The Bounty Hunting & Bounties tips, and general discussion thread

This has been brought up a few times with no feedback from the devs as to their thoughts.

I support this, but it will be complex to track and assess proper damage. Does ramming constitute a % damage portion, for example.
 
Not strictly true. I think you will find this is dependent on ship type and the power management system you have on board.
With just a bog standard T7 - no added extras or upgrades - I do need the full stack.

Correct, it depends on your ship mass thrusters and your power distribution unit. The better the unit, the less bars needed, I've even had a configuration were I could not boost even when I had full bars.
 
Not a fan of the % damage for bounty. Last shot gets the skill is a much better system imo and requires some skill.

When it comes to players its last shot gets the kill. THey kinda fudged it re NPCs so if you shoot a target in the last 10 seconds or something like that you get the kill. Reason for this was people were complaining they weren't getting kills.

So now its ultra easy mode, faceroll time.. Which is why people are so easily able to farm capital ship combat zones.

There was nothing wrong with last shot gets the kill against NPCs and players. Added a little skill to proceedings.

Ugh :( I mean is it that hard to time your firing on a ship so you are shooting at it as its about to pop?

I do hope Frontier sort this out its kinda ridiculous atm.
 
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How on earth is the game going to know if it was intentional or not.

The game cannot prove intent.

I record all game sessions on FRAPs and then just delete the ones where nothing of interest happens. I turn it on when I leave the launch pad and turn it off on my return to keep the video files a reasonable size. If you can get a recording of another player ramming you several times then that's pretty solid evidence and you can send into the devs. If 2-3 players show the same player ramming deliberately then it's a slam dunk.

FRAPS is $8 to register and lets you take unlimited screenshots as well. Well worth the investment. If you die as a result of a game bug and you get it on vid, you can submit that with your ticket and it could get you the value of your ship and any cargo back.

Players ram you because they think they can get away with it. Just having a few bad players sent to the naughty step will smarten the rest up sharpish.
 
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I like that. Gets the adrenaline going, while I try to fight back. Improves flying and fighting skills.

Same here! I'm doing all my BH in Tangi, and one faction REALLY hate me now (sorry, Silver Brothers!) Think I've destroyed well over 1 bn value of ships at this stage.

Makes things much more interesting. You're in mid combat when you're suddenly hit from behind, turn around and there could be a few Vipers, or a Cobra and a 'conda.. A few times I had to run and go hide behind a big rock while my shields recharged.
 
The difficulty with treating ramming as an assault is to determine who is the attacker, and who the victim. Sure, there are easy situations like one standing still, the other coming at them, but for each obvious situation there are 100x more where it is not so clear for a neutral outside observer - and now make a computer program judge a collision fairly that might already be difficult to assess for a human.
 
It's kinda hard to implement a % of damage when you have power plant kills as well. Imagine you've been pummelling a condas hull, got it down to 20%, but didn't touch the power plant. Then someone else snipes the plant with a couple of PA shots. If it was % based then you'd get the kill, and the other guy would be on the forums instead. :)

Ah that is actually very simple. Everything has hitpoints, the hull certainly more than a subsystem. Just add the total absolute hitpoint damage done until the point of destruction (i.e. hull + all subsystems), then calculate your percentage of that value, instead of simply taking a hull-%. So if someone performs a power plant kill, against a power plant with 100 hitpoints, and you have also done 100 hitpoints of hull damage, the split would be 50/50. Even if those 100 hull hitpoints may only be 20% of the total hull. :)
 
What is the difference between you sitting still and someone flying into you and you flying fast and some deliberately putting themselves in your way and stopping?

I don't see anyway of judging this without human interaction. It simply usn't worth the time and money (IMO).
 
Your not going to like me OP but my group and I patrol 2 RES sites in a system near Sol.

We consider this our home system, we use various tactics to get people to either join our group (first option) or be forced to leave. We like the mechanic that we can control a system, we've had a few fight back but most submit and share bounties. We'd rather share bounties or you get nothing at all. We keep our word though if you submit to us and pay tribute we DO NOT hurt you. Space and RES sites are a dangerous place so safety in numbers etc. I agree ramming should be a crime and we understand we take the WANTED status and fine if we do open fire. I'd say 1 time out of 10 we normally use force most people join us or leave the RES unhurt.

What will you do when another group muscles in and takes over your patch?
 
I record all game sessions on FRAPs and then just delete the ones where nothing of interest happens. I turn it on when I leave the launch pad and turn it off on my return to keep the video files a reasonable size. If you can get a recording of another player ramming you several times then that's pretty solid evidence and you can send into the devs. If 2-3 players show the same player ramming deliberately then it's a slam dunk.

FRAPS is $8 to register and lets you take unlimited screenshots as well. Well worth the investment. If you die as a result of a game bug and you get it on vid, you can submit that with your ticket and it could get you the value of your ship and any cargo back.

Players ram you because they think they can get away with it. Just having a few bad players sent to the naughty step will smarten the rest up sharpish.

Slam dunk to what?

Can you point me to the place where it says that this is not valid game play?
 
Your not going to like me OP but my group and I patrol 2 RES sites in a system near Sol.

We consider this our home system, we use various tactics to get people to either join our group (first option) or be forced to leave. We like the mechanic that we can control a system, we've had a few fight back but most submit and share bounties. We'd rather share bounties or you get nothing at all. We keep our word though if you submit to us and pay tribute we DO NOT hurt you. Space and RES sites are a dangerous place so safety in numbers etc. I agree ramming should be a crime and we understand we take the WANTED status and fine if we do open fire. I'd say 1 time out of 10 we normally use force most people join us or leave the RES unhurt.

So you lock out a system for other to bounty hunt? I really hope some group hunts you down. I can't wait for the new wanted status where you can't pay it off right away.
 
Pinched a python kill with only a three second shot from a beam laser whilst about 280m away out in the asteroids.

Nice. My most satisfying (not best paying though) was in a conflict zone, another player and group of NPCs were bringing down an Anaconda as I made my way over, the PP was critical as I lined up my Vulture's C3 cannon and popped it with a single shot to get the bond :cool: There was a fair degree of luck to actually getting it I have to admit but it was a great feeling.
 
Nice. My most satisfying (not best paying though) was in a conflict zone, another player and group of NPCs were bringing down an Anaconda as I made my way over, the PP was critical as I lined up my Vulture's C3 cannon and popped it with a single shot to get the bond :cool: There was a fair degree of luck to actually getting it I have to admit but it was a great feeling.

That beats my python kill, change your CMDR name to one-shot.
 
I think the only change they should make is to implement a certain minimum requirement for getting the kill-shot.

For example you could have to contribute at least 10% of the damage in order to get the bounty.


That way you can still "fight" for the kill but you can't just swoop in and take it with no effort.
 
This has been brought up a few times with no feedback from the devs as to their thoughts.

I support this, but it will be complex to track and assess proper damage. Does ramming constitute a % damage portion, for example.

Its funny that you say that - When I was Conda hunting in my viper with all multicannons (its fun lol) I ran outta ammo with the conda at 3% health - I wasnt very knowledgeable so I wasnt targeting powerplants at that time. Anyways I rammed and rammed that conda till he exploded. Did NOT get the bounty from KWS, and I did NOT get the mission completion either. This was one of my first conda assassin missions. To say I was sad and upset would be an understatement.
 
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