Thargoid invasion - Next target systems?

Titan progress thus far

FDev at Cocijo's damage resistance controls be like:

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FDev at Cocijo's damage resistance controls be like:

Yeah. Cocijo would be busted a couple of hours from now if Fdev hadn't cheated up its hitpoints so it would last longer. And I get that, they want to enable players to participate even when they only get to play Saturday or Sunday night or whenever. So they are artificially extending its life.
The converse of it is that if, by the end of the tick, the Titan should not be dead, they'd have to reduce its DR again to a level to make sure it pops in time. Otherwise it would be extremely underhanded bait-and-switch, same as if you kept increasing a monster's hitpoints during the bossfight until all PCs are dead.
 
Then you just get people complaining it is nothing to do with player agency and more just Frontier tweaking things to guide them as they want it to go, so which of the two evils do you want?

And I would see it less as a bait and switch so much as Frontier repeatedly lowballing Titan HP figures so it turns into either a complete 'roflstomp'(see Hadad - do people even still use that on the internet?) or something where there is actually a chance of it surviving a week when it is intended to be "the" event to end the Titan conflict. I know which of those two I would prefer but maybe they should've just tied the rewards to "When Titan explodes" instead of a CG that might miss completion. Then again, might be they did so on purpose. And you would figure by now they'd have a rough idea at least on how to balance the Titans, anyway.

They were at least rather straightforward about this one by displaying its hitpoints in the CG total, so it can't be said that it's completely hidden from view.
 
Then again, might be they did so on purpose. And you would figure by now they'd have a rough idea at least on how to balance the Titans, anyway.
I imagine they are happily surprised at how many "retired" pilots came back (me included Im one of the returnees) and how many non ax cmdrs decided to give it a go. Would make balancing an event especially if they've got a timetable to stick too near impossible.
 
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Well, I find myself deploring the absence of any station conflicts outside Sol right now. Kind of despise the gauss cannons and even more so for my FDL when it just refuses to stop spiking to near 30 heat when firing two gauss at once, unless I were to engineer it with a weapon focused distributor (which I do not want to do due to the other obvious drawbacks this comes with).

You can imagine this is kind of a problem when facing a Medusa, or attempting to perform the self-imposed torture of soloing a triple Hydra spawn with the ship. Did we have to go so overzealous on the invasion and control clearance?
Anything other than the titan won't contribute to the war effort but so long as you know that and won't be doing that activity, have you used the AGF protection on your gauss cannons at least then they should not fail. Were you asking if a couple of controls could have been left for anyone who didn't want to do titan stuff?
 
Were you asking if a couple of controls could have been left for anyone who didn't want to do titan stuff?
Not really. More just wishful that one had been left because I was at Mars High with immunized gauss yesterday and it reminds me that I don't find them to be a greatly enjoyable weapon even when it's satisfying in those moments I do get them to work. (Player skill issue here more than with the weapon, I'll freely admit)

And I am perfectly aware it doesn't contribute to Titan progress (or if so, not visibly), but I don't do the Titan assaults even when the preengineered SCO lure is dangled by the forces that be in Elite's universe. I wanted to have a more standard AX experience around a station, and it's not currently found anywhere else, so... yeah.
 
Does the multicannon's corrosive shell effect work on Scouts? Would it also work on Thargoids vulnerable to AX MC's but resistant to conventional weapons?
 
Titan progress thus far, along with the finished T. Raijin graph I forgot to make earlier, and time-scaled previous Titans for comparison:

Interesting that the progress rate is a bit lower for Cocijo than for Raijin, in spite of the CG and all the drama with Sol. I guess old-timers are getting bored with Titan bombing (I certainly am) while newbies are getting distracted by Mars High.

(Not that I am complaining; for personal reasons I mentioned earlier, I definitely prefer Cocijo to enter meltdown no earlier than mid-Tuesday.)

This is especially frustrating given that we see so many extra players are trying to contribute, but I am in favour of everyone having time to participate I just don't like FDev's solution. I think the best solution to slow down Titan progress would have been to increase the Thargoid Patrols in the Maelstrom to the maximum from Heart 1. That would still have allowed players to get in and score a hit to count against the CG, but made it more challenging for those that wanted to do repeated runs in the same instance to pile on that Core damage.
It would also frustrate many casual players and discourage them from participating again. Scoring hits on the Titan core is already difficult enough for a novice.
 
Ack, oh well - back to the drawing board. Thanks Aleks 😊

All you need for scouts is any of these. Azimuths are best, enhanced 2nd best, but the vanilla versions work just as well.

You can purchase them for credits at the CG Rescue Ship (not sure about Azimuths, though).

EDIT. just checked, only the Enhanced versions are available for credits at the Hutner. Azimuths are available as Tech Broker unlock.

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Interesting that the progress rate is a bit lower for Cocijo than for Raijin
It's not, not exactly. The initial progress rate was much higher, so Frontier used the "brakes" a lot sooner - and crucially, before even the first heart was lost, whereas on Raijin the first heart and some of the second was got before then.

If you look at the heart/hour line, Cocijo and Raijin are going at about the same speed for the second day, with Cocijo peaking marginally higher in its best hour. Similarly current progress has just passed 800 million points on Cocijo, which was the original target; whereas even at Raijin's original "2/day" rate it wouldn't have completed as early as 2.5 days in.

On the other side, the CG participation count is now the third highest in the last five years and continuing to rise, which doesn't suggest that much in the way of fatigue. All of it running slower is down to Frontier setting the target higher. (Since we didn't have a CG for the earlier ones to quantify it, we've no idea just how much higher; it's possible that original 800 million might already have been tougher than Raijin)
 
Then you just get people complaining it is nothing to do with player agency and more just Frontier tweaking things to guide them as they want it to go, so which of the two evils do you want?

It was me, but I was not complaining but explaining the simple obvious thing: this event is scripted.

They made it the way they want to coincide with the anniversary (and maybe even Christmas, who knows?) So if they planned for Cocijo to go boom on Thursday, Thursday it will be - regardless of all of us present there and pounding the Titan, or s single Commander firing a single torpedo. The percentages will follow FD plan. If they originally wanted to prolong it into holiday season, the percentages would follow that. Without anything to do with us spoiling their plans by laziness, or being overzealous.

It is not a complaint but observation of how it goes.
It's their game, they planned the time-line of this show.
 
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It was me, but I was not complaining but explaining the simple obvious thing: this event is scripted.

They made it the way they want to coincide with the anniversary (and maybe even Christmas, who knows?) So if they planned for Cocijo to go boom on Thursday, Thursday it will be - regardless of all of us present there and pounding the Titan, or s single Commander firing a single torpedo. The percentages will follow FD plan. If they originally wanted to prolong it into holiday season, the percentages would follow that. Without anything to do with us spoiling their plans by laziness, or being overzealous.

It is not a complaint but observation of how it goes.
It's their game, they planned this show.
I did write it as a general comment, rather than calling anybody in particular out. Some people just seem to rather dislike the fact that Frontier use the ability - and have all the rights to - dictate how the game progresses (especially as these Thargoid War events have some narrative significance, even if there hasn't been a lot of it recently ...).

This Titan is certainly making Monday, as the weekend pace has yet to catch up with the initial Thursday surge, though heart 4 is probably still going to drop (EU) overnight, or some time early this Sunday. Part of me - the not so rational one - does just want to see if it gets to Thursday or not only to see if Frontier has anything planned if that is the case, or not. It seems like they've at least thought of the idea for it judging by CG wording.
 
It would also frustrate many casual players and discourage them from participating again. Scoring hits on the Titan core is already difficult enough for a novice.
I don't think it would make much difference to getting some hits on the core for one run, it would make a difference in terms of getting lots of vents and sitting still while hammering the core and getting multiple runs.
That was already happening for me last night. Even in Solo, after a couple of runs, it was almost impossible to get near the Titan again without being spotted and harassed by Scouts, so I don't think that needs to be any more hassle than it is already.
Maybe I've just been lucky but I certainly had several visits to the Titan on the first two hearts where I took virtually no damage except a few Scout hits. (Had a bad session where an Interceptor swarm was just hanging around the core, but not consistently enough to think it was anything other than bad RNG.)
 
I don't think it would make much difference to getting some hits on the core for one run, it would make a difference in terms of getting lots of vents and sitting still while hammering the core and getting multiple runs.
Precisely this. I think most casual players who are new to this stuff would not be encouraged if, after several attempts, all they could do were getting perhaps a few hits on the core before having to either get the hell out of there for repairs (time-consuming) or meet the rebuy screen (also time-consuming, plus costing credits). It’s the ability to stay there and make multiple runs that makes this gameplay loop engaging.

And in any case, if previous Titans are of any indication, things do get more difficult as the Titan loses its hearts. And that is good, IMHO.
 
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