The Console Is Not Your Enemy

I guess I have to ask...

In most every PC game I've ever played, there is some sort of installation that takes place. Typically this includes a large number of files including the game executable, audio and video files, models, textures - pretty much everything the game needs to run.

On consoles, there's typically a good bit less installation that happens - some core files to reduce disc read times, models, textures, audio and video files, usually some save data or account information.

Is Elite somehow doing something very different? Are we constantly downloading textures and models for every platform we play on?

If so, then this should be changed to follow the more traditional methods, so the consoles can have their "dumbed down" textures, while PC players can enjoy the full power and glory which is rightfully theirs.
 
Saying something doesn't make it true, and I've been told many untrue things by people trying to part me from my money.

As does believing it isn't true, doesn't make it a conspiracy eh? ;) :p

EDIT:

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Is Elite somehow doing something very different? Are we constantly downloading textures and models for every platform we play on?...

Nope. Elite has a very good LOD system which allows it to scale to whatever the hardware can manage.
 
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The Forever War

I agree that consoles are not the enemy, rather it is the Atari ST that is the enemy!
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I guess I have to ask...

In most every PC game I've ever played, there is some sort of installation that takes place. Typically this includes a large number of files including the game executable, audio and video files, models, textures - pretty much everything the game needs to run.

On consoles, there's typically a good bit less installation that happens - some core files to reduce disc read times, models, textures, audio and video files, usually some save data or account information.

Is Elite somehow doing something very different? Are we constantly downloading textures and models for every platform we play on?

If so, then this should be changed to follow the more traditional methods, so the consoles can have their "dumbed down" textures, while PC players can enjoy the full power and glory which is rightfully theirs.

Elite is 12GB on console.

There are games with 64GB install files or higher.. No or low installs is long past gone.
 
Of course not. But I make it a habit to not accept things at face value from people who are trying to sell me something. Skepticism is a necessary part of the transactional process.

So at what point in the process would you consider enough evidence to be provided?

EDIT:

Elite is 12GB on console.

There are games with 64GB install files or higher.. No or low installs is long past gone.

Never say never Dusty, Proc Gen FTW! :D :p
 
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stormyuk

Volunteer Moderator
On consoles, there's typically a good bit less installation that happens - some core files to reduce disc read times, models, textures, audio and video files, usually some save data or account information.

Apparently it's a 13.6Gb install on Xbox One. How does that compare to PC?
 

Ian Phillips

Volunteer Moderator
They can actually say that, but i don't actually believe. It's a simple question of logic. I Don't care about graphics, lets be straight here, my problem with consoles is the fact that they remove complexity in game mechanics, we cannon have much mouse interaction because of Consoles, so we cant have complex menus, Withouth complex menus task are dumbed down so it does not become a complex situation for Xbox players.

It's your privilege to refuse to believe anything that is told to you by someone who does actually know what they are talking about, like Frontier.

I'll make this point now: Provocative posts based on platform differences are going to be robustly dealt with by the moderation team. This is a GAME forum, not a hardware boxing ring.
 
So at what point in the process would you consider enough evidence to be provided?

It has to be a pattern of behavior; there won't be one thing that suddenly earns that kind of trust. As it is, FDEV haven't demonstrated they've earned it. For now I'll maintain a healthy skepticism.

"Deeds, not words."
 
Gotta ask... why all the beige then?

Do you mean the planets? Not sure if you noticed but dirt is kinda beige, and most planets are dirty rocks :p

FWIW. The palette change was explained a while back as the planets were adjusted to better reflect their chemical composition.
 
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I guess I have to ask...

In most every PC game I've ever played, there is some sort of installation that takes place. Typically this includes a large number of files including the game executable, audio and video files, models, textures - pretty much everything the game needs to run.

On consoles, there's typically a good bit less installation that happens - some core files to reduce disc read times, models, textures, audio and video files, usually some save data or account information.

Try installing ESO on PS4. It's huge!

Is Elite somehow doing something very different? Are we constantly downloading textures and models for every platform we play on?

If so, then this should be changed to follow the more traditional methods, so the consoles can have their "dumbed down" textures, while PC players can enjoy the full power and glory which is rightfully theirs.

I'm completely speculating, but I do have experience in software development. The assets for the PS4 should be very specific for that platform. Frontier has said they are supporting the Pro, so that means two copies of each asset (textures and 3D models), unless Frontier does some sort of "on the fly" resolution reduction.

On the PC side, they likely have multiple models and textures for each graphics setting (high, medium, low, etc). They may be downscaling hires textures to reduce overall installation size, but that's a bit trickier when it comes to 3D models. They would get the best result by manually editing the models to achieve specific polygon requirements.

The idea some have that Frontier is purposefully throwing away high detail assets on PC seems ridiculous to me. They already did the hard work of making those models, so why throw them out, especially since consoles are getting more and more powerful at a faster and faster pace.
 
Money and the future...my local Game shop is a good example. One small shelf in the back left corner devoted to pc only, with a third taken up by usb gizmos, gaming mouse and keyboards and some vouchers fer graphics cards not on display. The entire rest of the shop has the xbox and ps4 games taking up the rest of the shop floor...an area and selection that make the pc look like the poor relation.

Thats where the money is nowadays...and the friction and salt from the master race? They feel threatened of course...why else would the animosity exist unless it was pure spite? Deep down feelings...the ones ye never admit to ^

Except that PC sales are much more likely to be digital rather than physical. It's the same reason why PC games sales are always seemingly much lower than console sales - they only count physical copies and ignore digital copies.

I remember a few years back when everyone was ranting about how sales for a certain game were so much lower on PC compared to the consoles (I think it might have been Crysis 2, but I can't remember), and it wasn't until the publisher commented in a press release about the PC being their bestselling platform for the game that people realised that at least 60-odd percent of sales were digital and weren't counted (this was before console digital sales were really a thing).

Even going back to 2014, analysts were saying that 90+ percent of PC sales are digital, meanwhile at around the same time the consoles were just about reaching 25%. So when you see PC sales at 1 million copies compared to a console's 4 million copies and think the PC sales are terrible, what it likely actually means is that the PC sold around 10 million copies while the console sold around 5 million.
 
Don't worry Old Duck. I don't think they could possibly make it any more bare bones than the current jump and honk. But you have a right to be worried, games these days have been dumbed down even if they weren't going on consoles.
 

verminstar

Banned
bear in mind i am on the side of OP here and absolutely think it is not (only) the consoles to blame for ED not only running on top of the line hardware..... (if you want a machine killer get a chris roberts title, they always break the top end)... ED has always been about running on the lower end hardware and scaling up to the top tier

but that said, @verminstar i think you are stuck in the past a bit. The days of a platform not having shelf space in a bricks and mortar store being a sign of the end is long gone. PC is 95% (a guess) a digital platform.

you dont NEED a bricks and mortar shop to buy from steam / uplay / Origin / MS store and havent done for a long long time.

Not needed fer consoles either...half the games on my console started life as a 25 digit code which then dowloaded the game straight onto my hd...just like pc. In the past, one had to have the disc copy to run a game...nowadays not so much and in this respect, both platforms are now equal in terms of functionality. I only used the bricks and mortar example as...an example and not a literal choice.

Most downloads are between 30 and 50 gigs fer a game not including any dlc which get added later. That means hard choices with only a 500g hd as older games get deleted to make way fer new, although they can be re downloaded anytime with only the loss of previous save files to worry about. Gets a bit weird when yer history shows the achievements fer a game ye played years ago that ye have to start from scratch on again.

Probably am a bit stuck in the past though cos I still wear old combat trousers from the 90s along with a very faded no fear tee shirt :cool:
 
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