Titan progress thus far
FDev at Cocijo's damage resistance controls be like:

Titan progress thus far
FDev at Cocijo's damage resistance controls be like:
I imagine they are happily surprised at how many "retired" pilots came back (Then again, might be they did so on purpose. And you would figure by now they'd have a rough idea at least on how to balance the Titans, anyway.
Anything other than the titan won't contribute to the war effort but so long as you know that and won't be doing that activity, have you used the AGF protection on your gauss cannons at least then they should not fail. Were you asking if a couple of controls could have been left for anyone who didn't want to do titan stuff?Well, I find myself deploring the absence of any station conflicts outside Sol right now. Kind of despise the gauss cannons and even more so for my FDL when it just refuses to stop spiking to near 30 heat when firing two gauss at once, unless I were to engineer it with a weapon focused distributor (which I do not want to do due to the other obvious drawbacks this comes with).
You can imagine this is kind of a problem when facing a Medusa, or attempting to perform the self-imposed torture of soloing a triple Hydra spawn with the ship. Did we have to go so overzealous on the invasion and control clearance?
Not really. More just wishful that one had been left because I was at Mars High with immunized gauss yesterday and it reminds me that I don't find them to be a greatly enjoyable weapon even when it's satisfying in those moments I do get them to work. (Player skill issue here more than with the weapon, I'll freely admit)Were you asking if a couple of controls could have been left for anyone who didn't want to do titan stuff?
Does the multicannon's corrosive shell effect work on Scouts? Would it also work on Thargoids vulnerable to AX MC's but resistant to conventional weapons?
Unfortunately, no special weapon effects work on Thargoids at all! That said, Scouts can be destroyed with normal weapons well enough, being only around 70% resistant.
Interesting that the progress rate is a bit lower for Cocijo than for Raijin, in spite of the CG and all the drama with Sol. I guess old-timers are getting bored with Titan bombing (I certainly am) while newbies are getting distracted by Mars High.Titan progress thus far, along with the finished T. Raijin graph I forgot to make earlier, and time-scaled previous Titans for comparison:
It would also frustrate many casual players and discourage them from participating again. Scoring hits on the Titan core is already difficult enough for a novice.This is especially frustrating given that we see so many extra players are trying to contribute, but I am in favour of everyone having time to participate I just don't like FDev's solution. I think the best solution to slow down Titan progress would have been to increase the Thargoid Patrols in the Maelstrom to the maximum from Heart 1. That would still have allowed players to get in and score a hit to count against the CG, but made it more challenging for those that wanted to do repeated runs in the same instance to pile on that Core damage.
Ack, oh well - back to the drawing board. Thanks Aleks![]()
It's not, not exactly. The initial progress rate was much higher, so Frontier used the "brakes" a lot sooner - and crucially, before even the first heart was lost, whereas on Raijin the first heart and some of the second was got before then.Interesting that the progress rate is a bit lower for Cocijo than for Raijin
Then you just get people complaining it is nothing to do with player agency and more just Frontier tweaking things to guide them as they want it to go, so which of the two evils do you want?
To be savored slowly, very much like a fine wine.Interesting that the progress rate is a bit lower for Cocijo than for Raijin, in spite of the CG and all the drama with Sol. I guess old-timers are getting bored with Titan bombing (I certainly am) while newbies are getting distracted by Mars High.
I did write it as a general comment, rather than calling anybody in particular out. Some people just seem to rather dislike the fact that Frontier use the ability - and have all the rights to - dictate how the game progresses (especially as these Thargoid War events have some narrative significance, even if there hasn't been a lot of it recently ...).It was me, but I was not complaining but explaining the simple obvious thing: this event is scripted.
They made it the way they want to coincide with the anniversary (and maybe even Christmas, who knows?) So if they planned for Cocijo to go boom on Thursday, Thursday it will be - regardless of all of us present there and pounding the Titan, or s single Commander firing a single torpedo. The percentages will follow FD plan. If they originally wanted to prolong it into holiday season, the percentages would follow that. Without anything to do with us spoiling their plans by laziness, or being overzealous.
It is not a complaint but observation of how it goes.
It's their game, they planned this show.
I don't think it would make much difference to getting some hits on the core for one run, it would make a difference in terms of getting lots of vents and sitting still while hammering the core and getting multiple runs.It would also frustrate many casual players and discourage them from participating again. Scoring hits on the Titan core is already difficult enough for a novice.
Maybe I've just been lucky but I certainly had several visits to the Titan on the first two hearts where I took virtually no damage except a few Scout hits. (Had a bad session where an Interceptor swarm was just hanging around the core, but not consistently enough to think it was anything other than bad RNG.)That was already happening for me last night. Even in Solo, after a couple of runs, it was almost impossible to get near the Titan again without being spotted and harassed by Scouts, so I don't think that needs to be any more hassle than it is already.
Precisely this. I think most casual players who are new to this stuff would not be encouraged if, after several attempts, all they could do were getting perhaps a few hits on the core before having to either get the hell out of there for repairs (time-consuming) or meet the rebuy screen (also time-consuming, plus costing credits). It’s the ability to stay there and make multiple runs that makes this gameplay loop engaging.I don't think it would make much difference to getting some hits on the core for one run, it would make a difference in terms of getting lots of vents and sitting still while hammering the core and getting multiple runs.