Thargoid invasion - Next target systems?

Two small plus one large (Guardian) Module reinforcement first, then any equipment you want to bring, then engineered Hull reinforcement in any remaining space!
I'm on its now ! Crafted the necessary to finish off H.R.P to full G5 and placed G.M.R.P in 5, 2 & 1. Thanks for the help, I'll see you on the front line... You still hitting Chanyaya ?
 
The single module reinforcement will not be enough; attacks from a Hydra or just a few Swarm missiles will knock out several modules even while the reinforcement still has integrity remaining! Two small GMRPs plus one large GMRP will give you the protection percentage of three (93.6%) while also directing all of that damage at the large one first, so you get to keep that 93.6% right up until your primary module defence fails (after which the remainder will fail straight after, but do not let it get that far).
Thanks once more for your wisdom... am a long term Elite player but total newbie with regards to thargoids.

I think i am flat our of materials but I can swap out a 5D guardian hull with a Guardian Module reinforcement.

then swap out a small guardian Hull with a module...... so the only difference would be i would have a size 4 module reinforcement rather than your reccomended size 3.

I take it that would be ok. my build is below... some of it is not perfected but i ran out of mats. Regardless of if you have time to look or reply or not, thanks for your help.

 
Jesus, you have a lot of ships ! lol... I binned off the ones I'm never going to use...

Here's mine as suggested ready for action (after my daddy duties 😄)

 
I'm on its now ! Crafted the necessary to finish off H.R.P to full G5 and placed G.M.R.P in 5, 2 & 1. Thanks for the help, I'll see you on the front line... You still hitting Chanyaya ?

I will be around there later today! I may bring something anti-Scout at first and look around for Conflict zones to assist, then switch starships if needed. When out Thargoid-hunting, my Commander name changes surreptitiously to Aleksandra Z.


Thanks once more for your wisdom... am a long term Elite player but total newbie with regards to thargoids.

You are most welcome, and worry not! I am actually a bounty-hunter at heart, so doubtless a Thargoid-hunter with a longer history would have more to offer.

Regarding your starship reinforcement, that is indeed a liability with a single class 4 GMRP—I would start with changing that to be 1, 2, 5 GMRPs, then for the moment just use a class 4 GHRP so that it needs no engineering. From there, it becomes a case of deciding whether to trade away your hull reinforcements for other equipment, such as a AFMU for repairing the class 5 GMRP.

As an aside, I suggest replacing the Xeno scanner with another Heat sink launcher, depending on how you value the ability to see Interceptor shield and hull. If you are using the scanner just to get petal target markers, stop doing that and instead change your sights to Trailing.


You know, in the end, whatever works is ok.

True! That said, I would like to think that the definition of working includes Search and Rescue not having to clean up all of that canopy glass.
 
I don't have the Guardian reinforcement modules unlocked. I suppose I should look into what's needed for that.

Again I found a nice instance with 6 to 8 CMDRs, and a great time. Enough going on that I was not the full time focus of attention. Even so, I'm gaining experience. A over an hour of combat, and only 2 deaths (once when I boosted into the station in a keyboard fumble embarrassed). Doing better with exerting Thargoid hearts and evading their fire.

Doing better is luring me to bring my AX cold orbit Chieftan over. I built it to spec way back, but never learned the skills to use it.

Got to have an instance with many CMDRs, either way though.

Only downside was the AX Combat Zones around the station kept seeming to bug, and never complete. Twice we had the bar filled 99%, but nothing ever ended. Even the scouts were acting strange, massing near the station, becoming indestructable, etc.
 
Yeah, it often happens that an instance doesn't properly finish, but it doesn't matter at all. If it completes correctly, everyone needs to leave so a new one can be started. If it bugs out, everyone needs to leave so a new one can be started. Difference: absolutely zero.

I think GMRPs are nice to have, but not strictly vital. 10% extra integrity, that's all. In exchange for added power draw. The supposed benefit of protecting against lightning attack shutdowns is a fluke, it simply doesn't work. According to the AXI website:
GMRPs are also supposed to prevent modules from being shut down by lightning attacks. Instead, they only add another module to the pool that can be shut down. We don’t recommend testing this out yourself.

Hope I'll feel well enough tonight to join and do my bit.
 
Yeah, it often happens that an instance doesn't properly finish, but it doesn't matter at all. If it completes correctly, everyone needs to leave so a new one can be started. If it bugs out, everyone needs to leave so a new one can be started. Difference: absolutely zero.
It matters because finishing the CZs is apparently important for repelling the invasion. Plus the 10+ million bonus you get (scales depending on the difficulty)...
 
Where does it say so? On the galaxy map overview it only says destroy thargoid craft, not complete AX instances.
As long as this war's been running, many instances have filled the progress bar all the way, but I have NEVER gotten an "instance complete" message, nor a message about a bonus payment. Maybe that doesn't happen at bases/starports? Otherwise I must be the unluckiest player ever, to only get 100% bugged instances.
 
Where does it say so? On the galaxy map overview it only says destroy thargoid craft, not complete AX instances.
ax_support.png

I'm not sure what else that could feasibly mean besides completing the CZs (which absolutely was a required activity in the old style incursions).

As long as this war's been running, many instances have filled the progress bar all the way, but I have NEVER gotten an "instance complete" message, nor a message about a bonus payment. Maybe that doesn't happen at bases/starports? Otherwise I must be the unluckiest player ever, to only get 100% bugged instances.
You're unlucky and/or playing with people with poor connections / without ports forwarded.
 
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I'm not sure what else that could feasibly mean besides completing the CZs (which absolutely was a required activity in the old style incursions).
Speaking of which, does anyone know what exact stage in the scenario is meant by that?

I finally managed last evening to fill up a low intensity CZ bar by myself (+NPCs), got the bonus, and then the Hydra jumped in. I was 200 rounds in my large MCs, medium was dry, no ammo for shards either and no synth, hull at about 25%. So I didn't bother with it. Does it do anything to bother with the fight that far, or do you have to finish her up as well for it to count for something?
 
Speaking of which, does anyone know what exact stage in the scenario is meant by that?

I finally managed last evening to fill up a low intensity CZ bar by myself (+NPCs), got the bonus, and then the Hydra jumped in. I was 200 rounds in my large MCs, medium was dry, no ammo for shards either and no synth, hull at about 25%. So I didn't bother with it. Does it do anything to bother with the fight that far, or do you have to finish her up as well for it to count for something?
In the old incursions it was assumed up to the hydras counts as done because that's when it says "Thargoid Threat Neutralized".
 
I'm out of here, full of pedants and people making assumptions - i.e GUESSING.

A (Scout) kill is a kill towards the war effort, whether it completes a CZ or not.
IFF (if and only if) it has no effect, @BruceG should tell us, as in that case I have TOTALLY WASTED 3 weeks of effort!!!
 
I've seen notifications and payment when parts of the CZ are completed. I've seen where I've got a bonus 1/3 -2/3 way through and then just before the 2 hydras are released and murder every1 LOL You need to see the notification for any of your effort to count in the CZ. 1st notification is 300,000.00 when the 1st interceptors are spawned, you can leave and it will count.
I don't think they count each scout you kill, completing missions, completing CZ's, Combat Contracts, and turn your bonds in systems that are in recovery?
There are many instances going on at one time even if you are playing open. I have seen where I was killed, came back and I was in a different instance than every1 I was. playing with. They were still fighting the 2 hydras, some1 that died with me, we started the CZ all over.
 
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Chanyaya (78%) has one of the largest Commander armies I have ever seen going from conflict to conflict, plus a team dedicated to protecting evacuations, and it should finish in good enough time. I can only recommend leaving other systems for next cycle, especially insofar as several of the top remaining efforts are first-cycle Invasion. I also see some very sneaky Control activity in Arietis Sector KM-W d1-94 and the empty system Pegasi Sector MN-S b4-0!

Top targets at 23:40 11th January 3309:
Chanyaya Invasion + 1 port – 78%

Consider for next cycle:
Yemaki Invasion + 3 ports – 54%
Namayu Invasion + 3 ports – 52%
HIP 21380 Invasion + 2 ports – 50%
HIP 11111 Invasion + 2 ports – 46%


Regarding the listed actions for helping to progress a system—please all keep in mind that they cannot be trusted, where the Recovery systems are the most obvious example. That action states "Deliver construction materials", however all Recovery systems progress at the same rate regardless of action, as tested by Operation Ida.

Without extensive testing, we have no real way of knowing how Scout kills, Interceptor kills and Conflict completions compare. Please thank any Commanders performing said tests, for giving their time so that everyone else can best apply theirs.
 

Week 7, 12th January 3309​

Report
Holvandalla, HIP 21380, Namayu, Yemaki, Vogulu, HIP 11111, Chanyaya, HIP 20485, Hyades Sector YZ-O b6-3, Muruidooges defended from Invasion.
Control evicted from Hyades Sector EQ-O b6-3.

Targets updated at 06:50 19th January 3309
HIP 20492 Invasion + 3 ports – 84%
Jementi Invasion + 6 ports – 50%
Col 285 Sector AF-E b13-5 Invasion + 2 ports – 40%
HIP 22496 Invasion + 3 ports – 38%
Neites Alert – 28%
Pegasi Sector BQ-Y d93 Control (empty) – 20%
Trianguli Sector GG-Y c18 Invasion + 2 ports – 20%
Kamato Invasion + 2 ports – 18%
Arietis Sector NS-R a5-0 Control (empty) – 14%
HIP 20019 Alert – 14%
Lubal Invasion + 1 port – 14%
Varlawoth Invasion + 1 port – 12%
Garongxians Alert – 10%
HIP 20491 Invasion + 4 ports – 10%
HIP 2422 Alert – 8%
Paitra Invasion + 0 ports – 6%
Vaipacnali Invasion + 0 ports – 6%
Vukurbeh Alert – 6%
Col 285 Sector JG-O c6-5 Control (empty) – 4%
HIP 113076 Invasion + 3 ports – 4%
Jeng Alert – 4%
HIP 18075 Invasion + 1 port – 2%
HIP 20527 Alert – 2%
Humarala Control – 2%

Week 6, 5th January 3309​

Report
HIP 22524, Nihal, HIP 20719, Luggerates, Chinas, HIP 7338, Patollu defended from Invasion.
 
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Looks like beginning at 50% on a Wednesday is simply not enough! The activity drop on Wednesdays is becoming more sharp each cycle, all due to the weekly reset, for which an overwhelming amount of responses in the Thargoid War Feedback thread are already supplying criticism. While the weekly reset persists, I am going to discount Wednesdays entirely; system progress can occur, but there is no expectation of that, and no reliance on any result predicated on a Wednesday completion. I suggest assuming first that one should take a nice rest on Wednesdays, and only doing otherwise at personal discretion.


HIP 38235 just fell I assume, or well it did not look good at all:

Source: https://youtu.be/9jbzTZo7o_0

I am not quite sure what that pilot was attempting to achieve! For what it is worth, if you see the Energy Surge warning and have no neutraliser installed, the best response is to boost away and disable Flight Assist.

HIP 38235 only received a small amount of attention last cycle, though it is now in its final Invasion week. If enough Commanders wish to save it, I suggest evacuating critically-wounded escape pods from that starport.
 
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