And I think Powerplay is the place for negative player interaction- i.e. PvP encounters. It has its own C+P, systems all isolated enough to offer it in a way that does not affect the wider game too much.
You also forget ED is not supposed to be 'nice'- it has 'negative player interactions' as an advertisement when you buy it. You also gloss over Powers are teams and not competitive within themselves (that is, they help each other out)- how is that not positive? They don't go out and kill everything on sight, but the things the feature requires as well. How is that not positive, and a way to have conflicts in a game building way?
I can't argue against better communication tools, but its pointless when the best (Discord) out of the game already exists. Many parts of the game already use out of game tools, I can't see FD changing that. Winging up is easy now, you just ask them. New pledges just have to do that, or ask on Discord (like they do).
I simply don't understand what you are actually suggesting, since it already exists- Discord Groups, Power groups, its just you feel that Open is evil and therefore anything which exists now in Open is not working. My problem is that Powerplay does not work across modes for the reasons I told you repeatedly about. With what FD have offered to change Open is the only thing that evens that out. I hope they change more, but until they offer to do so thats all we have.
I think it's a profound mistake to rely on out of game tools as a crucial part of a central aspect of the game. But that's the way things currently are; if you don't heavily invest in out of game resources and communities, there's very little chance you'll be able to meaningfully interact with ingame communities in a successful manner. Not unless you're so lucky as to randomly stumble upon a leader of a powerplay faction early in your time playing.
Especially since many of these tools only come to relevance when players are already looking for them. A huge part of the purpose of having these tools ingame is to prompt players into more player interaction. After all, I'm not going to go look up a facebook group and join their discord server just to learn the particulars of their social lives, but I may idly read through the recent bulletin board posts to learn what my nominal power is up to, if it's available and accessible ingame.
It basically comes down to this; you don't play in solo or pg's to avoid playing together with other like-minded players, you do so to avoid playing with players who are going to kill you.
And if this is already your mindset, then a gamemode that only serves to make it easier for you to get killed is going to be 100% unappealing to you. The purpose of that gamemode must expand to also encourage and facilitate positive interactions, like making it easier to wing together with strangers, or to communicate with other players within your Power.
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