It remains perfectly viable, if that's what you're asking (as it seems some meaning got lost in a translation here). Though less effective at the outer systems thanks to the rebalance making them stronger.Is collecting samples still more profitable than fighting with weapons?
Is there an estimated break even point, for when Titan rescues are no longer efficient?
For the war effort / progression, from the point of view of invested time.
Effective for whom? If you take people, even after the meltdown starts, they give time for rescue ...
Is there an estimated break even point, for when Titan rescues are no longer efficient?
Interesting.For the war effort / progression, from the point of view of invested time.
For example I'm doing right now Titan rescues with 64T capacity, it takes me about 40min back to back. That's very comparable to the amount of time I would spend for example doing a solo completion in a LI AXCZ, no Hydra. So I guess I'm asking which one should I do now, to get the most progress towards system completion.
I'm not quite sure what the best means, if many of them are far from Indra, because it is clearly written, where there are fewer systems under control there is more effective to wage war.
It's practically the sum of rewards for each interceptor plus some chump change for the scouts and the stage rewards. So anywhere between 60 - 100 mil for some Cyclopes and 1-2 Basilisks, sometimes you might even get a Medusa.can I ask how much you get for it ?
I wasn't asking about the zone.It's practically the sum of rewards for each interceptor plus some chump change for the scouts and the stage rewards. So anywhere between 60 - 100 mil for some Cyclopes and 1-2 Basilisks, sometimes you might even get a Medusa.
There has been numbers gathered which suggest ~1% progress per low intensity AX CZ in an unpopulated control system, and ~0.6% in a populated, without the Hydra, at… what was it? Something closer to a Titan, around the 10ly mark. The difficulty curve is not extremely steep so the figures don’t change a lot even further away from it.Interesting.
Although I'm assured that bounty and influence on the war are unrelated things, but since I'm just doing LI AXCZ without Hydra, can I ask how much you get for it ?
Counterstrike system, what determine the number?
Counterstrike system marking has been partially reworked
- The 10 furthest controlled systems from a Titan are now marked as counterstrike, regardless of direction
- The furthest spire system from a Titan is now marked as counterstrike
- The above changes are in addition to the existing counterstrike marking system, which remains in place
I do remember (possibly incorrectly) that "Counterstrike" originally was exclusively Bubble-facing, though I might be confusing it with the addition of AX conflict zones to Controls back when the war first started off. The rules around both definitely have not always - if ever - been too clear...implying that direction mattered before and presumably still matters in the context of the existing system remaining in place.
It's not really about quantity. I asked above about the table on the map with the best systems, I was told that it's for all Titans regardless of weakness.I have a question:
Counterstrike system, what determine the number?
It's designed very simply to show the five of each type with the highest percentage progress. It's up to players to make sure that those are the five they want everyone not paying attention to group plans to attack by making sure they're in the top five.Given that in patch notes: wrote that you should plan your attacks wisely and choose the Titan with the least number of systems, this menu has been forgotten and should be redesigned to show the best systems to attack only the weakest Titan.
nine of the ten highest-progress Controls are at Indra anyway, while the one exception is at 83% complete and there's an obvious reason to finish it off by the end of the week rather than let it reinforce, so "the five highest" is still highlighting reasonable courses of action
Indeed. Finally attaching some value to Salvage and Orthrus kills means that once again all Alerts can be cleared to stop any Titan from gaining new systems while the AX people take out the Controls, now that some decent value has finally been attached to fighting in them.That said, it's decent advice anyway
- Alert clearance doesn't benefit at all from counterstrikes, Alert clearance is generally done by different people to Control clearance, there's an obvious benefit to not letting the others grab even more systems while Indra is being cleared (and at the start of the week, Indra's Alerts were quite near the top until they were all finished)
When ourselves and Ida realised our job at the currently attacked Titan would last 2-3 days we agreed to do all the Alerts in Indra first, at the start of the week, then clear the rest around the other Titans if we could.