They are too rare to have any noticeable effect. You can wait literally hours for one to appear in a specific system and it would take days for orthrus kills alone to cause any progress movement.
Is there something in coalsack they want or is it just a consequence of our actions which are probably more toward holding off in the other direction toward the bubble.The first strikes this cycle are again all systems which saw attention on the last, many of which were high on the list of those remaining, which is great to see. Neites is up first, the defence of which will actually halt the Thargoid advance from M. Hadad as far as inhabited systems are concerned, for most Alerts there are in the direction of the Coalsack. Col 285 Sector AF-E b13-5 is progressing along with it up by M. Cocijo, and I imagine the nearby system Chibis will garner interest soon enough.
A few of the more well-favoured systems last cycle are relatively silent thus far, especially Jementi and HIP 22496. For those at M. Taranis, I have a feeling that one may wish to keep an eye on HIP 23716 over the next few cycles—it has been invaded again, and at some point I imagine it will see another show of unity under Wakata Station.
Note that we have a Community Goal aimed at supplying Experimental Weapon Stabiliser modules, which will be quite good for heavier starships. If I combine the snippets I have skim-read thus far, it looks to be a class 3 internal module which raises the Experimental limit to five, and a class 5 module which raises it to six.
Top targets at 18:45 19th January 3309:
Neites Invasion + 4 ports – 12%
Col 285 Sector AF-E b13-5 Invasion + 1 port – 10%
HIP 20492 Invasion + 2 ports – 6%
HIP 20019 Invasion + 4 ports – 2%
HIP 2422 Invasion + 7 ports – 2%
Vukurbeh Invasion + 4 ports – 2%
Is there something in coalsack they want or is it just a consequence of our actions which are probably more toward holding off in the other direction toward the bubble.
I was directed to the 1st page as it explains there or if you see my last post, one of the CMDR'S (sorry I forgot your username) helpfully outlined the same question I asked (in a roundabout way)sorry if I am asking obvious. what state do I look for to make deliveries and ship out escape pods?
sorry if I am asking obvious. what state do I look for to make deliveries and ship out escape pods?
if its easy money you want may be worth looking at the CG. there are AX related rewards too. berillyium is fetching decent profits and supply not been exhausted yet.I looked on eddb.io, and it doesn't look like you make much money delivering goods. Do you make any money running escape pods? Asking for a friend, who is saving up for an AX build.
At the moment I am taking two 80 passenger missions at a time in a Conda from Nietes to the rescue ship and they pay 9.4 million each from the unattacked station or over 11 million each from the Ground Port. Passenger missions in general pay very well with even the 16-28 passenger missions paying 2-4 million each. It's not going to match AX for money but for a non combative way of getting credits it's pretty good. I've made almost 5 billion from rescues since the war began and we're only into week 8, which is great for something I'm already doing.I looked on eddb.io, and it doesn't look like you make much money delivering goods. Do you make any money running escape pods? Asking for a friend, who is saving up for an AX build.
I looked on eddb.io, and it doesn't look like you make much money delivering goods. Do you make any money running escape pods? Asking for a friend, who is saving up for an AX build.
The difference could just be within the RNG range...The financial reward for each is not great, for example yesterday a 2 personnel one paid 125K and a 4 person one paid 700K - so not a fixed per casualty price but I don't know why there are differences. (Some are higher threat level which I assume were those that produced incoming assassins at Tarach Tor - maybe they were the higher reward.) Some offer decent materials options.
YES.Pretty please, with sugar on top - if you're going to fight the 'goids can you turn off reporting of crimes:
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This.Commanders have a tricky decision to make, where too few diverting to help those systems could simply result in missed Invasion targets. Ideally, it should become normal for Commanders who seek simply to shoot some Thargoids to jump to the top Control system