I like these staged Videos which fundamentally hold okay advice - but always miss out or blank out a few things that can and will very easily happen most of the time.
Take 1
T+0s : Interdiction detected, submitting
T+1s : FSD Fail, Interdiction lost (oh look, some of the old Script-hacks still work)
T+41s : Nope, unsurprisingly your T7 didn't survive long enough to jump out
*cut*
Take 2
T+0s : Interdiction detected, submitting
T+5s : complete, normal space
T+9s : Warning, Shield breach attack.
T+10s : Shields offline (How are your 500 Shield Points fare against Double-Frags or Engineered PP Weapons? Actually not at all but kudos for trying)
T+19s : Eject, Eject (1x Frage reload + 1 ram is all it takes)
*cut*
Take 3
T+0s : Interdiction detected, submitting
T+5s : complete, normal space
T+9s : Warning, Thermal attack (intrepid T7 CMDR is now in the left Panel selecting an Egress Destination)
T+11s : Frameshift Drive charging
T+15s : Shields offline
T+16s : FSD offline, rebooting (*yay* for Yuri Grom Missiles)
T+20s : Hull Integrity critical
T+23s : Eject, Eject
*cut*
Take 4 (This HAS to work, right?)
T+0s : Interdiction detected, submitting
T+5s : complete, normal space
T+6s : oh look, 1v3
T+9s : Egress System set
T+10s : Shields offline (ramming attack, didn't see it coming due to being in the left Panel)
T+10s : Frameshift Drive charging (intrepid CMDR Chaffs & Afterburns like crazy)
T+12s : Warning, Corrosion Attack
T+13s : Warning, taking heat damage
T+15s : Warning, incoming Missiles
T+18s : Thrusters offline, Frameshift canceled (T7's Thrusters don't like being hit with barrages of Packhounds)
T+26s : Warning, Hull Integrity Critical
T+29s : Eject, Eject
*cut*
Take 5
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.
.
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T+83s : arrival at Station.... Luckily, noone cared or was too busy elsewhere to interdict our intrepid T7 CMDR. This is when the T7 CMDR will survive. Notably, regardless of Ship build. Happens quite often but needs a little luck.
PS.
Against PvP beginners and non-Ganker/Meta Ships, an Engineered T7 will probably do just fine alot of times. It's not a bad rig. But if the attackers know what they're doing, there's very little chance to escape or survive.
Engineers and the PowerPlay perks designed to specifically make sure of that will work in the best way they do. They'll simply make sure of that.
Still, even a few rebuys can be extremely valuable. Nothing beats having real-life data on survival times against certain PvP Ships or the effects of getting hit by certain Weapons/PP Weapons and Engineer specials.
That's very useful info.