The Formidine Rift - Part 2

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My thoughts on the fake equipment fitted to Kahina's 'Seven Veils'

I suspect that this whole line of enquiry is redundant, due to the apparent ending of last year's Galnet storyline and it's replacement with the CoR thread, but anyway...

Imagine, for a moment, that you want to take a trip out into the wild black yonder, but you don't want anyone to follow you.
If you upgrade your ship with a new FSD, fuel scoop and disco scanner, then it'll be pretty obvious to everyone that you're planning on an expedition, and they'll keep a close eye on you.
So you take a trip to a high class shipyard with a reputation for secrecy and you arrange for the leaking of pictures showing your hardware upgrades.
Then you fly that ship somewhere in the bubble and you park it up.
Now anyone who wants to follow you is going to be watching that ship - after all, it's the one with all the fancy new hardware in it, right? - and ships are a LOT harder to sneak around than people are.
Except that it isn't the ship you're planning on exploring with, that's a different ship entirely, and all the kit in the bait ship is just fake.
So now you can sneak out, when nobody is looking at you, because they're all watching the ship.

Of course you know the ship will be found eventually, hell, you WANT it to be found, because you've also seeded it with red herrings, just to send people off on a wild goose chase about the Dark Wheel...

But that's all too obvious, right? Nobody would fall for misdirection THAT blatant...

Personally I suspect that Kahina's abandonment of the Seven Veils had more to do with Drew's frustration at that time. It appeared that Salome's story was at an end and wouldn't be allowed to play out. Kahina's sudden disappearance and abandonment of her ship were probably literary allusions to Frontier's apparent abandonment of the authors of the official novels and going with their own in-house 'Powers' rather then allowing characters from the books to play a role. Imagine how much richer the back story could have been is Cuthrick Delaney or Tenim Neseva had been leaders of Power Play factions instead of Hudson and Patreus. Frontier went with their own, rather bland, characters in order to keep control 'in house' which, in and of itself is not that unreasonable.
 
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Personally I suspect that Kahina's abandonment of the Seven Veils had more to do with Drew's frustration at that time. It appeared that Salome's story was at an end and wouldn't be allowed to play out. Kahina's sudden disappearance and abandonment of her ship were probably literary allusions to Frontier's apparent abandonment of the authors of the official novels and going with their own in-house 'Powers' rather then allowing characters from the books to play a role. Imagine how much richer the back story could have been is Cuthrick Delaney or Tenim Neseva had been leaders of Power Play factions instead of Hudson and Patreus. Frontier went with their own, rather bland, characters in order to keep control 'in house' which, in and of itself is not that unreasonable.

Whilst I can see the coherence in your vision, it does rather leave us with the idea that Drew has let us all spend months chasing after 'clues' which are actually nothing more than him 'taking his ball and going home'. I'm not sure I'm prepared to accept that :)
 
UqLiXQp.jpg
Had a moment of clarity and thought I stumbled on something, where the punctuation represents the system map. See Link: http://i.imgur.com/UqLiXQp.jpg / UqLiXQp.jpg

Thoughts? Is it possible that since Drew posted this comment: .,.. ......,. ... that he is showing us he wants to separate the punctuation. If we separate the punctuation for Good luck, and ... right on, Commander. It could be a hidden "system map" in the last sentence, and if it can also be decoded using ROT13, perhaps the clue is both the system name and a sort of visual checksum that would allow you to recognize the system by design. ie. two belts, and 4 planets?
 
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Thanks ... it still needs a lot of work though. This is basically LuckyLuke's journal. Need to incorporate some of the stuff from Acheron Kimald's OP into it. Include maps, links to the FleetComm Discord and so much more.

I'd love it if some of you can help 'perfect it' before handing it to LuckyLuke to post a new thread, assuming he still wants to be the primary maintainer.


As promised, here are the maps where CoR will be based.

The Listening Post basecamp and border waypoints will be posted on here next week if other players want to set up their own patrols.

Maps & Listening Post Locations :

Patrol Zone Map

6gArqD3.jpg


Patrol Zone Map - Close Up

f5cHLRF.jpg




In other news, the new Galactic Mapping project, incorporated into EDSM and now going fully interactive, will be launched on June 1st 3302. This has been a monumental effort by the Galactic Mapping team (especially AnthorNet)..

The team:

  • AnthorNet
  • Corban Moran
  • Finwen
  • Allitnil
  • Andrew Gaspurr
  • Erimus


We're currently working on creating sub-regions within the main regions, and marking their borders. The Formidine Rift for example will be sub-divided into 2 or 3 "regions". The sub-division of galactic parent regions is to add more character to the maps as a whole, but may also help in coordination efforts and future expedition goals.
 
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As promised, here are the maps where CoR will be based.

The Listening Post basecamp and border waypoints will be posted on here next week if other players want to set up their own patrols.

Maps & Listening Post Locations :

Patrol Zone Map

http://i.imgur.com/6gArqD3.jpg

Patrol Zone Map - Close Up

http://i.imgur.com/f5cHLRF.jpg



In other news, the new Galactic Mapping project, incorporated into EDSM and now going fully interactive, will be launched on June 1st 3302. This has been a monumental effort by the Galactic Mapping team (especially AnthorNet)..

The team:

  • AnthorNet
  • Corban Moran
  • Finwen
  • Allitnil
  • Andrew Gaspurr
  • Erimus


We're currently working on creating sub-regions within the main regions, and marking their borders. The Formidine Rift for example will be sub-divided into 2 or 3 "regions". The sub-division of galactic parent regions is to add more character to the maps as a whole, but may also help in coordination efforts and future expedition goals.


Good stuff, but regarding these maps... Putting in actual system names at the various points of interest, along the RR-line, etc. would be helpful - the locations on the map are otherwise too fuzzy to be much use? Or am I jumping the gun here?

Regards o7
 
Also, it would be nice to add the best delinated area of the rift (understood as the really tough region to cross, which goes from
the Heisenberg bridge to the Hop.)

It's been quite well trilaterated now, and is quite visible in EDD.
 
These maps have been previously available to view within ED Discovery, so you can see all the trilaterated systems overlaid on the maps, zoom, change angle, search for star name etc. It's all available already so I assume the new maps will be also (as I see Finwen's name there on the team!)

Also Marc's rift density map is already available in EDD to show the thinnest section of the rift and other landmarks. Being able to chose what information you want visible on the map interactively is more useful IMO then having one map cluttered with all possible information.
 
Sirius inc is also setting up its own research division, we will have some lightly armed combat pilots searching around there incase any rogue AI or other unknown surprises ever surface ( we are strictly pro explorer and anti pirate however) but with 2.1 we are taking some defensive weapons just in case. As there are reports of hidden human pirate settlements out there conducting unknown research.
 
Good stuff, but regarding these maps... Putting in actual system names at the various points of interest, along the RR-line, etc. would be helpful - the locations on the map are otherwise too fuzzy to be much use? Or am I jumping the gun here?

Regards o7
One of the issues with putting procedural names on the 2D maps is they clutter them up, especially when there are two POIs close together. So for the 2D overview map we're sticking to symbols, and only labeling really prominent POIs (like nebulae). The symbols and numbers on the map will be recorded on the mapping thread under each map, so it'll be easy to look up what refers to what. But for the RR line, those beacon markers are from Dommarraa's references:

RR1 -6,000 ly -4,681 ly GLUDGOE NV-G B10-0
RR2 -7,000 ly -5,464 ly HYPOAE AIM XT-O B33-1
RR3 -8,000 ly -6,247 ly PHOI AESCS HS-W B56-0
RR4 -9,000 ly -7,029 ly PHOI AESCS SP-G C10-0
RR5 -10,000 ly -7,812 ly HYPO AEB VP-G D10-9


On the interactive map, everything is a symbol. But you can zoom right in on any POI and an information box pops up with all the relevant info, including the procedural references :)

Here's a sneak preview :

MMitSYJ.jpg
 
One of the issues with putting procedural names on the 2D maps is they clutter them up, especially when there are two POIs close together. So for the 2D overview map we're sticking to symbols, and only labeling really prominent POIs (like nebulae). The symbols and numbers on the map will be recorded on the mapping thread under each map, so it'll be easy to look up what refers to what. But for the RR line, those beacon markers are from Dommarraa's references:

RR1 -6,000 ly -4,681 ly GLUDGOE NV-G B10-0
RR2 -7,000 ly -5,464 ly HYPOAE AIM XT-O B33-1
RR3 -8,000 ly -6,247 ly PHOI AESCS HS-W B56-0
RR4 -9,000 ly -7,029 ly PHOI AESCS SP-G C10-0
RR5 -10,000 ly -7,812 ly HYPO AEB VP-G D10-9


On the interactive map, everything is a symbol. But you can zoom right in on any POI and an information box pops up with all the relevant info, including the procedural references :)

Here's a sneak preview :

http://i.imgur.com/MMitSYJ.jpg

actually quite useful
 
http://i.imgur.com/UqLiXQp.jpgHad a moment of clarity and thought I stumbled on something, where the punctuation represents the system map. See Link: http://i.imgur.com/UqLiXQp.jpg / UqLiXQp.jpg

Thoughts? Is it possible that since Drew posted this comment: .,.. ......,. ... that he is showing us he wants to separate the punctuation. If we separate the punctuation for Good luck, and ... right on, Commander. It could be a hidden "system map" in the last sentence, and if it can also be decoded using ROT13, perhaps the clue is both the system name and a sort of visual checksum that would allow you to recognize the system by design. ie. two belts, and 4 planets?
Come help look :) there are thousands upon thousands of stars out here and it's quite the experience

I had a huge set of crackpot theories, a whole a4 sheet of places to check - most of them fall to bits once you're face to face with the void and the scale of the problem. There's so much still unmapped though that all the help we can get is good, just be prepared for your best theory to prove either unreachable or far too precise but if we're going to find it with the clues we have so far then more cooks will definitely help.

The CoR patrol area is so exactly across the line it looks like we're getting our confirmation.

A question to Erimus though - does this change in how you're mapping out the Rift tally with Qohen's map? Just checking how agreed we are on what is the actual Rift
 
pirate settlements ... [snip] ... with 2.1 we are taking some defensive weapons just in case.

Hmmm, will 4x class 2 pulse lasers on a 35ly Exploraconda suffice for defensive weaponry?
I was planning to head out to the rift shortly after 2.1 is released ...

(I could go with 4x class 3 weapons and 2x class 2 and easily toast most NPCs I encounter, but my jump range drops to 30ly and that's a lot more jumps to get out there :-/ )
 
One of the issues with putting procedural names on the 2D maps is they clutter them up, especially when there are two POIs close together. So for the 2D overview map we're sticking to symbols, and only labeling really prominent POIs (like nebulae). The symbols and numbers on the map will be recorded on the mapping thread under each map, so it'll be easy to look up what refers to what. But for the RR line, those beacon markers are from Dommarraa's references:

RR1 -6,000 ly -4,681 ly GLUDGOE NV-G B10-0
RR2 -7,000 ly -5,464 ly HYPOAE AIM XT-O B33-1
RR3 -8,000 ly -6,247 ly PHOI AESCS HS-W B56-0
RR4 -9,000 ly -7,029 ly PHOI AESCS SP-G C10-0
RR5 -10,000 ly -7,812 ly HYPO AEB VP-G D10-9


On the interactive map, everything is a symbol. But you can zoom right in on any POI and an information box pops up with all the relevant info, including the procedural references :)

Here's a sneak preview :

http://i.imgur.com/MMitSYJ.jpg

O.O
I can't rep you again, but consider you (and the people you work with) repped x 1.000
 
Hmmm, will 4x class 2 pulse lasers on a 35ly Exploraconda suffice for defensive weaponry?
I was planning to head out to the rift shortly after 2.1 is released ...

(I could go with 4x class 3 weapons and 2x class 2 and easily toast most NPCs I encounter, but my jump range drops to 30ly and that's a lot more jumps to get out there :-/ )

You can try my all singing, all dancing, go anywhere, do anything Exploraconda build if you like! My scientific research vessel that can actually punch its way out of a paper bag and still do 33LY jumps.

All on a decent budget (around 165mil with 10% discount) and uses some fancy power management to make the best use of what she has courtesy of some good people on reddit that helped me put it together.

You'd be hard pushed to come across anything that you weren't prepared for out there! You can scan something you come across, interdict it, check it's cargo, take its cargo or rescue it by giving it fuel if needed, failing that you could strip its shields and then hurl torpedoes at it. We come in peace.. Shoot to kill.

DoraTheConda
http://coriolis.io/outfit/anaconda/...ZlA=.MwBhCYQRjK-hiqhKK5iSkA==?bn=DoraTheConda
 
A question to Erimus though - does this change in how you're mapping out the Rift tally with Qohen's map? Just checking how agreed we are on what is the actual Rift
I don't know what Qohen's doing to be honest. Is it linked to the current Rift survey that's going on out there, set up by Dommaarra? I've been too busy to follow this thread closely, but will try and catch up :)


The actual dimensions of the Rift will never be known. I doubt even Drew knows. He gave us a clue of where it was, the rest he has left to the community to fill in the blanks and create a whole mythos around it. But as far back as March & April last year, when CoR went out there, I created the initial Rift map for them and described it on the original Formidine Rift thread set up by Thorn (CoRs founder), and Drew pretty much acknowledged it was in the right place.

If I had to guess, I would say the Poseidal Wall is the heart of the Rift, and the Rifts near border is where Salomé has referenced the border patrol markers (the blue numbers), or it possibly stretches into the Perseus arm as far as the Wayfarers Graveyard (considering the number of salvageable wreck signal sources you find out there). The southeastern edge of the rift probably stretches all the way until the Outer arm fades into intergalactic space (i.e. the Outer Arm Vacuus on the mapping project thread). The Rifts northwestern borders I would say stretches around the interarm void, and probably fades somewhere between Bovomit and Sidgoir. The far border could be anywhere from the near edge of the Outer arm and out to the galactic rim. These dimensions are all speculation of course, and mainly based on my belief that Bovomit could have a role to play one day with the Rift mystery.

Whatever its dimensions, there are millions of star systems out there and to find the right one, and then recognize whatever "it" is within it is going to take years of coordinated effort. The story will be well and truly over and done with by then. We need more clues, more Galnet articles, or its never going to happen imho.

Anyway, I'll be adding regional borders to the Rift map that will give it more structure. Once done, I'll ask Drew if it looks right but I don't expect a straight answer from him! :)
 
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No straight answers would make it too easy :D

I'm of the belief we weren't meant to bump into Bovomit in the course of investigating this mystery so with the width of the main bridge I've figured the Rift is from the bridge counterclockwise to the welcome badlands, then it's a normal inter-arm gap just easy to call the Rift. Chances of me being right? Who knows. Qohen's map is here with the Ketchup Zone being the seriously empty rift space that we're trying to work around

Fun seeing it all come together for sure
 
Looking at the new map gives me more hope, and for me, restricts the search area very nicely.
CoR Patrol zone is pretty much centered on the RR-Line, so that can remain the center of any search area.
The Patrol zone covers about 7 degrees either side of the RR-Line, so the search area could be restricted to within that. You don't set a forward observation position when the enemies normal movement would flank you. Personally I will be looking within 5 degrees at most, it is still a vast area, but a lot smaller than 20 degrees or so that was previously under consideration to include for the Bovomit crew.

The fact that the Patrol area is pulled back from the Wall/Rift by a good distance, suggests (only suggests) that the source is in or close to the far side of the Rift. It would be a lot more efficient to Patrol the very edge of the Rift as there are a lot less stars, and not to do this implies it would be a little close to the enemy in case of any movement.
 
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