the FSS, watching paint dry....

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I managed to enjoy exploration DESPITE the ADS, not BECAUSE of it.
The FSS took things even further from where I want them to be.

Different scanners for different commanders.

Seems fair, no?

I have been saying that all along. As long as they are mutually exclusive, I have no problems. But I can't see Fdev doing it though as I think the new mechanics will be tied in to future content and possibly content that we haven't discovered yet. Especially if atmospheric planets become a thing in the not too distant future.

Personally, with the new exploration mechanics I have been exploring planets even more and flying around systems more then ever. I have never cared about water worlds or earthlikes or any other atmospheric planets because I can't actually explore them anyway. Having the old ADS or the new FSS doesn't change that from what I can tell.

In the old system you did your five second honk and discovered every planet in the system have a good idea of what every planet was. Scanning earth likes for me is a waste of time. I am not interested in tagging or the money it gives either. So exploring planetary surfaces and odd planetary alignment is what I am interested in and the new mechanics opens that up brilliantly for me, it gives me the feeling of discovering these strange systems myself instead of having something do it for me and gives me reasons to land and explore planetary surfaces. It's not what I would have done myself for exploration, but I can live with not having my own personal ideas in the game.

Saying that, some of the USS and Scenarios are very similar to something I proposed a while ago. They just need to look at res sites now to make them a bit more special.
 
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They know this. They have been told this numerous times. Doesn't matter. They will keep wheeling out this strawman.

How can my own personal feelings on the matter be a strawman? I have been saying all along I have no issues with both systems in the game as long as they are mutually exclusive.

Please edit your post as what you are implying is not true.
 
I'm all for coexistence, old and new methods all available.
Would like to see duel HUD modes kicked into touch. That or make it a fire group of fire groups
Above all make it all optional.
 
Not gonna happen. The current systems barely works properly as it is. Last thing they need is add unnecessary complexity to the code base.
I think this covers the argument that they need to rework the base code.
I thought it had been designed to be expandable.

If things have come to a head, it's obviously in need of a tweak at ground level. But this is the hardest thing to do in programming. Ask any developer.

I feel it might be a good idea. Even if you can't add new features, but it doesn't make for good advertising.

I think the FSS is too complex to use.
ED is hard enough to learn for a new player as it is(was).
 
It doesn't show the populated sysmap or targetable bodies. You should understand this by now picommander, it has been explained enough times.

Are you now saying that the FSS, after you have finished scanning all the pertinent bodies, doesn't show a populated system map and targeted bodies? Or are you saying that the FSS doesn't INSTANTLY show a populated system map and targeted bodies?
 
Are you now saying that the FSS, after you have finished scanning all the pertinent bodies, doesn't show a populated system map and targeted bodies? Or are you saying that the FSS doesn't INSTANTLY show a populated system map and targeted bodies?

Neither. I'm looking for the pre-3.3 functionality to be returned.

Are you looking to argue over semantics? Technically correct is after all, the best kind of correct ;)
 
Neither. I'm looking for the pre-3.3 functionality to be returned.

Are you looking to argue over semantics? Technically correct is after all, the best kind of correct ;)

Well you can rant/wish/plead/cry/demand/bribe/threaten/abuse all you want, the FSS and DSS are here to stay so you can either accept the situation, rant continuously on the forums until the only ones who haven't blocked you are Ziggy and Burke or throw all your toys out the crib and play another game.

BTW you aren't doing the negative argument any good with blatant lies like saying the FSS doesn't give a populated system map - quite a low effort on your part.
 
Well you can rant/wish/plead/cry/demand/bribe/threaten/abuse all you want, the FSS and DSS are here to stay so you can either accept the situation, rant continuously on the forums until the only ones who haven't blocked you are Ziggy and Burke or throw all your toys out the crib and play another game.

BTW you aren't doing the negative argument any good with blatant lies like saying the FSS doesn't give a populated system map - quite a low effort on your part.

Okay thanks for letting me know :) Good to know I have your support buddy ;)
 
It also has changed my way of exploration dramatically, but in another direction: I admit the FSS has somehow corrupted my gameplay into the dark side of massive cherry picking and even into a completionist at occasions and it's even fun and doesn't hurt! And all that much faster than I ever was before. It's pretty confusing to read about all the different effects and opinions it triggers on us...

The new scanning system for me has an important element that all good games have, that being, "l'll just have one more go...".

20 more scanned systems later and it's past my bedtime.... To me I do feel like there's an element of discovering stuff rather than it just being revealed to me.

Some say, "People will get bored of scanning every system after doing it a few times" and whilst I don't do *every* one it's more out of choice to skip it rather than being bored of doing the routine. We just need more to land on. Bring on atmospherics.
 
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I'm using both the FSS and the new surface scanner excessively during my last 19KLy. What exactly did you say was broken with the FSS?

It doesn't show the populated sysmap or targetable bodies. You should understand this by now picommander, it has been explained enough times.

Are you now saying that the FSS, after you have finished scanning all the pertinent bodies, doesn't show a populated system map and targeted bodies? Or are you saying that the FSS doesn't INSTANTLY show a populated system map and targeted bodies?

Neither. I'm looking for the pre-3.3 functionality to be returned.

Are you looking to argue over semantics? Technically correct is after all, the best kind of correct ;)

Before accusing others of blatant lies you might want to actually understand what was said. This might even reduce the need for others to constantly repeat what they wrote.

Well there is the sequence of posts, please tell me where I misunderstood Commander Riverside or misinterpret his statement "..It doesn't show the populated sysmap or targetable bodies..."?
 
Going by the diminishing quality of your posts, you need all the help you can get :D

Thanks! A good Devils advocate helps to refine an argument to avoid ambiguity, I appreciate any assistance. Trolling a clearly understood issue not so much. I appreciate it's a fine line & not always obvious which side a post is on.
 
The new scanning system for me has an important element that all good games have, that being, "l'll just have one more go...".

20 more scanned systems later and it's past my bedtime.... To me I do feel like there's an element of discovering stuff rather than it just being revealed to me.

Some say, "People will get bored of scanning every system after doing it a few times" and whilst I don't do *every* one it's more out of choice to skip it rather than being bored of doing the routine. We just need more to land on. Bring on atmospherics.
I can only claim I got bored scanning every system. But the flipside is, I hate not knowing the system I am traveling through. I always get the sense I am missing out on that rare POI, or other noteworthy stuff.

Anyway, glad to read players are enjoying it. Whether or not I like it, exploration needs to be strong so FD will be incentivised to develop it further.
 
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.... I am not interested in tagging ...

but tagging is a sign of explorer truism
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As for the idea of code, and the guesswork at hand here. The data is already worked out, how we see it has been changed, the display of planets restricted to a wave and blobs.

At the point of a honk in the current system (not even saying that's how it's worked out,just a marker in time). The orbits and planet types have been generated. so displaying them on a blank body map, along the lines of what we used to have, probably adds now extra 'base' code. its just GUI level code.
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while out on what must have been a 50k-60k round try (set out at 3.3 landed), with the new system (so really did give it a good try) as much as i tried to enjoy all aspects of the system, look for the good side, over what i lost (come out of my comfort zone as one person put it). I was still struck by the fact i was not exploring in the way i liked, the way i did.

Then new system has improved and opened exploration for many players, but at the cost of some. A few little tweaks (peek mode at speed) would help a lot

As a few people have said, maybe there is something down the road, and this is the way it has to be (cant see how having to stop to open the FSS is a needed function). So there is that hope. But i would rather not chance that and keep the iron hot on this subject.

If we could agree on some smaller changes, we may get some where, but the idea or reverting the system makes no sense (but keeps popping up) and the idea of parallel system seem like people trying to compromise, in the hope they will be listened to (reasonable) but really, we need such aspect to be worked into the new system.
 
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but tagging is a sign of explorer truism
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As for the idea of code, and the guesswork at hand here. The data is already worked out, how we see it has been changed, the display of planets restricted to a wave and blobs.

At the point of a honk in the current system (not even saying that's how it's worked out,just a marker in time). The orbits and planet types have been generated. so displaying them on a blank body map, along the lines of what we used to have, probably adds now extra 'base' code. its just GUI level code.
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while out on what must have been a 50k-60k round try (set out at 3.3 landed), with the new system (so really did give it a good try) as much as i tried to enjoy all aspects of the system, look for the good side, over what i lost (come out of my comfort zone as one person put it). I was still struck by the fact i was not exploring in the way i liked, the way i did.

Then new system has improved and opened exploration for many players, but at the cost of some. A few little tweaks (peek mode at speed) would help a lot

As a few people have said, maybe there is something down the road, and this is the way it has to be (cant see how having to stop to open the FSS is a needed function). So there is that hope. But i would rather not chance that and keep the iron hot on this subject.

If we could agree on some smaller changes, we may get some where, but the idea or reverting the system makes no sense (but keeps popping up) and the idea of parallel system seem like people trying to compromise, in the hope they will be listened to (reasonable) but really, we need such aspect to be worked into the new system.

I don't believe I mentioned code. As to the FSS at speed, yep, have no issues with it. I am all up for the continuing evolution of the new system to make it better and more streamlined for people. If may be tough to use at speed, but that could be a skill.to learn.
 
I can only claim I got bored scanning every system. But the flipside is, I hate not knowing the system I am traveling through. I always get the sense I am missing out on that rare POI, or other noteworthy stuff.

Anyway, glad to read players are enjoying it. Whether or not I like it, exploration needs to be strong so FD will be incentivised to develop it further.

You are a very nice man; happy Xmas.

I hope FD can maybe add a tiny bit more info to the FSS to help round it out. Maybe if you got the mass alongside the distance and temp (which it already shows) to a object this would help.
 
and the idea of parallel system seem like people trying to compromise, in the hope they will be listened to (reasonable)

The compromise between someone being robbed and someone wanting to rob them is not a fair share of the wallet of the mugged party.

But you can also proffer Calvin's take on compromise: A good compromise leaves everyone unhappy.
 
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