I feel like we’re currently story-blocked into doing nothing about the barnacle matrix sites, so it’s just a place to borrow coral sap from and otherwise ‘enjoy’ as a creepy atmospheric(in the figurative sense) environment. Whatever purpose they serve, Frontier obviously wants them around for more than a week.
If I end up proven wrong on that, feel entirely free to call me back on this post.
Combat pilots go where the fight is, not just where it's easy and not just on home turf.
So you made your point there, and I don’t necessarily disagree. But you’re looking at an organized group who all know where they’re going. I personally was looking at it more from the perspective of, say, a solo player, who may not feel a great incentive to partake in combat around control systems as, if they leave to go and fix up/rearm at a carrier, they will end up resetting instances over and over and over… or go through a lot of materials to synth for ammo(and limpets, if required). Same example could work for someone just not finding any players in Open or a private group.
You could say there’s some poor choice required on the player’s behalf if they find nobody in Open(or whichever PG they’re in), but if they don’t play in those modes, or are just active around a lesser frequented Maelstrom/Titan… maybe they also just don’t want to have to jump out of the system (semi-)frequently just to fix up. Whether you agree with those considerations or not is a different matter.
Then there’s also Glaives, otherwise known as the Guardian weapon deleter. Another reason that might put people off from fighting in Controls, especially if they can’t find other players(or at least a player that has an appropriate fit to deal with them - a role I’d occasionally be happy to cover myself, but as is, I don’t really do AX, or at least no active aggression against the Thargoids… unless AX reactivations with no dead Thargoids count as such).
That aside, I find it curious there was a preference for outposts in AX around your… circles? Whatever to call it. I know about the Thargoids spinning around with the large starports, but other than Hydras going missing(never showing up) at the end of planetary CZs, I don’t quite recall ever seeing any huge gamebreakers myself.
Was also willing to do stuff around the outposts to fight when I did. Controls, well, we(players in general) weren’t doing active retakes when I fought more, so yeah.
A better question might be which ones do have a use... six different types of samples can be gotten from the titans that so far have no practical use at all.
Plus the ‘engineering’ materials you can pick off their hull which really don’t do anything other than look pretty in the materials screen.