM timing is required for a breach drone, attached or otherwise, I could still complete all the missions. Certainly nothing that convinced me to drop the shield(which I would of course replace with an additional hull reinforcement and maybe a module reinforcement, but eh… it’s done well enough as a ‘quick repurposed miner’), as it was a one off in many dozens of runs.
Python and Krait, well, not lost any with either but wasn’t too fond of the noticeably sub 500 speed of the Python once loaded. So ended up just going with the Krait after some contemplation, even if not as efficient in pure numbers.
It could just be the difference between a shielded and unshielded Python, I dunno(not a thing I’ve tried). Maybe there’s other setup differences but truthfully, I kind of also lost interest in the Python as a ship in general which helped motivate my choice to change the ship.Python when loaded - 490m/s
Cutter when loaded - 510 m/s
Not enough to worry about.
It's not a misconception that I had nor have I said you have to be quicker then them to get away. I've been killing them when a hunter gets my python with a fsd reboot missle since until the other day before getting cmdr Kira's advice I never bothered using or even thinking about ecms. Tbh I will probably keep killing them still just cause pure cargo running gets mind numbing and I can pop them in under a minute usually. Never been destroyed or lost people either since I've just been killing them when hit with fsd missles beforehand. I have had to recollect passengers from a hunters corpse a major pain in the rear the ecms will now be sparing me from so can't thank cmdr Kira enough for reminding me those things exist.As long as you can tank a bit of damage as you leave and your ecms are stopping their missiles and hatch breaker limpets, they cannot stop you getting away since you are going into hyperspace. On surface ports where you may have to SC until your next destination is in view it's a bit more tricky but I have not been destroyed or had any passengers taken since the first time it happened.
For me killing them is a waste of time, time that could be spent rescuing more people. My python rescued 2500 people in one evening without being killed or losing a single person.
In any case, it's a common misconception that you have to be faster than a goid to get away. It's a fallacy along the lines of clean drives help with fuel scooping. Thargoids do not permanently boost, you can, and as long as you can you don't need to match their top speed. The myth that you do needs putting to bed now.
Well if you're killing them that fast and you don't feel it's holding you up much then carry on. I'm just stating my own preference, to rescue or fight, as you are stating yours to do both.Tbh I will probably keep killing them still just cause pure cargo running gets mind numbing and I can pop them in under a minute usually.
That's a risk of hanging around, yes. The odd hatch breaker can get through while you kill them. We have been recommending ECMs as mandatory on any rescue build since they were first discovered to work, very soon after Scythes came in. They are the best defence against fsd missiles and hatch breakers and even newbies with no engineering or unlocks can use them.Never been destroyed or lost people either since I've just been killing them when hit with fsd missles beforehand. I have had to recollect passengers from a hunters corpse a major pain in the rear the ecms will now be sparing me from so can't thank cmdr Kira enough for reminding me those things exist.
That's fair. Doing the same thing for hours isn't for everyone. I tend to alternate as well but more drawn out, I suppose. Rescue for a few hours then kill some Scythes for an hour or 2. I get more of both that way.I'm a bounty hunter by trade these days in elite I have to mix combat in or I get bored and put the game back down.
Absolutely. Passives you can do nothing about like that are a really bad idea. As well as providing a break from rescues, killing them gives me satisfaction too. Especially as a rescue squad it feels like being personally attacked since ripping people out of rescue ships is a direct violation. Especially when they are critically wounded that's sick and not in a good way. Even if their reasons for doing this are benign, from our point of view they are kidnappers and people traffickers so we have no compunctions about killing them.Killing glaives and scythes can actually be fun and they are among the squishiest goids out there. Still ed their magic fields nerf all the gtech and modded gtech I unlocked and enjoy taking that out on them whenever I can.
Clean drives helping with fuel scooping what? First time I honestly ever heard that craziness and even if it was somehow true I'd never use anything other than dd's I learned early on that dd's are the best option in any situation. They could instantly refuel your tank magically and I'd still pick dd's.
Yeah that's why I've been killing the pirates that follow me to the station from incoming enemy alerts out of sheer offense. I just legitimately forgot ecms even existed never had much use for them before. The only thing about the scythes that was making me want to run was the tedious task of recollecting escape pods glad that wont be a issue now. Other than looking up builds and checking targets here and on dcoh I never did read up on stuff and that's on me woulda been glad to know about ecms sooner.Well if you're killing them that fast and you don't feel it's holding you up much then carry on. I'm just stating my own preference, to rescue or fight, as you are stating yours to do both.
That's a risk of hanging around, yes. The odd hatch breaker can get through while you kill them. We have been recommending ECMs as mandatory on any rescue build since they were first discovered to work, very soon after Scythes came in. They are the best defence against fsd missiles and hatch breakers and even newbies with no engineering or unlocks can use them.
That's fair. Doing the same thing for hours isn't for everyone. I tend to alternate as well but more drawn out, I suppose. Rescue for a few hours then kill some Scythes for an hour or 2. I get more of both that way.
Absolutely. Passives you can do nothing about like that are a really bad idea. As well as providing a break from rescues, killing them gives me satisfaction too. Especially as a rescue squad it feels like being personally attacked since ripping people out of rescue ships is a direct violation. Especially when they are critically wounded that's sick and not in a good way. Even if their reasons for doing this are benign, from our point of view they are kidnappers and people traffickers so we have no compunctions about killing them.
We're also in 97 i Tauri so the more the merrier, good huntingYeah that's why I've been killing the pirates that follow me to the station from incoming enemy alerts out of sheer offense. I just legitimately forgot ecms even existed never had much use for them before. The only thing about the scythes that was making me want to run was the tedious task of recollecting escape pods glad that wont be a issue now. Other than looking up builds and checking targets here and on dcoh I never did read up on stuff and that's on me woulda been glad to know about ecms sooner.
Just tossed one on my cutter along with 5 aeaxmcs and 2 ad missle racks and will be heading to hip 29596 and 97 iTauri later and push real hard on evacs this week for em. Would hit hip 20616 but that 176k ls sc trip is a bit much for me especially since I dont use sc assist. Might go do some combat there but not rescue stuff. o7
Same to you cmdr Phil PWe're also in 97 i Tauri so the more the merrier, good hunting![]()
DCOH has a list showing where the spire sites are and what titans they are related to if that's what you mean. Other then that I dunno but would guess it affects the system you find them in. I dont have a link for DCOH but just Google elite DCOH and you'll find it np. It's a great site with lots of interactive features and whatnot.Another out-of-touch question. Is there a tool anywhere that shows the systems whose progress can be affected by spire assaults?
Not as a specific feature that I know of, but you can use the DCoH system summary to work it out easily enough:Another out-of-touch question. Is there a tool anywhere that shows the systems whose progress can be affected by spire assaults?
That's pretty cool didnt know those affect almost a dozen systems. Just noticed that DCoH also shows the % for progress bars and updates pretty frequently hats off to whoever runs that site.Not as a specific feature that I know of, but you can use the DCoH system summary to work it out easily enough:
- filter to the Maelstrom of interest
- sort the table by distance to the Titan, greatest first
- top 10 rows [1] in the Alert, Invasion or Control state are affected by spire assaults
[1] The game doesn't quite sort systems whose Titan distance differs by <0.01 LY in quite the same way, so if there's a near-tie for the 10th it might be the first 9 and the 11th, but that's rare.
Excellent thought - thanks.Not as a specific feature that I know of, but you can use the DCoH system summary to work it out easily enough:
- filter to the Maelstrom of interest
- sort the table by distance to the Titan, greatest first
- top 10 rows [1] in the Alert, Invasion or Control state are affected by spire assaults
[1] The game doesn't quite sort systems whose Titan distance differs by <0.01 LY in quite the same way, so if there's a near-tie for the 10th it might be the first 9 and the 11th, but that's rare.