The Formidine Rift - Part 2

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Nothing official, but I would not bother with outer arms (let alone the rift) with less than 25ly. 30-35 ly is my target

Yes I agree. 35+ I'm not using jump boosts as drew has said whatever it is we are doing was possible at launch. Pluss I didn't bring a buggy with me. :p. Now the question about what he said about the engineers making it easier is.....did he mean easier to reach the rift...or easier to get access to where we need to be?
 
If you could add the RR Line to one of your maps, I know a lot of people would appreciate it. Some example points are:

-6,000 ly
-4,681 lyGLUDGOE NV-G B10-0Next to Heart & Soul
-6,500 ly-5,072 ly
-7,000 ly-5,464 lyHYPOAE AIM XT-O B33-1Behind Heart & Soul
-7,500 ly-5,855 ly
-8,000 ly-6,247 lyPHOI AESCS HS-W B56-0Edge of Rift
-8,500 ly-6,638 lyPHOI AESCS TV-C C26-0Rift
-9,000 ly-7,029 lyPHOI AESCS SP-G C10-0Rift
-9,500 ly-7,421 lyPHA AEB WN-W B1-0Rift
-10,000 ly-7,812 lyHYPO AEB VP-G D10-9Outer Arm
-10,500 ly-8,204 lySCHAFEAU DM-E B25-0
-11,000 ly-8,595 lySCHAFEAU DX-N B6-0

Here's a quick draft showing approximately where the R & R line would run using the Reorte/Riedquat - GLUDGOE NV-G B10-0 - SCHAFEAU DX-N B6-0 references.

30szek9.jpg


Thanks to Corbin & Finwen I have some better quality maps with a deeper scale to use for the mapping project, and once Distant Worlds is over I'll be overhauling the whole mapping project with them. So we should have more accurate maps to work with in the coming months.
 
I end with something like this Asp.

There's a few things you probably don't need there though like a second AFMU unit as you can restock the other if you're taking an SRV. It's highly unlikely you'll need that many weapons too, or a chaff launcher. I've got a single huge pulse laser on my Anaconda, not for defence as such, but in case there's something out there that needs shooting, like the barnacles for instance but in space. If there really is something out there that is so dangerous you'd need all those weapons then you'll likely be toast with just a 3A shield generator before you get a chance to use them. I'd just take a couple of pulses if you really want to be armed and hope there's nothing too unfriendly out there!
 
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Here's a quick draft showing approximately where the R & R line would run using the Reorte/Riedquat - GLUDGOE NV-G B10-0 - SCHAFEAU DX-N B6-0 references.

Thanks to Corbin & Finwen I have some better quality maps with a deeper scale to use for the mapping project, and once Distant Worlds is over I'll be overhauling the whole mapping project with them. So we should have more accurate maps to work with in the coming months.

Brilliant, thanks a lot. Now just got to Fly the RR Line when I get back from DWE and record all the Sub Sectors to map.
 
Hi guys,

Im at the edge of the Rift near RR line - just thinking about whether the puzzle is IN or BEYOND. Im pondering to enter the maze or go around.

Happy to meet up with others in a search - usually play GMT +9 or +8 uk summer time.

Cheers

GC
 
Hi guys,

Im at the edge of the Rift near RR line - just thinking about whether the puzzle is IN or BEYOND. Im pondering to enter the maze or go around.

Happy to meet up with others in a search - usually play GMT +9 or +8 uk summer time.

Cheers

GC

Story suggests it is beyond the Rift, but I for one will at least try to fly the RR Line (but not in full scan mode), just so I can say I have done it.
 
Story suggests it is beyond the Rift, but I for one will at least try to fly the RR Line (but not in full scan mode), just so I can say I have done it.
Be aware that beyond the Poseidal Wall it becomes extremely difficult to make headway along the R & R line and through the central part of the Rift due to how diffusely the stars are spread out along it. Stockpile a LOT of Jumponium fuel before you attempt it otherwise the Rift will claim yet another victim ;)
 
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Thanks for that map Erimus. What's the confidence level in that line, is it mathematically accurate to 10LY out there or was it eyeballed and are there error bars that become 100's of LY across by the time you reach the rift. Secondly any ideas on the other axis. The rift is 100's of LY thick at that point.

I'm on my way out, about 1/3rd of the way and had a chance for a quick Area of Interest pic. It's a trinary star system with NGC #### (forgot the designation and headed to work) in the background.

Screenshot_0000.png
 
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Thanks for that map Erimus. What's the confidence level in that line, is it mathematically accurate to 10LY out there or was it eyeballed and are there error bars that become 100's of LY across by the time you reach the rift. Secondly any ideas on the other axis. The rift is 100's of LY thick at that point.

I'm on my way out, about 1/3rd of the way and had a chance for a quick Area of Interest pic. It's a trinary star system with NGC #### (forgot the designation and headed to work) in the background.

They are mathematically modeled. If you look at the Formidine sheet in my sig, I have the line modeled and the closest system to the line every 500ly (approx)


Remember, the RR Line only points at the Rift. NOTHING says it points at the place to cross it, or the thing that might be beyond it.
 
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Thanks for that map Erimus. What's the confidence level in that line, is it mathematically accurate to 10LY out there or was it eyeballed and are there error bars that become 100's of LY across by the time you reach the rift. Secondly any ideas on the other axis. The rift is 100's of LY thick at that point.

I'm on my way out, about 1/3rd of the way and had a chance for a quick Area of Interest pic. It's a trinary star system with NGC #### (forgot the designation and headed to work) in the background.

The Line and where I placed the beacon markers are probably accurate to within a 100 LYs either side of Dommaarraa's references, so I'd use it purely as a very rough guide and nothing more at the moment.

If there's to be a large scale expedition akin to the Distant Worlds mission, the maps produced for it will be made as accurate as possible. But there is no timescale for an in-depth mission out there yet, at least not from the DW end of things.


Remember, the RR Line only points at the Rift. NOTHING says it points at the place to cross it, or the thing that might be beyond it.


Agreed. I've said all along that I think the mention of the R & R line in the book is basically a signpost, simply informing the reader that the "The Rift is that way". We shouldn't get hung up about the specifics of where the actual line crosses the interarm void (at least until Drew decides to give us another clue saying otherwise!) :)

Edit: ^^ this is why I also don't think we can discount the Bovomit sector from having a role to play in the Rift mysteries somewhere in the future. Even though its several thousand lightyears away from the line, its still a significant region of space in the general direction of the Rift, and it holds a mystery within it borders.
 
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Hi all,

I'm working on trying to crack the code/co-ords for the location of the POI. I need a little confirmation on a point if someone can help.

What is the precise syntax of the last part of the message, for example:

"Good luck, and ... right on, commander" or "Goodluck, and . . . right on, Commander!" - I have seen a few variations in this and previous threads.

All spaces, upper/lower case, punctuation may count and I would like to start with a precise data point.

Thanks in advance for the help, I will publish any positive results straight to this thread - I doubt I can be bothered to travel 14000 LY.
 
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They are mathematically modeled. If you look at the Formidine sheet in my sig, I have the line modeled and the closest system to the line every 500ly (approx)


Remember, the RR Line only points at the Rift. NOTHING says it points at the place to cross it, or the thing that might be beyond it.

Thanks. And I'd been working on the assumption that it just points in the direction. I've been trying to view the clues from the perspective of somebody creating them rather than working backwards from them. So as you say the original RR line is just pointing in the general direction. 'The core of the problem" and 'Right on commander' narrow it further and further and in theory point right at it.
 
Hi all,

I'm working on trying to crack the code/co-ords for the location of the POI. I need a little confirmation on a point if someone can help.

What is the precise syntax of the last part of the message, for example:

"Good luck, and ... right on, commander" or "Goodluck, and . . . right on, Commander!" - I have seen a few variations in this and previous threads.

All spaces, upper/lower case, punctuation may count and I would like to start with a precise data point.

Thanks in advance for the help, I will publish any positive results straight to this thread - I doubt I can be bothered to travel 14000 LY.

"Good luck, and … right on, Commander" copy/pasted
 
I'm a bit of a newbie been at it pretty hard for the last couple of weeks.In truth getting bored of the grind this might be right up my alley.
Newbie question time...I know jumpionium lets you have bigger jumps but how to you make/use it.
I am at Sol ATM what would be my first leg of this journey Beagle Point?
How do I get started I have 60 million...90 if I sell my federal ship....I also have a Rum Runner Asp very similar to the couple of builds shown....just looks like I gotta loose the huge cargo bays and my range should be clocking in at 30 ish.....25.5 ATM
 
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