Plus Ground Ports themselves are no longer quite the cake walk they have been now Glaives and Scythes are in the mix.
That is true, but I still generally find them to be cleared quicker than their outpost counterparts, so while the experienced may prefer outpost CZs for their stability(and possibly lack of Glaives), it remains a possibility that the surface ports are more ‘popular’ in those who do not partake in any external communication(or simply read AXI target orders and go there).
Or it could just be the Shard-a-Condas causing that effect, dunno. Whichever the case, Glaives don’t appear to have caused a hugely significant disturbance to AX endeavors at surface ports. It was certainly quite noticeable how Omumba, during its one invasion so far, progressed to about 80-83% in one week when a surface port came under attack, but the remaining ~50% the following week took almost the entirety of the cycle with its outpost attacked.
And speaking of the Glaives - do we know if they spawn at the large orbitals? I’m not sure I recall seeing it documented anywhere.
(At least Scythes don’t have the anti-Guardian field but they definitely make damaged port evacs a bit more interesting. I kind of wonder how many are aware of that scenario or show an interest in partaking in it with a combat ship… though it could be argued the presence of interceptors rather than Scythes alone just makes it more complicated.)
RE spires - other than exploring them and running around Revenants trying to get stuff from them, not been that interested. No offense to those who enjoy it, but while they are a neat set piece, repeatedly slaughtering largely defenseless and slow “opponents” is not something I’d find particularly entertaining for very long. I’m also not entirely convinced that we really fully know what their purpose is.
It hasn't helped, for sure.
I would find it nice if they fixed the majority of independent rescue ships just not being used, spire sabotage aside. Not sure whether to expect it though, even if I heard that the issue tracker on the matter was acknowledged.
And on the subject of the issue tracker - would it be possible to get some more attention on this absolute nonsense?
issues.frontierstore.net
It’s gotten even worse now that the interceptors are super heat sensitive and will frequently ignore you beam lasering away, or even pounding them with Guardian weapons to start shooting one of those half-useless AX NPCs which then fly into your fire and get you a “murder bounty” because you scratched their shields for a split second and didn’t meaningfully contribute to their destruction(while they weren’t even your target either).
I’ve gotten more bounties for “murder” because of that stupidity in a few days than, well, bounties for things that were actually my mistake, like inadvertently targeting a security ship in a high res during a fight, over a few years of playtime. (Not counting bugs of “Blocking pad near an Odyssey settlement while your ship is way away from it”.)
They should have enabled us to wreck Taranis before the Goids could adapt, is what I'm saying. As it is, I can't help asking myself what am I even doing here.
The least Frontier could have done is to get the sign that players are tired of the stalemate and to make the story happen at more than two GalNets per week. Or that maybe they should have paid more attention to the system that was actually meant to keep the players busy while the story (barely) progresses.