I just want to put on record here that the changes made by FDev at first glance are very much welcomed. However -
and this is speaking from a purely expedition organisers perspective - the increase in fuel efficiency is something that has pretty much made the mining, prospecting, and team hauling roles obsolete on major expeditionary events. It is now possible to fill a Carrier up with fuel in the bubble (utilising the free hold space + fuel depot) and fly it almost all the way to Beagle Point without the need for any logistical support along the way.
For non-expeditionary events and solo players, this isn't an issue, and Frontier can't please everyone. So they opted for this change.
Frontier needed to find a middle-ground, but this particular change has gone from one extreme to the other. Increasing Tritium mining yields by 100%, even 200%, instead of simply upping fuel efficiency by 50% would have kept logistical support a factor, and at the same time would have removed many of the frustrations experienced by solo players gathering enough mined Tritium for their own journey around the galaxy.
Again, this is me personally speaking from and expeditionary perspective, where roles and teamwork are crucial at binding such events together, and often add to the overall experience.
With that said, I welcome the other changes Frontier have announced and the DSSA (albeit in a slightly less 'supportive' role) will be much more viable, and despite the reduced importance for mining and prospecting on expeditionary events, Carriers will still have important roles to play, and crucially with UC a possibility, will become major assets on lots of exploration events to come
