lag
peer 2 peer
de-sync
pick your poison.
Sometimes you might get lucky enough to see the interdiction target go behind you or fly side ways.
Those are very good points, and things I've been wondering about recently.
I'm one of those struggling badly with interdictions since beta. I've gone from a very close to 100% success rate to if I'm very lucky, 40% (I'm referring to interdicting NPCs, not evading interdictions). Clearly there are people who are having no issues, or at least minimal ones, there are people who like the change, and that's fine, but for some players this is also clearly a significant problem.
I watched a video posted yesterday of someone interdicting NPCs, and it looks like a different game to the one I am playing. I completely accept that this player probably has better joystick skills than I, but it was almost as if the target hardly moved at all. In my case, the target is often completely out of view below or above me (and yes, obviously I'm trying to move my joystick in its direction), and it also veers way to the side, and even trying to twist / turn my joystick fully to follow it, the targeting reticule cannot reach it.
So I was wondering whether network connection lag (I have a pretty good one I thought, but who knows) might be impacting this? Certainly, for those who are being affected adversely by this change it is extremely frustrating.
There is harder and then there is harder. Going from winning 100% interdictions of NPCs to 15% seems a bit much, IMHO. We need some balance, you know, when you strike it in the middle? Hard, not too easy, but hard, not too difficult. Seems an easy to understand concept...
There are at least 2 other red threads about interdictions being too hard in 1.4. Someone posted they went from an E4 FSDI to an A4 and they didn't see any difference. Just the range increased.
I agree that if it becomes something that's simply not worth doing because you will lose a significant percentage of the time (and yes, costs for failing an interdiction can be quite significant), then in some way they have made inappropriate changes.
I have tested the different size interdictors, I have also tested every suggestion regarding throttle position and pip settings, and while I am not saying they are all wrong, I can say with certainty that none worked for me.
I think there's a lot more positive feedback on 1.4 than negative.
I like the idea of restricting interdictions either by making it harder or by ship wear n tear, as I think this will add a great dynamic to some parts of the game, especially Pwar Play. I hope it's not a bug tbh. Looking forward to a slow down in undermining even if I do it a lot myself.
It would be fine if interdicting became something that you had to think about before doing, but I believe the issue here is that FD have simply pushed the success rate of NPCs at either end of the interdiction much too high. And I should say that while at the moment there is no real need to interdict NPCs as you will always find them in signal sources too, the signal source mechanic is hardly compelling gameplay, so to discourage more entertaining gameplay by making it too difficult is at least IMO a poor design choice.
There appears to be a bit of a bug at the moment. Talked to a few people about this, some have suggested its people using cheap FSDIs, but after some testing, it appears even with the best FSDI you can fit interdictions are now very hard.
And, if i understand correctly, its not one sided, it depends on what side of the interdiciton the NPC is on. NPCs interdicting you are very hard to shake off.
So, if what i've heard is right, its not that making interdictions is harder or being interdicted is harder per se. Its that they have boosted NPCs to be harder to be interdicted and escaped from.
Either they have intentionally gone overboard, or its an accident, but it seems like most of the community agree its over the top.
Yes, I'm pretty sure this change just affects how NPCs are able to stay on their target in an interdiction (either when interdicting, or lining up with their escape vector). I doubt it affects PvP interdictions at all. I know that they have been 'playing around with it' since the beta, and I also know that they are aware there are some problems with it at the moment, so hopefully they will be able to come up with a solution that makes everybody happy.