The Deep Space Support Array (DSSA) | A FleetComm Initiative

This is not very attractive to me so far. The upkeep cost for a fully upgraded carrier is extreme (I can afford a carrier, but I cannot afford dozens of MCr week-1 in upkeep) and the time taken to mine enough tritium for the jump is worrying - particularly as a hardcore mining ship is not necessarily one I'd want to explore in, meaning a shipyard is essential, meaning ludicrous upkeep... ugh. This is priced - in both credits and time - so that effective carriers are the preserve either of Bubble-bound players or of large groups. I am neither, so unless things change significantly I'll have to withdraw from this.
 
This is not very attractive to me so far. The upkeep cost for a fully upgraded carrier is extreme (I can afford a carrier, but I cannot afford dozens of MCr week-1 in upkeep) and the time taken to mine enough tritium for the jump is worrying - particularly as a hardcore mining ship is not necessarily one I'd want to explore in, meaning a shipyard is essential, meaning ludicrous upkeep... ugh. This is priced - in both credits and time - so that effective carriers are the preserve either of Bubble-bound players or of large groups. I am neither, so unless things change significantly I'll have to withdraw from this.
If you do have to end up withdrawing from this, I'll cover your spot in Tenebrae. I've respected your work for years now and you're way more valuable to the game as a whole when you're out there actually playing it instead of having to excessively mine.
 
I'm not making any decisions yet, since the beta is early, and they may completely change the numbers. I expect them to smooth out some of the UI issues, change the costs, and fix bugs, but not any sort of large overhaul. Thankfully, the main showstoppers are just numbers. But what will FDev choose to do with those numbers? No way to know yet.

The more I've looked at the costs, the more I realize that it's untenable in its current state. If they take the advice of cutting the upkeep costs down by 80-90%, then it might work.

I'll be watching with interest. But right now things don't look very good.
 
The more I've looked at the costs, the more I realize that it's untenable in its current state. If they take the advice of cutting the upkeep costs down by 80-90%, then it might work.

That's what amazes me, I feel like an upkeep cost cut of 80-90% is what's needed too.


How did anyone at FDev ever think this was a reasonable starting point?
 
That's what amazes me, I feel like an upkeep cost cut of 80-90% is what's needed too.


How did anyone at FDev ever think this was a reasonable starting point?

I have to wonder if it wasn't just a decimal point put in the wrong spot? That is the only thing that makes any sense to me. I just cannot envision anyone signing off on this on purpose.
 
I have to wonder if it wasn't just a decimal point put in the wrong spot? That is the only thing that makes any sense to me. I just cannot envision anyone signing off on this on purpose.
It is for testing purposes. Someone explained it pretty good: When you need to balance something and don't really know yet what's good, start with ridicously high numbers and wait for feedback. The devs and community managers that have been to a couple of streams (including Lave Radio) said that the current numbers are just placeholders. Also goes for services, their answer to the question why no UC was: "Everything costs time to develop and we wanted to bring the beta as soon as possible to get feedback in. So we are listening to you."
 
Tbh with this cost's FC aren't just for solo player, rather for groups.
Burn me as witch, but i think, that carriers should be for groups :)
At this moment we need UC (even with lower payouts than on normal stations), shorter cooldown (i think, that 1 hour will be good, i know, guys with condas can travel 500ly by 2 jumps, but not all players has it. During cooldown you can survey area, mine, or just take a break), possibility to donate carrier bank by credits (maybe remote for friends/sqadron?), not only fuel, and possibility of store ships in standard. Now we have carriers without ability to store ships on stock, this is rly stupid. What can we do with carriers on stock now? Repair? No. Refuel? No. Restock? No. Maybe buy ships and modules? No.
So...maybe just STORE our fleet? Nope, lulz.
 
Given the current running costs from the beta, and in the event that they stay where they are, I have a feeling this map is going to get a bit thinner on participants.
Well, if prices do go live the way they are now, then I won't be buying a fleet carrier, which means I'll be pulling out of this. I recommend others do the same: that might put some more pressure on Frontier.

I’m really hoping that Frontier radically reconsiders operating costs before this goes live. While I’m in no hurry for a Fleet Carrier regardless, I had decided that, once FCs go live, to scout my route towards Colonia (still returning from DW2 from Beagle Point) for double or triple tritium hotspots. If this wonderful idea falls apart due to rediculously high operating costs, there’s little point. :(
 
Might have already been mentioned, but the galactic centre and Explorers Anchorage don't have a shipyard and quite limited outfitting services. Wouldn't it be good if a carrier were positioned there as a complement?

The FleetComm HQ Carrier is pencilled in to provide a shipyard and outfitting at EA, or possibly at the old DW1 basecamp close to Sag-A*.
 
Love the idea of this project and as an explorer I'll try to support the fleet carriers in the areas I'm around in any way I can. I'm hoping they implement some form of universal cartographics on them, it'd be great if instead of for credits you could sell exploration data to carriers to subsidize their upkeep costs.
 
Failing that, it may be a case of asking visitors to help the Array by buying Tritium from the Carrier, and donating it back via the Fuel depot. I'm sure we'll find a good way to make it work. Having a UC and getting upkeep via your suggestion would be ideal though. (y)
 
Nice initiative!

Strongly considering to volunteer one carrier, most probably the one on XB account.(*)
Even using currently insaneflated upkeep costs, my XB account can fund a fully outfitted carrier for 2 years, hopefully the numbers will be adjusted.

I also do hope that Carriers will be usable Cross-Platform. After all, The Gnosis is here for each and everyone of us and so are the Zende Ferries.


(*) This is not a commitment, but a declaration of intention - waiting to see how things are evolving by launch date.
 
So I can see there's (sarcasm mode on) a slight bit (sarcasm mode off) of sticker shock regarding the beta and the ability to achieve a DSSA. If you're thinking of withdrawing, I would urge you to hold off until we see the final numbers/product. It could change significantly between now and release.

Will it be something we're absolutely happy with? Who knows!? But part of the challenge of a project like this is overcoming the hurdles and figuring out the issues. For now if you can participate in the beta, do so and help figure out the issues and make suggestions. Work towards improving the product, and develop the mind set of problem solving required for DSSA.

(Pep talk mode on)(Patrick Stewart voice mode on)

The galaxy remains largely unknown. Man can not yet fathom what may lie in wait within the black. There was once a dark time when man was bound to a single planet of origin, staring up at the stars and longing to travel among them. That time is past. We are explorers. Men and women that cannot be bound by technology. It is our destiny to strike out among the stars and discover. To break the barriers of light and time. We will soon have the tools to go where no one has gone before, it is within our grasp. Take it!

(Pep talk mode off)
 
It is for testing purposes. Someone explained it pretty good: When you need to balance something and don't really know yet what's good, start with ridicously high numbers and wait for feedback. The devs and community managers that have been to a couple of streams (including Lave Radio) said that the current numbers are just placeholders. Also goes for services, their answer to the question why no UC was: "Everything costs time to develop and we wanted to bring the beta as soon as possible to get feedback in. So we are listening to you."

I just don't fully buy that as an explanation. I think that what was released, FDev considered in the ballpark of what players would be alright with. I think what we have is pretty close to what they considered good. The fact that moving credits into the carrier bank is done in 10,000 credit increments, when the minimum amount needed to even barebones outfit it in the tens of millions, when it costs around 10,000 credits per minute in upkeep, and multiple people signed off on that as a good idea...

This is a huge disconnect. Like, not even close.
 
Lave Radio had a podcast with Frontier devs talking about Fleet Carriers:


If you skip to 1:06 minutes in, it appears like they never considered making carriers useful for exploration, and it does not sound likely UC will be added for release. They might consider it for some future release though.

Yeah, I heard that. You would think that after how popular DW2 was - which was originally billed as an "escorting Carriers across the galaxy and refuelling them along the way" event (and had around 8,000 people already signed up before FDev announced the delay in Carrier content) fdev would have seen the potential Carriers would bring to exploration-based gameplay.

So its baffling that exploration usage seems like an afterthought, when time and again its been the exploration community that has created some of the best events and publicity for the game - getting the best out of the content its given.

As it stands, only another DW2-sized event could put something like the DSSA together, but thats not what the next DW event is about. The DSSA would lay a foundation for all kinds of events, not just DW3, but in their current state Carriers are a dead duck as far as emergent gameplay goes.

In saying that I'd be very surprised if the maintenance and fuel costs remain as they are. We're playing the waiting game.
 
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